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1Platform / Language / Feature support    {#flatbuffers_support}
2=====================================
3
4FlatBuffers is actively being worked on, which means that certain platform /
5language / feature combinations may not be available yet.
6
7This page tries to track those issues, to make informed decisions easier.
8In general:
9
10  * Languages: language support beyond the ones created by the original
11    FlatBuffer authors typically depends on community contributions.
12  * Features: C++ was the first language supported, since our original
13    target was high performance game development. It thus has the richest
14    feature set, and is likely most robust. Other languages are catching up
15    however.
16  * Platforms: All language implementations are typically portable to most
17    platforms, unless where noted otherwise.
18
19NOTE: this table is a start, it needs to be extended.
20
21Feature                        | C++    | Java   | C#     | Go     | Python | JS        | C        | PHP | Ruby
22------------------------------ | ------ | ------ | ------ | ------ | ------ | --------- | ------  | --- | ----
23Codegen for all basic features | Yes    | Yes    | Yes    | Yes    | Yes    | Yes       | Yes     | WiP | WiP
24JSON parsing                   | Yes    | No     | No     | No     | No     | No        | Yes     | No  | No
25Simple mutation                | Yes    | WIP    | WIP    | No     | No     | No        | No      | No  | No
26Reflection                     | Yes    | No     | No     | No     | No     | No        | Basic   | No  | No
27Buffer verifier                | Yes    | No     | No     | No     | No     | No        | Yes     | No  | No
28Testing: basic                 | Yes    | Yes    | Yes    | Yes    | Yes    | Yes       | Yes     | ?   | ?
29Testing: fuzz                  | Yes    | No     | No     | Yes    | Yes    | No        | No      | ?   | ?
30Performance:                   | Superb | Great  | Great  | Great  | Ok     | ?         | Superb  | ?   | ?
31Platform: Windows              | VS2010 | Yes    | Yes    | ?      | ?      | ?         | VS2010  | ?   | ?
32Platform: Linux                | GCC282 | Yes    | ?      | Yes    | Yes    | ?         | Yes     | ?   | ?
33Platform: OS X                 | Xcode4 | ?      | ?      | ?      | Yes    | ?         | Yes     | ?   | ?
34Platform: Android              | NDK10d | Yes    | ?      | ?      | ?      | ?         | ?       | ?   | ?
35Platform: iOS                  | ?      | ?      | ?      | ?      | ?      | ?         | ?       | ?   | ?
36Engine: Unity                  | ?      | ?      | Yes    | ?      | ?      | ?         | ?       | ?   | ?
37Primary authors (github)       | gwvo   | gwvo   | ev*/js*| rw     | rw     | evanw/ev* | mik*    | ch* | rw
38
39  * ev = evolutional
40  * js = jonsimantov
41  * mik = mikkelfj
42  * ch = chobie
43
44<br>
45