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1; RUN: llc < %s -march=arm -mcpu=cortex-a8 | FileCheck %s
2; RUN: llc < %s -march=arm -mcpu=cortex-a8 -regalloc=basic | FileCheck %s
3; Implementing vld / vst as REG_SEQUENCE eliminates the extra vmov's.
4
5%struct.int16x8_t = type { <8 x i16> }
6%struct.int32x4_t = type { <4 x i32> }
7%struct.__neon_int8x8x2_t = type { <8 x i8>, <8 x i8> }
8%struct.__neon_int8x8x3_t = type { <8 x i8>,  <8 x i8>,  <8 x i8> }
9%struct.__neon_int16x8x2_t = type { <8 x i16>, <8 x i16> }
10%struct.__neon_int32x4x2_t = type { <4 x i32>, <4 x i32> }
11
12define void @t1(i16* %i_ptr, i16* %o_ptr, %struct.int32x4_t* nocapture %vT0ptr, %struct.int32x4_t* nocapture %vT1ptr) nounwind {
13entry:
14; CHECK:        t1:
15; CHECK:        vld1.16
16; CHECK-NOT:    vmov d
17; CHECK:        vmovl.s16
18; CHECK:        vshrn.i32
19; CHECK:        vshrn.i32
20; CHECK-NOT:    vmov d
21; CHECK-NEXT:   vst1.16
22  %0 = getelementptr inbounds %struct.int32x4_t* %vT0ptr, i32 0, i32 0 ; <<4 x i32>*> [#uses=1]
23  %1 = load <4 x i32>* %0, align 16               ; <<4 x i32>> [#uses=1]
24  %2 = getelementptr inbounds %struct.int32x4_t* %vT1ptr, i32 0, i32 0 ; <<4 x i32>*> [#uses=1]
25  %3 = load <4 x i32>* %2, align 16               ; <<4 x i32>> [#uses=1]
26  %4 = bitcast i16* %i_ptr to i8*                 ; <i8*> [#uses=1]
27  %5 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %4, i32 1) ; <<8 x i16>> [#uses=1]
28  %6 = bitcast <8 x i16> %5 to <2 x double>       ; <<2 x double>> [#uses=2]
29  %7 = extractelement <2 x double> %6, i32 0      ; <double> [#uses=1]
30  %8 = bitcast double %7 to <4 x i16>             ; <<4 x i16>> [#uses=1]
31  %9 = sext <4 x i16> %8 to <4 x i32>             ; <<4 x i32>> [#uses=1]
32  %10 = extractelement <2 x double> %6, i32 1     ; <double> [#uses=1]
33  %11 = bitcast double %10 to <4 x i16>           ; <<4 x i16>> [#uses=1]
34  %12 = sext <4 x i16> %11 to <4 x i32>           ; <<4 x i32>> [#uses=1]
35  %13 = mul <4 x i32> %1, %9                      ; <<4 x i32>> [#uses=1]
36  %14 = mul <4 x i32> %3, %12                     ; <<4 x i32>> [#uses=1]
37  %15 = tail call <4 x i16> @llvm.arm.neon.vshiftn.v4i16(<4 x i32> %13, <4 x i32> <i32 -12, i32 -12, i32 -12, i32 -12>) ; <<4 x i16>> [#uses=1]
38  %16 = tail call <4 x i16> @llvm.arm.neon.vshiftn.v4i16(<4 x i32> %14, <4 x i32> <i32 -12, i32 -12, i32 -12, i32 -12>) ; <<4 x i16>> [#uses=1]
39  %17 = shufflevector <4 x i16> %15, <4 x i16> %16, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> ; <<8 x i16>> [#uses=1]
40  %18 = bitcast i16* %o_ptr to i8*                ; <i8*> [#uses=1]
41  tail call void @llvm.arm.neon.vst1.v8i16(i8* %18, <8 x i16> %17, i32 1)
42  ret void
43}
44
45define void @t2(i16* %i_ptr, i16* %o_ptr, %struct.int16x8_t* nocapture %vT0ptr, %struct.int16x8_t* nocapture %vT1ptr) nounwind {
46entry:
47; CHECK:        t2:
48; CHECK:        vld1.16
49; CHECK-NOT:    vmov
50; CHECK:        vmul.i16
51; CHECK:        vld1.16
52; CHECK:        vmul.i16
53; CHECK-NOT:    vmov
54; CHECK:        vst1.16
55; CHECK:        vst1.16
56  %0 = getelementptr inbounds %struct.int16x8_t* %vT0ptr, i32 0, i32 0 ; <<8 x i16>*> [#uses=1]
