1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkRecordOpts.h"
9
10 #include "SkRecordPattern.h"
11 #include "SkRecords.h"
12 #include "SkTDArray.h"
13
14 using namespace SkRecords;
15
16 // Most of the optimizations in this file are pattern-based. These are all defined as structs with:
17 // - a Match typedef
18 // - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
19 // which returns true if it made changes and false if not.
20
21 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
22 // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
23 // record, and [begin,end) span of the commands that matched.
24 template <typename Pass>
apply(Pass * pass,SkRecord * record)25 static bool apply(Pass* pass, SkRecord* record) {
26 typename Pass::Match match;
27 bool changed = false;
28 int begin, end = 0;
29
30 while (match.search(record, &begin, &end)) {
31 changed |= pass->onMatch(record, &match, begin, end);
32 }
33 return changed;
34 }
35
36 ///////////////////////////////////////////////////////////////////////////////////////////////////
37
multiple_set_matrices(SkRecord * record)38 static void multiple_set_matrices(SkRecord* record) {
39 struct {
40 typedef Pattern<Is<SetMatrix>,
41 Greedy<Is<NoOp>>,
42 Is<SetMatrix> >
43 Match;
44
45 bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
46 record->replace<NoOp>(begin); // first SetMatrix
47 return true;
48 }
49 } pass;
50 while (apply(&pass, record));
51 }
52
53 ///////////////////////////////////////////////////////////////////////////////////////////////////
54
55 #if 0 // experimental, but needs knowledge of previous matrix to operate correctly
56 static void apply_matrix_to_draw_params(SkRecord* record) {
57 struct {
58 typedef Pattern<Is<SetMatrix>,
59 Greedy<Is<NoOp>>,
60 Is<SetMatrix> >
61 Pattern;
62
63 bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
64 record->replace<NoOp>(begin); // first SetMatrix
65 return true;
66 }
67 } pass;
68 // No need to loop, as we never "open up" opportunities for more of this type of optimization.
69 apply(&pass, record);
70 }
71 #endif
72
73 ///////////////////////////////////////////////////////////////////////////////////////////////////
74
75 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
76 struct SaveOnlyDrawsRestoreNooper {
77 typedef Pattern<Is<Save>,
78 Greedy<Or<Is<NoOp>, IsDraw>>,
79 Is<Restore>>
80 Match;
81
onMatchSaveOnlyDrawsRestoreNooper82 bool onMatch(SkRecord* record, Match*, int begin, int end) {
83 record->replace<NoOp>(begin); // Save
84 record->replace<NoOp>(end-1); // Restore
85 return true;
86 }
87 };
88
fold_opacity_layer_color_to_paint(const SkPaint * layerPaint,bool isSaveLayer,SkPaint * paint)89 static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint,
90 bool isSaveLayer,
91 SkPaint* paint) {
92 // We assume layerPaint is always from a saveLayer. If isSaveLayer is
93 // true, we assume paint is too.
94
95 // The alpha folding can proceed if the filter layer paint does not have properties which cause
96 // the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
97 // looper drawing unmodulated filter layer twice and then modulating the result produces
98 // different image to drawing modulated filter layer twice.
99 // TODO: most likely the looper and only some xfer modes are the hard constraints
100 if (!paint->isSrcOver() || paint->getLooper()) {
101 return false;
102 }
103
104 if (!isSaveLayer && paint->getImageFilter()) {
105 // For normal draws, the paint color is used as one input for the color for the draw. Image
106 // filter will operate on the result, and thus we can not change the input.
107 // For layer saves, the image filter is applied to the layer contents. The layer is then
108 // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
109 // paints with image filters.
110 return false;
111 }
112
113 if (paint->getColorFilter()) {
114 // Filter input depends on the paint color.
115
116 // Here we could filter the color if we knew the draw is going to be uniform color. This
117 // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
118 // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
119 // give the type out easily, so just do not optimize that at the moment.
120 return false;
121 }
122
123 if (layerPaint) {
124 const uint32_t layerColor = layerPaint->getColor();
125 // The layer paint color must have only alpha component.
126 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
127 return false;
128 }
129
130 // The layer paint can not have any effects.
131 if (layerPaint->getPathEffect() ||
132 layerPaint->getShader() ||
133 !layerPaint->isSrcOver() ||
134 layerPaint->getMaskFilter() ||
135 layerPaint->getColorFilter() ||
136 layerPaint->getRasterizer() ||
137 layerPaint->getLooper() ||
138 layerPaint->getImageFilter()) {
139 return false;
140 }
141 paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
142 }
143
144 return true;
145 }
146
147 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
148 struct SaveNoDrawsRestoreNooper {
149 // Greedy matches greedily, so we also have to exclude Save and Restore.
150 // Nested SaveLayers need to be excluded, or we'll match their Restore!
151 typedef Pattern<Is<Save>,
152 Greedy<Not<Or<Is<Save>,
153 Is<SaveLayer>,
154 Is<Restore>,
155 IsDraw>>>,
156 Is<Restore>>
157 Match;
158
onMatchSaveNoDrawsRestoreNooper159 bool onMatch(SkRecord* record, Match*, int begin, int end) {
160 // The entire span between Save and Restore (inclusively) does nothing.
161 for (int i = begin; i < end; i++) {
162 record->replace<NoOp>(i);
163 }
164 return true;
165 }
166 };
SkRecordNoopSaveRestores(SkRecord * record)167 void SkRecordNoopSaveRestores(SkRecord* record) {
168 SaveOnlyDrawsRestoreNooper onlyDraws;
169 SaveNoDrawsRestoreNooper noDraws;
170
171 // Run until they stop changing things.
