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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_BASETEXTURE9_H_
24 #define _NINE_BASETEXTURE9_H_
25 
26 #include "device9.h"
27 #include "resource9.h"
28 #include "util/u_inlines.h"
29 #include "util/list.h"
30 
31 struct NineBaseTexture9
32 {
33     struct NineResource9 base;
34     struct list_head list; /* for update_textures */
35     struct list_head list2; /* for managed_textures */
36 
37     /* g3d */
38     struct pipe_sampler_view *view[2]; /* linear and sRGB */
39 
40     D3DFORMAT format;
41 
42     int16_t bind_count; /* to Device9->state.texture */
43 
44     boolean shadow;
45     uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */
46 
47     boolean dirty_mip;
48     D3DTEXTUREFILTERTYPE mipfilter;
49 
50     /* Specific to managed textures */
51     struct {
52         boolean dirty;
53         DWORD lod;
54         DWORD lod_resident;
55     } managed;
56 };
57 static inline struct NineBaseTexture9 *
NineBaseTexture9(void * data)58 NineBaseTexture9( void *data )
59 {
60     return (struct NineBaseTexture9 *)data;
61 }
62 
63 HRESULT
64 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
65                        struct NineUnknownParams *pParams,
66                        struct pipe_resource *initResource,
67                        D3DRESOURCETYPE Type,
68                        D3DFORMAT format,
69                        D3DPOOL Pool,
70                        DWORD Usage);
71 
72 void
73 NineBaseTexture9_dtor( struct NineBaseTexture9 *This );
74 
75 DWORD NINE_WINAPI
76 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
77                          DWORD LODNew );
78 
79 DWORD NINE_WINAPI
80 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This );
81 
82 DWORD NINE_WINAPI
83 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This );
84 
85 HRESULT NINE_WINAPI
86 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
87                                        D3DTEXTUREFILTERTYPE FilterType );
88 
89 D3DTEXTUREFILTERTYPE NINE_WINAPI
90 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This );
91 
92 void NINE_WINAPI
93 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
94 
95 void NINE_WINAPI
96 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
97 
98 void
99 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This );
100 
101 /* For D3DPOOL_MANAGED only (after SetLOD change): */
102 HRESULT
103 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
104                                      BOOL CopyData );
105 
106 /* For D3DPOOL_MANAGED only: */
107 HRESULT
108 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This );
109 
110 HRESULT
111 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
112                                     const int sRGB );
113 
114 static inline void
NineBaseTexture9_Validate(struct NineBaseTexture9 * This)115 NineBaseTexture9_Validate( struct NineBaseTexture9 *This )
116 {
117     DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n",
118              This, This->managed.dirty, This->dirty_mip, This->managed.lod, This->managed.lod_resident);
119     if ((This->base.pool == D3DPOOL_MANAGED) &&
120         (This->managed.dirty || This->managed.lod != This->managed.lod_resident))
121         NineBaseTexture9_UploadSelf(This);
122     if (This->dirty_mip)
123         NineBaseTexture9_GenerateMipSubLevels(This);
124 }
125 
126 static inline struct pipe_sampler_view *
NineBaseTexture9_GetSamplerView(struct NineBaseTexture9 * This,const int sRGB)127 NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB )
128 {
129     if (!This->view[sRGB])
130         NineBaseTexture9_UpdateSamplerView(This, sRGB);
131     return This->view[sRGB];
132 }
133 
134 static void inline
NineBindTextureToDevice(struct NineDevice9 * device,struct NineBaseTexture9 ** slot,struct NineBaseTexture9 * tex)135 NineBindTextureToDevice( struct NineDevice9 *device,
136                          struct NineBaseTexture9 **slot,
137                          struct NineBaseTexture9 *tex )
138 {
139     struct NineBaseTexture9 *old = *slot;
140 
141     if (tex) {
142         if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
143             list_add(&tex->list, &device->update_textures);
144 
145         tex->bind_count++;
146     }
147     if (old)
148         old->bind_count--;
149 
150     nine_bind(slot, tex);
151 }
152 
153 #ifdef DEBUG
154 void
155 NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
156 #else
157 static inline void
NineBaseTexture9_Dump(struct NineBaseTexture9 * This)158 NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
159 #endif
160 
161 #define BASETEX_REGISTER_UPDATE(t) do { \
162     if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \
163         if (LIST_IS_EMPTY(&(t)->list)) \
164             list_add(&(t)->list, &(t)->base.base.device->update_textures); \
165     } while(0)
166 
167 #endif /* _NINE_BASETEXTURE9_H_ */
168