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1 // automatically generated by the FlatBuffers compiler, do not modify
2 
3 package MyGame.Example;
4 
5 import java.nio.*;
6 import java.lang.*;
7 import java.util.*;
8 import com.google.flatbuffers.*;
9 
10 @SuppressWarnings("unused")
11 public final class Vec3 extends Struct {
__init(int _i, ByteBuffer _bb)12   public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; }
__assign(int _i, ByteBuffer _bb)13   public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
14 
x()15   public float x() { return bb.getFloat(bb_pos + 0); }
mutateX(float x)16   public void mutateX(float x) { bb.putFloat(bb_pos + 0, x); }
y()17   public float y() { return bb.getFloat(bb_pos + 4); }
mutateY(float y)18   public void mutateY(float y) { bb.putFloat(bb_pos + 4, y); }
z()19   public float z() { return bb.getFloat(bb_pos + 8); }
mutateZ(float z)20   public void mutateZ(float z) { bb.putFloat(bb_pos + 8, z); }
test1()21   public double test1() { return bb.getDouble(bb_pos + 16); }
mutateTest1(double test1)22   public void mutateTest1(double test1) { bb.putDouble(bb_pos + 16, test1); }
test2()23   public byte test2() { return bb.get(bb_pos + 24); }
mutateTest2(byte test2)24   public void mutateTest2(byte test2) { bb.put(bb_pos + 24, test2); }
test3()25   public Test test3() { return test3(new Test()); }
test3(Test obj)26   public Test test3(Test obj) { return obj.__assign(bb_pos + 26, bb); }
27 
createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short test3_a, byte test3_b)28   public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short test3_a, byte test3_b) {
29     builder.prep(16, 32);
30     builder.pad(2);
31     builder.prep(2, 4);
32     builder.pad(1);
33     builder.putByte(test3_b);
34     builder.putShort(test3_a);
35     builder.pad(1);
36     builder.putByte(test2);
37     builder.putDouble(test1);
38     builder.pad(4);
39     builder.putFloat(z);
40     builder.putFloat(y);
41     builder.putFloat(x);
42     return builder.offset();
43   }
44 }
45 
46