57  %1 = load <8 x i16>* %0, align 16               ; <<8 x i16>> [#uses=1]
58  %2 = getelementptr inbounds %struct.int16x8_t* %vT1ptr, i32 0, i32 0 ; <<8 x i16>*> [#uses=1]
59  %3 = load <8 x i16>* %2, align 16               ; <<8 x i16>> [#uses=1]
60  %4 = bitcast i16* %i_ptr to i8*                 ; <i8*> [#uses=1]
61  %5 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %4, i32 1) ; <<8 x i16>> [#uses=1]
62  %6 = getelementptr inbounds i16* %i_ptr, i32 8  ; <i16*> [#uses=1]
63  %7 = bitcast i16* %6 to i8*                     ; <i8*> [#uses=1]
64  %8 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %7, i32 1) ; <<8 x i16>> [#uses=1]
65  %9 = mul <8 x i16> %1, %5                       ; <<8 x i16>> [#uses=1]
66  %10 = mul <8 x i16> %3, %8                      ; <<8 x i16>> [#uses=1]
67  %11 = bitcast i16* %o_ptr to i8*                ; <i8*> [#uses=1]
68  tail call void @llvm.arm.neon.vst1.v8i16(i8* %11, <8 x i16> %9, i32 1)
69  %12 = getelementptr inbounds i16* %o_ptr, i32 8 ; <i16*> [#uses=1]
70  %13 = bitcast i16* %12 to i8*                   ; <i8*> [#uses=1]
71  tail call void @llvm.arm.neon.vst1.v8i16(i8* %13, <8 x i16> %10, i32 1)
72  ret void
73}
74
75define <8 x i8> @t3(i8* %A, i8* %B) nounwind {
76; CHECK:        t3:
77; CHECK:        vld3.8
78; CHECK:        vmul.i8
79; CHECK:        vmov r
80; CHECK-NOT:    vmov d
81; CHECK:        vst3.8
82  %tmp1 = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8(i8* %A, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=2]
83  %tmp2 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 0 ; <<8 x i8>> [#uses=1]
84  %tmp3 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 2 ; <<8 x i8>> [#uses=1]
85  %tmp4 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 1 ; <<8 x i8>> [#uses=1]
86  %tmp5 = sub <8 x i8> %tmp3, %tmp4
87  %tmp6 = add <8 x i8> %tmp2, %tmp3               ; <<8 x i8>> [#uses=1]
88  %tmp7 = mul <8 x i8> %tmp4, %tmp2
89  tail call void @llvm.arm.neon.vst3.v8i8(i8* %B, <8 x i8> %tmp5, <8 x i8> %tmp6, <8 x i8> %tmp7, i32 1)
90  ret <8 x i8> %tmp4
91}
92
93define void @t4(i32* %in, i32* %out) nounwind {
94entry:
95; CHECK:        t4:
96; CHECK:        vld2.32
97; CHECK-NOT:    vmov
98; CHECK:        vld2.32
99; CHECK-NOT:    vmov
100; CHECK:        bne
101  %tmp1 = bitcast i32* %in to i8*                 ; <i8*> [#uses=1]
102  %tmp2 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32(i8* %tmp1, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2]
103  %tmp3 = getelementptr inbounds i32* %in, i32 8  ; <i32*> [#uses=1]
104  %tmp4 = bitcast i32* %tmp3 to i8*               ; <i8*> [#uses=1]
105  %tmp5 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32(i8* %tmp4, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2]
106  %tmp8 = bitcast i32* %out to i8*                ; <i8*> [#uses=1]
107  br i1 undef, label %return1, label %return2
108
109return1:
110; CHECK:        %return1
111; CHECK-NOT:    vmov
112; CHECK-NEXT:   vadd.i32
113; CHECK-NEXT:   vadd.i32
114; CHECK-NEXT:   vst2.32
115  %tmp52 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 0 ; <<4 x i32>> [#uses=1]
