1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 namespace MyGame.Example 4 { 5 6 using System; 7 using FlatBuffers; 8 9 public struct Stat : IFlatbufferObject 10 { 11 private Table __p; 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } GetRootAsStatMyGame.Example.Stat13 public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } GetRootAsStatMyGame.Example.Stat14 public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.Example.Stat15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignMyGame.Example.Stat16 public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 17 18 public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } GetIdBytesMyGame.Example.Stat19 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } 20 public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateValMyGame.Example.Stat21 public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } 22 public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } MutateCountMyGame.Example.Stat23 public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } 24 CreateStatMyGame.Example.Stat25 public static Offset<Stat> CreateStat(FlatBufferBuilder builder, 26 StringOffset idOffset = default(StringOffset), 27 long val = 0, 28 ushort count = 0) { 29 builder.StartObject(3); 30 Stat.AddVal(builder, val); 31 Stat.AddId(builder, idOffset); 32 Stat.AddCount(builder, count); 33 return Stat.EndStat(builder); 34 } 35 StartStatMyGame.Example.Stat36 public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); } AddIdMyGame.Example.Stat37 public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } AddValMyGame.Example.Stat38 public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } AddCountMyGame.Example.Stat39 public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } EndStatMyGame.Example.Stat40 public static Offset<Stat> EndStat(FlatBufferBuilder builder) { 41 int o = builder.EndObject(); 42 return new Offset<Stat>(o); 43 } 44 }; 45 46 47 } 48