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1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #include "xfa/fwl/theme/cfwl_scrollbartp.h"
8 
9 #include "xfa/fwl/cfwl_scrollbar.h"
10 #include "xfa/fwl/cfwl_themebackground.h"
11 #include "xfa/fwl/cfwl_widget.h"
12 #include "xfa/fwl/ifwl_themeprovider.h"
13 #include "xfa/fxgraphics/cfx_color.h"
14 #include "xfa/fxgraphics/cfx_path.h"
15 
16 namespace {
17 
18 const float kPawLength = 12.5f;
19 
20 }  // namespace
21 
CFWL_ScrollBarTP()22 CFWL_ScrollBarTP::CFWL_ScrollBarTP() : m_pThemeData(new SBThemeData) {
23   SetThemeData();
24 }
25 
~CFWL_ScrollBarTP()26 CFWL_ScrollBarTP::~CFWL_ScrollBarTP() {}
27 
DrawBackground(CFWL_ThemeBackground * pParams)28 void CFWL_ScrollBarTP::DrawBackground(CFWL_ThemeBackground* pParams) {
29   if (!pParams)
30     return;
31 
32   CFWL_Widget* pWidget = pParams->m_pWidget;
33   FWLTHEME_STATE eState = FWLTHEME_STATE_Normal;
34   if (pParams->m_dwStates & CFWL_PartState_Hovered)
35     eState = FWLTHEME_STATE_Hover;
36   else if (pParams->m_dwStates & CFWL_PartState_Pressed)
37     eState = FWLTHEME_STATE_Pressed;
38   else if (pParams->m_dwStates & CFWL_PartState_Disabled)
39     eState = FWLTHEME_STATE_Disable;
40 
41   CFX_Graphics* pGraphics = pParams->m_pGraphics;
42   CFX_RectF* pRect = &pParams->m_rtPart;
43   bool bVert = !!pWidget->GetStylesEx();
44   switch (pParams->m_iPart) {
45     case CFWL_Part::ForeArrow: {
46       DrawMaxMinBtn(pGraphics, pRect,
47                     bVert ? FWLTHEME_DIRECTION_Up : FWLTHEME_DIRECTION_Left,
48                     eState, &pParams->m_matrix);
49       break;
50     }
51     case CFWL_Part::BackArrow: {
52       DrawMaxMinBtn(pGraphics, pRect,
53                     bVert ? FWLTHEME_DIRECTION_Down : FWLTHEME_DIRECTION_Right,
54                     eState, &pParams->m_matrix);
55       break;
56     }
57     case CFWL_Part::Thumb: {
58       DrawThumbBtn(pGraphics, pRect, bVert, eState, true, &pParams->m_matrix);
59       break;
60     }
61     case CFWL_Part::LowerTrack: {
62       DrawTrack(pGraphics, pRect, bVert, eState, true, &pParams->m_matrix);
63       break;
64     }
65     case CFWL_Part::UpperTrack: {
66       DrawTrack(pGraphics, pRect, bVert, eState, false, &pParams->m_matrix);
67       break;
68     }
69     default:
70       break;
71   }
72 }
73 
DrawThumbBtn(CFX_Graphics * pGraphics,const CFX_RectF * pRect,bool bVert,FWLTHEME_STATE eState,bool bPawButton,CFX_Matrix * pMatrix)74 void CFWL_ScrollBarTP::DrawThumbBtn(CFX_Graphics* pGraphics,
75                                     const CFX_RectF* pRect,
76                                     bool bVert,
77                                     FWLTHEME_STATE eState,
78                                     bool bPawButton,
79                                     CFX_Matrix* pMatrix) {
80   if (eState < FWLTHEME_STATE_Normal || eState > FWLTHEME_STATE_Disable)
81     return;
82 
83   CFX_Path path;
84   CFX_RectF rect(*pRect);
85   if (bVert) {