116  %tmp57 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 1 ; <<4 x i32>> [#uses=1]
117  %tmp = extractvalue %struct.__neon_int32x4x2_t %tmp5, 0 ; <<4 x i32>> [#uses=1]
118  %tmp39 = extractvalue %struct.__neon_int32x4x2_t %tmp5, 1 ; <<4 x i32>> [#uses=1]
119  %tmp6 = add <4 x i32> %tmp52, %tmp              ; <<4 x i32>> [#uses=1]
120  %tmp7 = add <4 x i32> %tmp57, %tmp39            ; <<4 x i32>> [#uses=1]
121  tail call void @llvm.arm.neon.vst2.v4i32(i8* %tmp8, <4 x i32> %tmp6, <4 x i32> %tmp7, i32 1)
122  ret void
123
124return2:
125; CHECK:        %return2
126; CHECK:        vadd.i32
127; CHECK:        vorr {{q[0-9]+}}, {{q[0-9]+}}
128; CHECK-NOT:    vmov
129; CHECK:        vst2.32 {d{{[0-9]+}}, d{{[0-9]+}}, d{{[0-9]+}}, d{{[0-9]+}}}
130  %tmp100 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 0 ; <<4 x i32>> [#uses=1]
131  %tmp101 = extractvalue %struct.__neon_int32x4x2_t %tmp5, 1 ; <<4 x i32>> [#uses=1]
132  %tmp102 = add <4 x i32> %tmp100, %tmp101              ; <<4 x i32>> [#uses=1]
133  tail call void @llvm.arm.neon.vst2.v4i32(i8* %tmp8, <4 x i32> %tmp102, <4 x i32> %tmp101, i32 1)
134  call void @llvm.trap()
135  unreachable
136}
137
138define <8 x i16> @t5(i16* %A, <8 x i16>* %B) nounwind {
139; CHECK:        t5:
140; CHECK:        vldmia
141; How can FileCheck match Q and D registers? We need a lisp interpreter.
142; CHECK:        vorr {{q[0-9]+}}, {{q[0-9]+}}, {{q[0-9]+}}
143; CHECK-NOT:    vmov
144; CHECK:        vld2.16 {d{{[0-9]+}}[1], d{{[0-9]+}}[1]}, [r0]
145; CHECK-NOT:    vmov
146; CHECK:        vadd.i16
147  %tmp0 = bitcast i16* %A to i8*                  ; <i8*> [#uses=1]
148  %tmp1 = load <8 x i16>* %B                      ; <<8 x i16>> [#uses=2]
149  %tmp2 = call %struct.__neon_int16x8x2_t @llvm.arm.neon.vld2lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1, i32 1) ; <%struct.__neon_int16x8x2_t> [#uses=2]
150  %tmp3 = extractvalue %struct.__neon_int16x8x2_t %tmp2, 0 ; <<8 x i16>> [#uses=1]
151  %tmp4 = extractvalue %struct.__neon_int16x8x2_t %tmp2, 1 ; <<8 x i16>> [#uses=1]
152  %tmp5 = add <8 x i16> %tmp3, %tmp4              ; <<8 x i16>> [#uses=1]
153  ret <8 x i16> %tmp5
154}
155
156define <8 x i8> @t6(i8* %A, <8 x i8>* %B) nounwind {
157; CHECK:        t6:
158; CHECK:        vldr.64
159; CHECK:        vorr d[[D0:[0-9]+]], d[[D1:[0-9]+]]
160; CHECK-NEXT:   vld2.8 {d[[D1]][1], d[[D0]][1]}
161  %tmp1 = load <8 x i8>* %B                       ; <<8 x i8>> [#uses=2]
162  %tmp2 = call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1) ; <%struct.__neon_int8x8x2_t> [#uses=2]
163  %tmp3 = extractvalue %struct.__neon_int8x8x2_t %tmp2, 0 ; <<8 x i8>> [#uses=1]
164  %tmp4 = extractvalue %struct.__neon_int8x8x2_t %tmp2, 1 ; <<8 x i8>> [#uses=1]
165  %tmp5 = add <8 x i8> %tmp3, %tmp4               ; <<8 x i8>> [#uses=1]
166  ret <8 x i8> %tmp5
167}
168
169define void @t7(i32* %iptr, i32* %optr) nounwind {
170entry:
171; CHECK:        t7:
172; CHECK:        vld2.32
173; CHECK:        vst2.32
174; CHECK:        vld1.32 {d{{[0-9]+}}, d{{[0-9]+}}},
175; CHECK:        vorr q[[Q0:[0-9]+]], q[[Q1:[0-9]+]], q[[Q1:[0-9]+]]
176; CHECK-NOT:    vmov
