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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28 
29 
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34 
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 
41 /**
42  * Internal functions
43  */
44 
45 extern void
46 _mesa_init_shader_state(struct gl_context * ctx);
47 
48 extern void
49 _mesa_free_shader_state(struct gl_context *ctx);
50 
51 
52 extern void
53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54                        struct gl_shader *sh);
55 
56 extern struct gl_shader *
57 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
58 
59 extern struct gl_shader *
60 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
61 
62 
63 
64 extern void
65 _mesa_reference_shader_program_(struct gl_context *ctx,
66                                struct gl_shader_program **ptr,
67                                struct gl_shader_program *shProg);
68 
69 void
70 _mesa_reference_shader_program_data(struct gl_context *ctx,
71                                     struct gl_shader_program_data **ptr,
72                                     struct gl_shader_program_data *data);
73 
74 static inline void
_mesa_reference_shader_program(struct gl_context * ctx,struct gl_shader_program ** ptr,struct gl_shader_program * shProg)75 _mesa_reference_shader_program(struct gl_context *ctx,
76                                struct gl_shader_program **ptr,
77                                struct gl_shader_program *shProg)
78 {
79    if (*ptr != shProg)
80       _mesa_reference_shader_program_(ctx, ptr, shProg);
81 }
82 
83 extern struct gl_shader *
84 _mesa_new_shader(GLuint name, gl_shader_stage type);
85 
86 extern void
87 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
88 
89 extern void
90 _mesa_delete_linked_shader(struct gl_context *ctx,
91                            struct gl_linked_shader *sh);
92 
93 extern struct gl_shader_program *
94 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
95 
96 extern struct gl_shader_program *
97 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
98                                 const char *caller);
99 
100 extern struct gl_shader_program *
101 _mesa_new_shader_program(GLuint name);
102 
103 extern void
104 _mesa_clear_shader_program_data(struct gl_context *ctx,
105                                 struct gl_shader_program *shProg);
106 
107 extern void
108 _mesa_free_shader_program_data(struct gl_context *ctx,
109                                struct gl_shader_program *shProg);
110 
111 extern void
112 _mesa_delete_shader_program(struct gl_context *ctx,
113                             struct gl_shader_program *shProg);
114 
115 
116 extern void
117 _mesa_init_shader_object_functions(struct dd_function_table *driver);
118 
119 static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)120 _mesa_shader_enum_to_shader_stage(GLenum v)
121 {
122    switch (v) {
123    case GL_VERTEX_SHADER:
124       return MESA_SHADER_VERTEX;
125    case GL_FRAGMENT_SHADER:
126       return MESA_SHADER_FRAGMENT;
127    case GL_GEOMETRY_SHADER:
128       return MESA_SHADER_GEOMETRY;
129    case GL_TESS_CONTROL_SHADER:
130       return MESA_SHADER_TESS_CTRL;
131    case GL_TESS_EVALUATION_SHADER:
132       return MESA_SHADER_TESS_EVAL;
133    case GL_COMPUTE_SHADER:
134       return MESA_SHADER_COMPUTE;
135    default:
136       unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
137    }
138 }
139 
140 /* 8 bytes + another underscore */
141 #define MESA_SUBROUTINE_PREFIX_LEN 9
142 static inline const char *
_mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)143 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
144 {
145   switch (stage) {
146   case MESA_SHADER_VERTEX:
147     return "__subu_v";
148   case MESA_SHADER_GEOMETRY:
149     return "__subu_g";
150   case MESA_SHADER_FRAGMENT:
151     return "__subu_f";
152   case MESA_SHADER_COMPUTE:
153     return "__subu_c";
154   case MESA_SHADER_TESS_CTRL:
155     return "__subu_t";
156   case MESA_SHADER_TESS_EVAL:
157     return "__subu_e";
158   default:
159     return NULL;
160   }
161 }
162 
163 static inline gl_shader_stage
_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)164 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
165 {
166    switch (subuniform) {
167    case GL_VERTEX_SUBROUTINE_UNIFORM:
168       return MESA_SHADER_VERTEX;
169    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
170       return MESA_SHADER_GEOMETRY;
171    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
172       return MESA_SHADER_FRAGMENT;
173    case GL_COMPUTE_SUBROUTINE_UNIFORM:
174       return MESA_SHADER_COMPUTE;
175    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
176       return MESA_SHADER_TESS_CTRL;
177    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
178       return MESA_SHADER_TESS_EVAL;
179    }
180    unreachable("not reached");
181 }
182 
183 static inline gl_shader_stage
_mesa_shader_stage_from_subroutine(GLenum subroutine)184 _mesa_shader_stage_from_subroutine(GLenum subroutine)
185 {
186    switch (subroutine) {
187    case GL_VERTEX_SUBROUTINE:
188       return MESA_SHADER_VERTEX;
189    case GL_GEOMETRY_SUBROUTINE:
190       return MESA_SHADER_GEOMETRY;
191    case GL_FRAGMENT_SUBROUTINE:
192       return MESA_SHADER_FRAGMENT;
193    case GL_COMPUTE_SUBROUTINE:
194       return MESA_SHADER_COMPUTE;
195    case GL_TESS_CONTROL_SUBROUTINE:
196       return MESA_SHADER_TESS_CTRL;
197    case GL_TESS_EVALUATION_SUBROUTINE:
198       return MESA_SHADER_TESS_EVAL;
199    }
200    unreachable("not reached");
201 }
202 
203 static inline GLenum
_mesa_shader_stage_to_subroutine(gl_shader_stage stage)204 _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
205 {
206    switch (stage) {
207    case MESA_SHADER_VERTEX:
208       return GL_VERTEX_SUBROUTINE;
209    case MESA_SHADER_GEOMETRY:
210       return GL_GEOMETRY_SUBROUTINE;
211    case MESA_SHADER_FRAGMENT:
212       return GL_FRAGMENT_SUBROUTINE;
213    case MESA_SHADER_COMPUTE:
214       return GL_COMPUTE_SUBROUTINE;
215    case MESA_SHADER_TESS_CTRL:
216       return GL_TESS_CONTROL_SUBROUTINE;
217    case MESA_SHADER_TESS_EVAL:
218       return GL_TESS_EVALUATION_SUBROUTINE;
219    }
220    unreachable("not reached");
221 }
222 
223 static inline GLenum
_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)224 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
225 {
226    switch (stage) {
227    case MESA_SHADER_VERTEX:
228       return GL_VERTEX_SUBROUTINE_UNIFORM;
229    case MESA_SHADER_GEOMETRY:
230       return GL_GEOMETRY_SUBROUTINE_UNIFORM;
231    case MESA_SHADER_FRAGMENT:
232       return GL_FRAGMENT_SUBROUTINE_UNIFORM;
233    case MESA_SHADER_COMPUTE:
234       return GL_COMPUTE_SUBROUTINE_UNIFORM;
235    case MESA_SHADER_TESS_CTRL:
236       return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
237    case MESA_SHADER_TESS_EVAL:
238       return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
239    }
240    unreachable("not reached");
241 }
242 
243 extern bool
244 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
245 
246 #ifdef __cplusplus
247 }
248 #endif
249 
250 #endif /* SHADEROBJ_H */
251