86     rect.Deflate(1, 0);
87     if (rect.IsEmpty(0.1f))
88       return;
89 
90     path.AddRectangle(rect.left, rect.top, rect.width, rect.height);
91     DrawAxialShading(pGraphics, rect.left, rect.top, rect.right(), rect.top,
92                      m_pThemeData->clrBtnBK[eState - 1][0],
93                      m_pThemeData->clrBtnBK[eState - 1][1], &path,
94                      FXFILL_WINDING, pMatrix);
95     CFX_Color rcStroke;
96     rcStroke.Set(m_pThemeData->clrBtnBorder[eState - 1]);
97     pGraphics->SaveGraphState();
98     pGraphics->SetStrokeColor(&rcStroke);
99     pGraphics->StrokePath(&path, pMatrix);
100     pGraphics->RestoreGraphState();
101   } else {
102     rect.Deflate(0, 1);
103     if (rect.IsEmpty(0.1f))
104       return;
105 
106     path.AddRectangle(rect.left, rect.top, rect.width, rect.height);
107     DrawAxialShading(pGraphics, rect.left, rect.top, rect.left, rect.bottom(),
108                      m_pThemeData->clrBtnBK[eState - 1][0],
109                      m_pThemeData->clrBtnBK[eState - 1][1], &path,
110                      FXFILL_WINDING, pMatrix);
111     CFX_Color rcStroke;
112     rcStroke.Set(m_pThemeData->clrBtnBorder[eState - 1]);
113     pGraphics->SaveGraphState();
114     pGraphics->SetStrokeColor(&rcStroke);
115     pGraphics->StrokePath(&path, pMatrix);
116     pGraphics->RestoreGraphState();
117   }
118 }
119 
DrawPaw(CFX_Graphics * pGraphics,const CFX_RectF * pRect,bool bVert,FWLTHEME_STATE eState,CFX_Matrix * pMatrix)120 void CFWL_ScrollBarTP::DrawPaw(CFX_Graphics* pGraphics,
121                                const CFX_RectF* pRect,
122                                bool bVert,
123                                FWLTHEME_STATE eState,
124                                CFX_Matrix* pMatrix) {
125   CFX_Path path;
126   if (bVert) {
127     FX_FLOAT fPawLen = kPawLength;
128     if (pRect->width / 2 <= fPawLen) {
129       fPawLen = (pRect->width - 6) / 2;
130     }
131 
132     FX_FLOAT fX = pRect->left + pRect->width / 4;
133     FX_FLOAT fY = pRect->top + pRect->height / 2;
134     path.MoveTo(CFX_PointF(fX, fY - 4));
135     path.LineTo(CFX_PointF(fX + fPawLen, fY - 4));
136     path.MoveTo(CFX_PointF(fX, fY - 2));
137     path.LineTo(CFX_PointF(fX + fPawLen, fY - 2));
138     path.MoveTo(CFX_PointF(fX, fY));
139     path.LineTo(CFX_PointF(fX + fPawLen, fY));
140     path.MoveTo(CFX_PointF(fX, fY + 2));
141     path.LineTo(CFX_PointF(fX + fPawLen, fY + 2));
142 
143     CFX_Color clrLight(m_pThemeData->clrPawColorLight[eState - 1]);
144     pGraphics->SetLineWidth(1);
145     pGraphics->SetStrokeColor(&clrLight);
146     pGraphics->StrokePath(&path);
147     fX++;
148 
149     path.Clear();
150     path.MoveTo(CFX_PointF(fX, fY - 3));
151     path.LineTo(CFX_PointF(fX + fPawLen, fY - 3));
152     path.MoveTo(CFX_PointF(fX, fY - 1));
153     path.LineTo(CFX_PointF(fX + fPawLen, fY - 1));
154     path.MoveTo(CFX_PointF(fX, fY + 1));
155     path.LineTo(CFX_PointF(fX + fPawLen, fY + 1));