177; CHECK:        vuzp.32 q[[Q1]], q[[Q0]]
178; CHECK:        vst1.32
179  %0 = bitcast i32* %iptr to i8*                  ; <i8*> [#uses=2]
180  %1 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32(i8* %0, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2]
181  %tmp57 = extractvalue %struct.__neon_int32x4x2_t %1, 0 ; <<4 x i32>> [#uses=1]
182  %tmp60 = extractvalue %struct.__neon_int32x4x2_t %1, 1 ; <<4 x i32>> [#uses=1]
183  %2 = bitcast i32* %optr to i8*                  ; <i8*> [#uses=2]
184  tail call void @llvm.arm.neon.vst2.v4i32(i8* %2, <4 x i32> %tmp57, <4 x i32> %tmp60, i32 1)
185  %3 = tail call <4 x i32> @llvm.arm.neon.vld1.v4i32(i8* %0, i32 1) ; <<4 x i32>> [#uses=1]
186  %4 = shufflevector <4 x i32> %3, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 0, i32 2> ; <<4 x i32>> [#uses=1]
187  tail call void @llvm.arm.neon.vst1.v4i32(i8* %2, <4 x i32> %4, i32 1)
188  ret void
189}
190
191; PR7156
192define arm_aapcs_vfpcc i32 @t8() nounwind {
193; CHECK: t8:
194; CHECK: vrsqrte.f32 q8, q8
195bb.nph55.bb.nph55.split_crit_edge:
196  br label %bb3
197
198bb3:                                              ; preds = %bb3, %bb.nph55.bb.nph55.split_crit_edge
199  br i1 undef, label %bb5, label %bb3
200
201bb5:                                              ; preds = %bb3
202  br label %bb.i25
203
204bb.i25:                                           ; preds = %bb.i25, %bb5
205  %0 = shufflevector <2 x float> undef, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
206  %1 = call <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float> %0) nounwind ; <<4 x float>> [#uses=1]
207  %2 = fmul <4 x float> %1, undef                 ; <<4 x float>> [#uses=1]
208  %3 = fmul <4 x float> undef, %2                 ; <<4 x float>> [#uses=1]
209  %tmp26.i = bitcast <4 x float> %3 to <2 x double> ; <<2 x double>> [#uses=1]
210  %4 = extractelement <2 x double> %tmp26.i, i32 0 ; <double> [#uses=1]
211  %5 = bitcast double %4 to <2 x float>           ; <<2 x float>> [#uses=1]
212  %6 = extractelement <2 x float> %5, i32 1       ; <float> [#uses=1]
213  store float %6, float* undef, align 4
214  br i1 undef, label %bb6, label %bb.i25
215
216bb6:                                              ; preds = %bb.i25
217  br i1 undef, label %bb7, label %bb14
218
219bb7:                                              ; preds = %bb6
220  br label %bb.i49
221
222bb.i49:                                           ; preds = %bb.i49, %bb7
223  br i1 undef, label %bb.i19, label %bb.i49
224
225bb.i19:                                           ; preds = %bb.i19, %bb.i49
226  br i1 undef, label %exit, label %bb.i19
227
228exit:          ; preds = %bb.i19
229  unreachable
230
231bb14:                                             ; preds = %bb6
232  ret i32 0
233}
234
235%0 = type { %1, %1, %1, %1 }
236%1 = type { %2 }
237%2 = type { <4 x float> }
238%3 = type { %0, %1 }
239
240; PR7157
241define arm_aapcs_vfpcc float @t9(%0* nocapture, %3* nocapture) nounwind {
242; CHECK:        t9:
243; CHECK:        vldr.64
244; CHECK-NOT:    vmov d{{.*}}, d16
245; CHECK:        vmov.i32 d17
246; CHECK-NEXT:   vstmia r0, {d16, d17}
