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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrBackendTextureImageGenerator.h"
9 
10 #include "GrContext.h"
11 #include "GrContextPriv.h"
12 #include "GrGpu.h"
13 #include "GrResourceCache.h"
14 #include "GrResourceProvider.h"
15 #include "GrSemaphore.h"
16 #include "GrTexture.h"
17 
18 #include "SkGr.h"
19 #include "SkMessageBus.h"
20 
~RefHelper()21 GrBackendTextureImageGenerator::RefHelper::~RefHelper() {
22     SkASSERT(nullptr == fBorrowedTexture);
23     SkASSERT(SK_InvalidGenID == fBorrowingContextID);
24 
25     // Generator has been freed, and no one is borrowing the texture. Notify the original cache
26     // that it can free the last ref, so it happens on the correct thread.
27     GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
28     SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
29 }
30 
31 // TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else?
make_backend_texture_from_handle(GrBackend backend,int width,int height,GrPixelConfig config,GrBackendObject handle)32 static GrBackendTexture make_backend_texture_from_handle(GrBackend backend,
33                                                          int width, int height,
34                                                          GrPixelConfig config,
35                                                          GrBackendObject handle) {
36     switch (backend) {
37         case kOpenGL_GrBackend: {
38             const GrGLTextureInfo* glInfo = (const GrGLTextureInfo*)(handle);
39             return GrBackendTexture(width, height, config, *glInfo);
40         }
41 #ifdef SK_VULKAN
42         case kVulkan_GrBackend: {
43             const GrVkImageInfo* vkInfo = (const GrVkImageInfo*)(handle);
44             return GrBackendTexture(width, height, *vkInfo);
45         }
46 #endif
47         case kMock_GrBackend: {
48             const GrMockTextureInfo* mockInfo = (const GrMockTextureInfo*)(handle);
49             return GrBackendTexture(width, height, config, *mockInfo);
50         }
51         default:
52             return GrBackendTexture();
53     }
54 }
55 
56 std::unique_ptr<SkImageGenerator>
Make(sk_sp<GrTexture> texture,sk_sp<GrSemaphore> semaphore,SkAlphaType alphaType,sk_sp<SkColorSpace> colorSpace)57 GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore,
58                                      SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
59     if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) {
60         return nullptr;
61     }
62 
63     SkColorType colorType = kUnknown_SkColorType;
64     if (!GrPixelConfigToColorType(texture->config(), &colorType)) {
65         return nullptr;
66     }
67 
68     GrContext* context = texture->getContext();
69 
70     // Attach our texture to this context's resource cache. This ensures that deletion will happen
71     // in the correct thread/context. This adds the only ref to the texture that will persist from
72     // this point. That ref will be released when the generator's RefHelper is freed.
73     context->getResourceCache()->insertCrossContextGpuResource(texture.get());
74 
75     GrBackend backend = context->contextPriv().getBackend();
76     GrBackendTexture backendTexture = make_backend_texture_from_handle(backend,
77                                                                        texture->width(),
78                                                                        texture->height(),
79                                                                        texture->config(),
80                                                                        texture->getTextureHandle());
81 
82     SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType,
83                                          std::move(colorSpace));
84     return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator(
85             info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture));
86 }
87 
GrBackendTextureImageGenerator(const SkImageInfo & info,GrTexture * texture,uint32_t owningContextID,sk_sp<GrSemaphore> semaphore,const GrBackendTexture & backendTex)88 GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info,
89                                                                GrTexture* texture,
90                                                                uint32_t owningContextID,
91                                                                sk_sp<GrSemaphore> semaphore,
92                                                                const GrBackendTexture& backendTex)
93     : INHERITED(info)
94     , fRefHelper(new RefHelper(texture, owningContextID))
95     , fSemaphore(std::move(semaphore))
96     , fLastBorrowingContextID(SK_InvalidGenID)
97     , fBackendTexture(backendTex)
98     , fSurfaceOrigin(texture->origin()) { }
