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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrVkBackendContext_DEFINED
9 #define GrVkBackendContext_DEFINED
10 
11 #include "SkRefCnt.h"
12 
13 #include "vk/GrVkDefines.h"
14 #include "vk/GrVkInterface.h"
15 
16 enum GrVkExtensionFlags {
17     kEXT_debug_report_GrVkExtensionFlag    = 0x0001,
18     kNV_glsl_shader_GrVkExtensionFlag      = 0x0002,
19     kKHR_surface_GrVkExtensionFlag         = 0x0004,
20     kKHR_swapchain_GrVkExtensionFlag       = 0x0008,
21     kKHR_win32_surface_GrVkExtensionFlag   = 0x0010,
22     kKHR_android_surface_GrVkExtensionFlag = 0x0020,
23     kKHR_xcb_surface_GrVkExtensionFlag     = 0x0040,
24 };
25 
26 enum GrVkFeatureFlags {
27     kGeometryShader_GrVkFeatureFlag    = 0x0001,
28     kDualSrcBlend_GrVkFeatureFlag      = 0x0002,
29     kSampleRateShading_GrVkFeatureFlag = 0x0004,
30 };
31 
32 // The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption
33 // is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice
34 // created must support at least one graphics queue, which is passed in as well.
35 // The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool
36 // creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) need to be created
37 // in or transitioned to that family.
38 struct GrVkBackendContext : public SkRefCnt {
39     VkInstance                 fInstance;
40     VkPhysicalDevice           fPhysicalDevice;
41     VkDevice                   fDevice;
42     VkQueue                    fQueue;
43     uint32_t                   fGraphicsQueueIndex;
44     uint32_t                   fMinAPIVersion;
45     uint32_t                   fExtensions;
46     uint32_t                   fFeatures;
47     sk_sp<const GrVkInterface> fInterface;
48     /**
49      * Controls whether this object destroys the instance and device upon destruction. The default
50      * is temporarily 'true' to avoid breaking existing clients but will be changed to 'false'.
51      */
52     bool                       fOwnsInstanceAndDevice = true;
53 
54     using CanPresentFn = std::function<bool(VkInstance, VkPhysicalDevice,
55                                             uint32_t queueFamilyIndex)>;
56 
57     /**
58      * Helper function to create the Vulkan objects needed for a Vulkan-backed GrContext.
59      * Note that the version that uses the unified "GetProc" instead of separate "GetInstanceProc"
60      * and "GetDeviceProc" functions will be removed.
61      *
62      * If presentQueueIndex is non-NULL, will try to set up presentQueue as part of device
63      * creation using the platform-specific canPresent() function.
64      *
65      * This will set fOwnsInstanceAndDevice to 'true'. If it is subsequently set to 'false' then
66      * the client owns the lifetime of the created VkDevice and VkInstance.
67      */
68     static const GrVkBackendContext* Create(uint32_t* presentQueueIndex = nullptr,
69                                             CanPresentFn = CanPresentFn(),
70                                             GrVkInterface::GetProc getProc = nullptr);
71 
72     static const GrVkBackendContext* Create(const GrVkInterface::GetInstanceProc& getInstanceProc,
73                                             const GrVkInterface::GetDeviceProc& getDeviceProc,
74                                             uint32_t* presentQueueIndex = nullptr,
75                                             CanPresentFn canPresent = CanPresentFn()) {
76         if (!getInstanceProc || !getDeviceProc) {
77             return nullptr;
78         }
79         auto getProc = [&getInstanceProc, &getDeviceProc](const char* proc_name,
80                                                           VkInstance instance, VkDevice device) {
81             if (device != VK_NULL_HANDLE) {
82                 return getDeviceProc(device, proc_name);
83             }
84             return getInstanceProc(instance, proc_name);
85         };
86         return Create(presentQueueIndex, canPresent, getProc);
87     }
88 
89     ~GrVkBackendContext() override;
90 };
91 
92 #endif
93