172 while (apply(&onlyDraws, record) || apply(&noDraws, record));
173 }
174
175 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
effectively_srcover(const SkPaint * paint)176 static bool effectively_srcover(const SkPaint* paint) {
177 if (!paint || paint->isSrcOver()) {
178 return true;
179 }
180 // src-mode with opaque and no effects (which might change opaqueness) is ok too.
181 return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() &&
182 0xFF == paint->getAlpha() && paint->getBlendMode() == SkBlendMode::kSrc;
183 }
184
185 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
186 // draw, and no-op the SaveLayer and Restore.
187 struct SaveLayerDrawRestoreNooper {
188 typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
189
onMatchSaveLayerDrawRestoreNooper190 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
191 if (match->first<SaveLayer>()->backdrop || match->first<SaveLayer>()->clipMask) {
192 // can't throw away the layer if we have a backdrop or clip mask
193 return false;
194 }
195
196 if (match->first<SaveLayer>()->saveLayerFlags & (1U << 31)) {
197 // can't throw away the layer if the kDontClipToLayer_PrivateSaveLayerFlag is set
198 return false;
199 }
200
201 // A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
202 SkPaint* layerPaint = match->first<SaveLayer>()->paint;
203 SkPaint* drawPaint = match->second<SkPaint>();
204
205 if (nullptr == layerPaint && effectively_srcover(drawPaint)) {
206 // There wasn't really any point to this SaveLayer at all.
207 return KillSaveLayerAndRestore(record, begin);
208 }
209
210 if (drawPaint == nullptr) {
211 // We can just give the draw the SaveLayer's paint.
212 // TODO(mtklein): figure out how to do this clearly
213 return false;
214 }
215
216 if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) {
217 return false;
218 }
219
220 return KillSaveLayerAndRestore(record, begin);
221 }
222
KillSaveLayerAndRestoreSaveLayerDrawRestoreNooper223 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
224 record->replace<NoOp>(saveLayerIndex); // SaveLayer
225 record->replace<NoOp>(saveLayerIndex+2); // Restore
226 return true;
227 }
228 };
SkRecordNoopSaveLayerDrawRestores(SkRecord * record)229 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
230 SaveLayerDrawRestoreNooper pass;
231 apply(&pass, record);
232 }
233 #endif
234
235 /* For SVG generated:
236 SaveLayer (non-opaque, typically for CSS opacity)
237 Save
238 ClipRect
239 SaveLayer (typically for SVG filter)
240 Restore
241 Restore
242 Restore
243 */
244 struct SvgOpacityAndFilterLayerMergePass {
245 typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
246 Is<Restore>, Is<Restore>, Is<Restore>> Match;
247
onMatchSvgOpacityAndFilterLayerMergePass248 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
249 if (match->first<SaveLayer>()->backdrop) {
250 // can't throw away the layer if we have a backdrop
251 return false;
252 }
253
254 SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
255 if (nullptr == opacityPaint) {
256 // There wasn't really any point to this SaveLayer at all.
257 return KillSaveLayerAndRestore(record, begin);
258 }
259
260 // This layer typically contains a filter, but this should work for layers with for other
261 // purposes too.
262 SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
263 if (filterLayerPaint == nullptr) {
264 // We can just give the inner SaveLayer the paint of the outer SaveLayer.
265 // TODO(mtklein): figure out how to do this clearly
266 return false;
267 }
268
269 if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/,
270 filterLayerPaint)) {
271 return false;
272 }
273
274 return KillSaveLayerAndRestore(record, begin);
275 }
276
KillSaveLayerAndRestoreSvgOpacityAndFilterLayerMergePass277 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
278 record->replace<NoOp>(saveLayerIndex); // SaveLayer
279 record->replace<NoOp>(saveLayerIndex + 6); // Restore
280 return true;
281 }
282 };
283
SkRecordMergeSvgOpacityAndFilterLayers(SkRecord * record)284 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
285 SvgOpacityAndFilterLayerMergePass pass;
286 apply(&pass, record);
287 }
288
289 ///////////////////////////////////////////////////////////////////////////////////////////////////
290
SkRecordOptimize(SkRecord * record)291 void SkRecordOptimize(SkRecord* record) {
292 // This might be useful as a first pass in the future if we want to weed
293 // out junk for other optimization passes. Right now, nothing needs it,
294 // and the bounding box hierarchy will do the work of skipping no-op
295 // Save-NoDraw-Restore sequences better than we can here.
296 // As there is a known problem with this peephole and drawAnnotation, disable this.
297 // If we want to enable this we must first fix this bug:
298 // https://bugs.chromium.org/p/skia/issues/detail?id=5548
299 // SkRecordNoopSaveRestores(record);
300
301 // Turn off this optimization completely for Android framework
302 // because it makes the following Android CTS test fail:
303 // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha
304 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
305 SkRecordNoopSaveLayerDrawRestores(record);
306 #endif
307 SkRecordMergeSvgOpacityAndFilterLayers(record);
308
309 record->defrag();
310 }
311
SkRecordOptimize2(SkRecord * record)312 void SkRecordOptimize2(SkRecord* record) {
313 multiple_set_matrices(record);
314 SkRecordNoopSaveRestores(record);
315 // See why we turn this off in SkRecordOptimize above.
316 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
317 SkRecordNoopSaveLayerDrawRestores(record);
318 #endif
319 SkRecordMergeSvgOpacityAndFilterLayers(record);
320
321 record->defrag();
322 }
323