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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSLPrimitiveProcessor_DEFINED
9 #define GrGLSLPrimitiveProcessor_DEFINED
10 
11 #include "GrFragmentProcessor.h"
12 #include "GrPrimitiveProcessor.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLUniformHandler.h"
15 
16 class GrPrimitiveProcessor;
17 class GrGLSLPPFragmentBuilder;
18 class GrGLSLGeometryBuilder;
19 class GrGLSLGPBuilder;
20 class GrGLSLVaryingHandler;
21 class GrGLSLVertexBuilder;
22 class GrShaderCaps;
23 
24 class GrGLSLPrimitiveProcessor {
25 public:
26     using FPCoordTransformIter = GrFragmentProcessor::CoordTransformIter;
27 
~GrGLSLPrimitiveProcessor()28     virtual ~GrGLSLPrimitiveProcessor() {}
29 
30     using UniformHandle      = GrGLSLProgramDataManager::UniformHandle;
31     using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle;
32     using TexelBufferHandle  = GrGLSLUniformHandler::TexelBufferHandle;
33     using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle;
34 
35     /**
36      * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a
37      * GrPipeline. It is also used by the primitive processor to specify the fragment shader
38      * variable that will hold the transformed coords for each GrCoordTransform. It is required that
39      * the primitive processor iterate over each coord transform and insert a shader var result for
40      * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code.
41      */
42     class FPCoordTransformHandler : public SkNoncopyable {
43     public:
FPCoordTransformHandler(const GrPipeline & pipeline,SkTArray<GrShaderVar> * transformedCoordVars)44         FPCoordTransformHandler(const GrPipeline& pipeline,
45                                 SkTArray<GrShaderVar>* transformedCoordVars)
46                 : fIter(pipeline)
47                 , fTransformedCoordVars(transformedCoordVars) {}
48 
~FPCoordTransformHandler()49         ~FPCoordTransformHandler() { SkASSERT(!this->nextCoordTransform());}
50 
51         const GrCoordTransform* nextCoordTransform();
52 
53         // 'args' are constructor params to GrShaderVar.
54         template<typename... Args>
specifyCoordsForCurrCoordTransform(Args &&...args)55         void specifyCoordsForCurrCoordTransform(Args&&... args) {
56             SkASSERT(!fAddedCoord);
57             fTransformedCoordVars->emplace_back(std::forward<Args>(args)...);
58             SkDEBUGCODE(fAddedCoord = true;)
59         }
60 
61     private:
62         GrFragmentProcessor::CoordTransformIter fIter;
63         SkDEBUGCODE(bool                        fAddedCoord = false;)
64         SkDEBUGCODE(const GrCoordTransform*     fCurr = nullptr;)
65         SkTArray<GrShaderVar>*                  fTransformedCoordVars;
66     };
67 
68     struct EmitArgs {
EmitArgsEmitArgs69         EmitArgs(GrGLSLVertexBuilder* vertBuilder,
70                  GrGLSLGeometryBuilder* geomBuilder,
71                  GrGLSLPPFragmentBuilder* fragBuilder,
72                  GrGLSLVaryingHandler* varyingHandler,
73                  GrGLSLUniformHandler* uniformHandler,
74                  const GrShaderCaps* caps,
75                  const GrPrimitiveProcessor& gp,
76                  const char* outputColor,
77                  const char* outputCoverage,
78                  const char* rtAdjustName,
79                  const SamplerHandle* texSamplers,
80                  const TexelBufferHandle* texelBuffers,
81                  const ImageStorageHandle* imageStorages,
82                  FPCoordTransformHandler* transformHandler)
83             : fVertBuilder(vertBuilder)
84             , fGeomBuilder(geomBuilder)
85             , fFragBuilder(fragBuilder)
86             , fVaryingHandler(varyingHandler)
87             , fUniformHandler(uniformHandler)
88             , fShaderCaps(caps)
89             , fGP(gp)
90             , fOutputColor(outputColor)
91             , fOutputCoverage(outputCoverage)
92             , fRTAdjustName(rtAdjustName)
93             , fTexSamplers(texSamplers)
94             , fTexelBuffers(texelBuffers)
95             , fImageStorages(imageStorages)
96             , fFPCoordTransformHandler(transformHandler) {}
97         GrGLSLVertexBuilder* fVertBuilder;
98         GrGLSLGeometryBuilder* fGeomBuilder;
99         GrGLSLPPFragmentBuilder* fFragBuilder;
100         GrGLSLVaryingHandler* fVaryingHandler;
101         GrGLSLUniformHandler* fUniformHandler;
102         const GrShaderCaps* fShaderCaps;
103         const GrPrimitiveProcessor& fGP;
104         const char* fOutputColor;
105         const char* fOutputCoverage;
106         const char* fRTAdjustName;
107         const SamplerHandle* fTexSamplers;
108         const TexelBufferHandle* fTexelBuffers;
109         const ImageStorageHandle* fImageStorages;
110         FPCoordTransformHandler* fFPCoordTransformHandler;
111     };
112 
113     /**
114      * This is similar to emitCode() in the base class, except it takes a full shader builder.
115      * This allows the effect subclass to emit vertex code.
116      */
117     virtual void emitCode(EmitArgs&) = 0;
118 
119     /**
120      * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
121      * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
122      * uploads any uniform variables required  by the shaders created in emitCode(). The
123      * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an
124      * identical processor key as the GrPrimitiveProcessor that created this
125      * GrGLSLPrimitiveProcessor.
126      * The subclass may use the transform iterator to perform any setup required for the particular
127      * set of fp transform matrices, such as uploading via uniforms. The iterator will iterate over
128      * the transforms in the same order as the TransformHandler passed to emitCode.
129      */
130     virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
131                          FPCoordTransformIter&&) = 0;
132 
133     static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
134 
135 protected:
136     void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
137                            GrGLSLUniformHandler* uniformHandler,
138                            const char* outputName,
139                            UniformHandle* colorUniform);
140 };
141 
142 #endif
143