247; CHECK-NEXT:   vstmia r0, {d16, d17}
248  %3 = bitcast double 0.000000e+00 to <2 x float> ; <<2 x float>> [#uses=2]
249  %4 = shufflevector <2 x float> %3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
250  store <4 x float> %4, <4 x float>* undef, align 16
251  %5 = shufflevector <2 x float> %3, <2 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
252  store <4 x float> %5, <4 x float>* undef, align 16
253  br label %8
254
255; <label>:6                                       ; preds = %8
256  br label %7
257
258; <label>:7                                       ; preds = %6
259  br label %8
260
261; <label>:8                                       ; preds = %7, %2
262  br label %6
263
264; <label>:9                                       ; preds = %8
265  ret float undef
266
267; <label>:10                                      ; preds = %6
268  ret float 9.990000e+02
269}
270
271; PR7162
272define arm_aapcs_vfpcc i32 @t10() nounwind {
273entry:
274; CHECK: t10:
275; CHECK: vmov.i32 q[[Q0:[0-9]+]], #0x3F000000
276; CHECK: vmul.f32 q8, q8, d0[0]
277; CHECK: vadd.f32 q8, q8, q8
278  %0 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
279  %1 = insertelement <4 x float> %0, float undef, i32 1 ; <<4 x float>> [#uses=1]
280  %2 = insertelement <4 x float> %1, float undef, i32 2 ; <<4 x float>> [#uses=1]
281  %3 = insertelement <4 x float> %2, float undef, i32 3 ; <<4 x float>> [#uses=1]
282  %tmp54.i = bitcast <4 x float> %3 to <2 x double> ; <<2 x double>> [#uses=1]
283  %4 = extractelement <2 x double> %tmp54.i, i32 1 ; <double> [#uses=1]
284  %5 = bitcast double %4 to <2 x float>           ; <<2 x float>> [#uses=1]
285  %6 = shufflevector <2 x float> %5, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
286  %7 = fmul <4 x float> undef, %6                 ; <<4 x float>> [#uses=1]
287  %8 = fadd <4 x float> %7, undef                 ; <<4 x float>> [#uses=1]
288  %9 = fadd <4 x float> %8, undef                 ; <<4 x float>> [#uses=1]
289  %10 = shufflevector <4 x float> undef, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; <<4 x float>> [#uses=1]
290  %11 = fmul <4 x float> %10, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1]
291  %12 = shufflevector <4 x float> %11, <4 x float> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
292  %13 = shufflevector <4 x float> %12, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
293  %14 = fmul <4 x float> %13, undef               ; <<4 x float>> [#uses=1]
294  %15 = fadd <4 x float> undef, %14               ; <<4 x float>> [#uses=1]
295  %16 = shufflevector <4 x float> undef, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 6, i32 3> ; <<4 x float>> [#uses=1]
296  %17 = fmul <4 x float> %16, undef               ; <<4 x float>> [#uses=1]
297  %18 = extractelement <4 x float> %17, i32 2     ; <float> [#uses=1]
298  store float %18, float* undef, align 4
299  br i1 undef, label %exit, label %bb14
300
301exit:          ; preds = %bb.i19
302  unreachable
303
304bb14:                                             ; preds = %bb6
305  ret i32 0
306}
307
308; This test crashes the coalescer because live variables were not updated properly.