156     path.MoveTo(CFX_PointF(fX, fY + 3));
157     path.LineTo(CFX_PointF(fX + fPawLen, fY + 3));
158 
159     CFX_Color clrDark(m_pThemeData->clrPawColorDark[eState - 1]);
160     pGraphics->SetLineWidth(1);
161     pGraphics->SetStrokeColor(&clrDark);
162     pGraphics->StrokePath(&path, pMatrix);
163   } else {
164     FX_FLOAT fPawLen = kPawLength;
165     if (pRect->height / 2 <= fPawLen) {
166       fPawLen = (pRect->height - 6) / 2;
167     }
168 
169     FX_FLOAT fX = pRect->left + pRect->width / 2;
170     FX_FLOAT fY = pRect->top + pRect->height / 4;
171     path.MoveTo(CFX_PointF(fX - 4, fY));
172     path.LineTo(CFX_PointF(fX - 4, fY + fPawLen));
173     path.MoveTo(CFX_PointF(fX - 2, fY));
174     path.LineTo(CFX_PointF(fX - 2, fY + fPawLen));
175     path.MoveTo(CFX_PointF(fX, fY));
176     path.LineTo(CFX_PointF(fX, fY + fPawLen));
177     path.MoveTo(CFX_PointF(fX + 2, fY));
178     path.LineTo(CFX_PointF(fX + 2, fY + fPawLen));
179 
180     CFX_Color clrLight(m_pThemeData->clrPawColorLight[eState - 1]);
181     pGraphics->SetLineWidth(1);
182     pGraphics->SetStrokeColor(&clrLight);
183     pGraphics->StrokePath(&path, pMatrix);
184     fY++;
185 
186     path.Clear();
187     path.MoveTo(CFX_PointF(fX - 3, fY));
188     path.LineTo(CFX_PointF(fX - 3, fY + fPawLen));
189     path.MoveTo(CFX_PointF(fX - 1, fY));
190     path.LineTo(CFX_PointF(fX - 1, fY + fPawLen));
191     path.MoveTo(CFX_PointF(fX + 1, fY));
192     path.LineTo(CFX_PointF(fX + 1, fY + fPawLen));
193     path.MoveTo(CFX_PointF(fX + 3, fY));
194     path.LineTo(CFX_PointF(fX + 3, fY + fPawLen));
195 
196     CFX_Color clrDark(m_pThemeData->clrPawColorDark[eState - 1]);
197     pGraphics->SetLineWidth(1);
198     pGraphics->SetStrokeColor(&clrDark);
199     pGraphics->StrokePath(&path, pMatrix);
200   }
201 }
202 
DrawTrack(CFX_Graphics * pGraphics,const CFX_RectF * pRect,bool bVert,FWLTHEME_STATE eState,bool bLowerTrack,CFX_Matrix * pMatrix)203 void CFWL_ScrollBarTP::DrawTrack(CFX_Graphics* pGraphics,
204                                  const CFX_RectF* pRect,
205                                  bool bVert,
206                                  FWLTHEME_STATE eState,
207                                  bool bLowerTrack,
208                                  CFX_Matrix* pMatrix) {
209   if (eState < FWLTHEME_STATE_Normal || eState > FWLTHEME_STATE_Disable)
210     return;
211 
212   pGraphics->SaveGraphState();
213   CFX_Color colorLine(ArgbEncode(255, 238, 237, 229));
214   CFX_Path path;
215   FX_FLOAT fRight = pRect->right();
216   FX_FLOAT fBottom = pRect->bottom();
217   if (bVert) {
218     path.AddRectangle(pRect->left, pRect->top, 1, pRect->height);
219     path.AddRectangle(fRight - 1, pRect->top, 1, pRect->height);
220   } else {
221     path.AddRectangle(pRect->left, pRect->top, pRect->width, 1);
222     path.AddRectangle(pRect->left, fBottom - 1, pRect->width, 1);
223   }
224   pGraphics->SetFillColor(&colorLine);
225   pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