99 
~GrBackendTextureImageGenerator()100 GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() {
101     fRefHelper->unref();
102 }
103 
104 ///////////////////////////////////////////////////////////////////////////////////////////////////
105 
106 #if SK_SUPPORT_GPU
ReleaseRefHelper_TextureReleaseProc(void * ctx)107 void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) {
108     RefHelper* refHelper = static_cast<RefHelper*>(ctx);
109     SkASSERT(refHelper);
110 
111     // Release texture so another context can use it
112     refHelper->fBorrowedTexture = nullptr;
113     refHelper->fBorrowingContextID = SK_InvalidGenID;
114     refHelper->unref();
115 }
116 
onGenerateTexture(GrContext * context,const SkImageInfo & info,const SkIPoint & origin,SkTransferFunctionBehavior)117 sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(
118         GrContext* context, const SkImageInfo& info, const SkIPoint& origin,
119         SkTransferFunctionBehavior) {
120     SkASSERT(context);
121 
122     if (context->contextPriv().getBackend() != fBackendTexture.backend()) {
123         return nullptr;
124     }
125 
126     sk_sp<GrTexture> tex;
127 
128     if (fRefHelper->fBorrowingContextID == context->uniqueID()) {
129         // If a client re-draws the same image multiple times, the texture we return will be cached
130         // and re-used. If they draw a subset, though, we may be re-called. In that case, we want
131         // to re-use the borrowed texture we've previously created.
132         tex = sk_ref_sp(fRefHelper->fBorrowedTexture);
133         SkASSERT(tex);
134     } else {
135         // The texture is available or borrwed by another context. Try for exclusive access.
136         uint32_t expectedID = SK_InvalidGenID;
137         if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) {
138             // Some other context is currently borrowing the texture. We aren't allowed to use it.
139             return nullptr;
140         } else {
141             // Wait on a semaphore when a new context has just started borrowing the texture. This
142             // is conservative, but shouldn't be too expensive.
143             if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) {
144                 context->getGpu()->waitSemaphore(fSemaphore);
145                 fLastBorrowingContextID = context->uniqueID();
146             }
147         }
148 
149         // We just gained access to the texture. If we're on the original context, we could use the
150         // original texture, but we'd have no way of detecting that it's no longer in-use. So we
151         // always make a wrapped copy, where the release proc informs us that the context is done
152         // with it. This is unfortunate - we'll have two texture objects referencing the same GPU
153         // object. However, no client can ever see the original texture, so this should be safe.
154         tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin,
155                                                               kNone_GrBackendTextureFlag, 0,
156                                                               kBorrow_GrWrapOwnership);
157         if (!tex) {
158             fRefHelper->fBorrowingContextID = SK_InvalidGenID;
159             return nullptr;
160         }
161         fRefHelper->fBorrowedTexture = tex.get();
162 
163         tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper);
164         fRefHelper->ref();
165     }
166 
167     SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID());
168 
169     sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex));
170 
171     if (0 == origin.fX && 0 == origin.fY &&
172         info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) {
173         // If the caller wants the entire texture, we're done
174         return proxy;
175     } else {
176         // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable,
177         // because Vulkan will want to do the copy as a draw.
178         GrSurfaceDesc desc;
179         desc.fConfig = proxy->config();
180         desc.fWidth = info.width();
181         desc.fHeight = info.height();
182         desc.fOrigin = proxy->origin();
183         desc.fIsMipMapped = proxy->isMipMapped();
184         desc.fFlags = kRenderTarget_GrSurfaceFlag;
185 
186         sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext(
187             desc, SkBackingFit::kExact, SkBudgeted::kYes));
188         if (!sContext) {
189             return nullptr;
190         }
191 
192         SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
193         if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) {
194             return nullptr;
195         }
196 
197         return sContext->asTextureProxyRef();
198     }
199 }
200 #endif
201