309define <8 x i8> @t11(i8* %A1, i8* %A2, i8* %A3, i8* %A4, i8* %A5, i8* %A6, i8* %A7, i8* %A8, i8* %B) nounwind {
310  %tmp1d = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8(i8* %A4, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=1]
311  %tmp2d = extractvalue %struct.__neon_int8x8x3_t %tmp1d, 0 ; <<8 x i8>> [#uses=1]
312  %tmp1f = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8(i8* %A6, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=1]
313  %tmp2f = extractvalue %struct.__neon_int8x8x3_t %tmp1f, 0 ; <<8 x i8>> [#uses=1]
314  %tmp2bd = add <8 x i8> zeroinitializer, %tmp2d  ; <<8 x i8>> [#uses=1]
315  %tmp2abcd = mul <8 x i8> zeroinitializer, %tmp2bd ; <<8 x i8>> [#uses=1]
316  %tmp2ef = sub <8 x i8> zeroinitializer, %tmp2f  ; <<8 x i8>> [#uses=1]
317  %tmp2efgh = mul <8 x i8> %tmp2ef, undef         ; <<8 x i8>> [#uses=2]
318  call void @llvm.arm.neon.vst3.v8i8(i8* %A2, <8 x i8> undef, <8 x i8> undef, <8 x i8> %tmp2efgh, i32 1)
319  %tmp2 = sub <8 x i8> %tmp2efgh, %tmp2abcd       ; <<8 x i8>> [#uses=1]
320  %tmp7 = mul <8 x i8> undef, %tmp2               ; <<8 x i8>> [#uses=1]
321  tail call void @llvm.arm.neon.vst3.v8i8(i8* %B, <8 x i8> undef, <8 x i8> undef, <8 x i8> %tmp7, i32 1)
322  ret <8 x i8> undef
323}
324
325declare <4 x i32> @llvm.arm.neon.vld1.v4i32(i8*, i32) nounwind readonly
326
327declare <8 x i16> @llvm.arm.neon.vld1.v8i16(i8*, i32) nounwind readonly
328
329declare <4 x i16> @llvm.arm.neon.vshiftn.v4i16(<4 x i32>, <4 x i32>) nounwind readnone
330
331declare void @llvm.arm.neon.vst1.v4i32(i8*, <4 x i32>, i32) nounwind
332
333declare void @llvm.arm.neon.vst1.v8i16(i8*, <8 x i16>, i32) nounwind
334
335declare void @llvm.arm.neon.vst3.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32)
336nounwind
337
338declare %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8(i8*, i32) nounwind readonly
339
340declare %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32(i8*, i32) nounwind readonly
341
342declare %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly
343
344declare %struct.__neon_int16x8x2_t @llvm.arm.neon.vld2lane.v8i16(i8*, <8 x i16>, <8 x i16>, i32, i32) nounwind readonly
345
346declare void @llvm.arm.neon.vst2.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind
347
348declare <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float>) nounwind readnone
349
350declare void @llvm.trap() nounwind
351