226   path.Clear();
227   path.AddRectangle(pRect->left + 1, pRect->top, pRect->width - 2,
228                     pRect->height);
229   FX_FLOAT x1 = bVert ? pRect->left + 1 : pRect->left;
230   FX_FLOAT y1 = bVert ? pRect->top : pRect->top + 1;
231   FX_FLOAT x2 = bVert ? fRight - 1 : pRect->left;
232   FX_FLOAT y2 = bVert ? pRect->top : fBottom - 1;
233   pGraphics->RestoreGraphState();
234   DrawAxialShading(pGraphics, x1, y1, x2, y2, m_pThemeData->clrTrackBKStart,
235                    m_pThemeData->clrTrackBKEnd, &path, FXFILL_WINDING, pMatrix);
236 }
237 
DrawMaxMinBtn(CFX_Graphics * pGraphics,const CFX_RectF * pRect,FWLTHEME_DIRECTION eDict,FWLTHEME_STATE eState,CFX_Matrix * pMatrix)238 void CFWL_ScrollBarTP::DrawMaxMinBtn(CFX_Graphics* pGraphics,
239                                      const CFX_RectF* pRect,
240                                      FWLTHEME_DIRECTION eDict,
241                                      FWLTHEME_STATE eState,
242                                      CFX_Matrix* pMatrix) {
243   DrawTrack(pGraphics, pRect,
244             eDict == FWLTHEME_DIRECTION_Up || eDict == FWLTHEME_DIRECTION_Down,
245             eState, true, pMatrix);
246   CFX_RectF rtArrowBtn(*pRect);
247   rtArrowBtn.Deflate(1, 1, 1, 1);
248   DrawArrowBtn(pGraphics, &rtArrowBtn, eDict, eState, pMatrix);
249 }
250 
SetThemeData()251 void CFWL_ScrollBarTP::SetThemeData() {
252   m_pThemeData->clrPawColorLight[3] = ArgbEncode(0xff, 208, 223, 172);
253   m_pThemeData->clrPawColorDark[3] = ArgbEncode(0xff, 140, 157, 115);
254   m_pThemeData->clrBtnBK[3][0] = ArgbEncode(0xff, 164, 180, 139);
255   m_pThemeData->clrBtnBK[3][1] = ArgbEncode(0xff, 141, 157, 115);
256   m_pThemeData->clrBtnBorder[3] = ArgbEncode(0xff, 236, 233, 216);
257   m_pThemeData->clrPawColorLight[0] = ArgbEncode(0xff, 238, 244, 254);
258   m_pThemeData->clrPawColorDark[0] = ArgbEncode(0xff, 140, 176, 248);
259   m_pThemeData->clrBtnBK[0][0] = ArgbEncode(0xff, 197, 213, 252);
260   m_pThemeData->clrBtnBK[0][1] = ArgbEncode(0xff, 182, 205, 251);
261   m_pThemeData->clrBtnBorder[0] = ArgbEncode(0xff, 148, 176, 221);
262   m_pThemeData->clrPawColorLight[1] = ArgbEncode(0xff, 252, 253, 255);
263   m_pThemeData->clrPawColorDark[1] = ArgbEncode(0xff, 156, 197, 255);
264   m_pThemeData->clrBtnBK[1][0] = ArgbEncode(0xff, 216, 232, 255);
265   m_pThemeData->clrBtnBK[1][1] = ArgbEncode(0xff, 204, 225, 255);
266   m_pThemeData->clrBtnBorder[1] = ArgbEncode(0xff, 218, 230, 254);
267   m_pThemeData->clrPawColorLight[2] = ArgbEncode(0xff, 207, 221, 253);
268   m_pThemeData->clrPawColorDark[2] = ArgbEncode(0xff, 131, 158, 216);
269   m_pThemeData->clrBtnBK[2][0] = ArgbEncode(0xff, 167, 190, 245);
270   m_pThemeData->clrBtnBK[2][1] = ArgbEncode(0xff, 146, 179, 249);
271   m_pThemeData->clrBtnBorder[2] = ArgbEncode(0xff, 124, 159, 211);
272   m_pThemeData->clrTrackBKStart = ArgbEncode(0xff, 243, 241, 236);
273   m_pThemeData->clrTrackBKEnd = ArgbEncode(0xff, 254, 254, 251);
274 }
275