1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "src/compiler/jump-threading.h"
6 #include "src/compiler/code-generator-impl.h"
7 #include "src/objects-inl.h"
8
9 namespace v8 {
10 namespace internal {
11 namespace compiler {
12
13 #define TRACE(...) \
14 do { \
15 if (FLAG_trace_turbo_jt) PrintF(__VA_ARGS__); \
16 } while (false)
17
18 struct JumpThreadingState {
19 bool forwarded;
20 ZoneVector<RpoNumber>& result;
21 ZoneStack<RpoNumber>& stack;
22
Clearv8::internal::compiler::JumpThreadingState23 void Clear(size_t count) { result.assign(count, unvisited()); }
PushIfUnvisitedv8::internal::compiler::JumpThreadingState24 void PushIfUnvisited(RpoNumber num) {
25 if (result[num.ToInt()] == unvisited()) {
26 stack.push(num);
27 result[num.ToInt()] = onstack();
28 }
29 }
Forwardv8::internal::compiler::JumpThreadingState30 void Forward(RpoNumber to) {
31 RpoNumber from = stack.top();
32 RpoNumber to_to = result[to.ToInt()];
33 bool pop = true;
34 if (to == from) {
35 TRACE(" xx %d\n", from.ToInt());
36 result[from.ToInt()] = from;
37 } else if (to_to == unvisited()) {
38 TRACE(" fw %d -> %d (recurse)\n", from.ToInt(), to.ToInt());
39 stack.push(to);
40 result[to.ToInt()] = onstack();
41 pop = false; // recurse.
42 } else if (to_to == onstack()) {
43 TRACE(" fw %d -> %d (cycle)\n", from.ToInt(), to.ToInt());
44 result[from.ToInt()] = to; // break the cycle.
45 forwarded = true;
46 } else {
47 TRACE(" fw %d -> %d (forward)\n", from.ToInt(), to.ToInt());
48 result[from.ToInt()] = to_to; // forward the block.
49 forwarded = true;
50 }
51 if (pop) stack.pop();
52 }
unvisitedv8::internal::compiler::JumpThreadingState53 RpoNumber unvisited() { return RpoNumber::FromInt(-1); }
onstackv8::internal::compiler::JumpThreadingState54 RpoNumber onstack() { return RpoNumber::FromInt(-2); }
55 };
56
ComputeForwarding(Zone * local_zone,ZoneVector<RpoNumber> & result,InstructionSequence * code,bool frame_at_start)57 bool JumpThreading::ComputeForwarding(Zone* local_zone,
58 ZoneVector<RpoNumber>& result,
59 InstructionSequence* code,
60 bool frame_at_start) {
61 ZoneStack<RpoNumber> stack(local_zone);
62 JumpThreadingState state = {false, result, stack};
63 state.Clear(code->InstructionBlockCount());
64
65 // Iterate over the blocks forward, pushing the blocks onto the stack.
66 for (auto const block : code->instruction_blocks()) {
67 RpoNumber current = block->rpo_number();
68 state.PushIfUnvisited(current);
69
70 // Process the stack, which implements DFS through empty blocks.
71 while (!state.stack.empty()) {
72 InstructionBlock* block = code->InstructionBlockAt(state.stack.top());
73 // Process the instructions in a block up to a non-empty instruction.
74 TRACE("jt [%d] B%d\n", static_cast<int>(stack.size()),
75 block->rpo_number().ToInt());
76 bool fallthru = true;
77 RpoNumber fw = block->rpo_number();
78 for (int i = block->code_start(); i < block->code_end(); ++i) {
79 Instruction* instr = code->InstructionAt(i);
80 if (!instr->AreMovesRedundant()) {
81 // can't skip instructions with non redundant moves.
82 TRACE(" parallel move\n");
83 fallthru = false;
84 } else if (FlagsModeField::decode(instr->opcode()) != kFlags_none) {
85 // can't skip instructions with flags continuations.
86 TRACE(" flags\n");
87 fallthru = false;
88 } else if (instr->IsNop()) {
89 // skip nops.
90 TRACE(" nop\n");
91 continue;
92 } else if (instr->arch_opcode() == kArchJmp) {
93 // try to forward the jump instruction.
94 TRACE(" jmp\n");
95 // if this block deconstructs the frame, we can't forward it.
96 // TODO(mtrofin): we can still forward if we end up building
97 // the frame at start. So we should move the decision of whether
98 // to build a frame or not in the register allocator, and trickle it
99 // here and to the code generator.
100 if (frame_at_start ||
101 !(block->must_deconstruct_frame() ||
102 block->must_construct_frame())) {
103 fw = code->InputRpo(instr, 0);
104 }
105 fallthru = false;
106 } else {
107 // can't skip other instructions.
108 TRACE(" other\n");
109 fallthru = false;
110 }
111 break;
112 }
113 if (fallthru) {
114 int next = 1 + block->rpo_number().ToInt();
115 if (next < code->InstructionBlockCount()) fw = RpoNumber::FromInt(next);
116 }
117 state.Forward(fw);
118 }
119 }
120
121 #ifdef DEBUG
122 for (RpoNumber num : result) {
123 CHECK(num.IsValid());
124 }
125 #endif
126
127 if (FLAG_trace_turbo_jt) {
128 for (int i = 0; i < static_cast<int>(result.size()); i++) {
129 TRACE("B%d ", i);
130 int to = result[i].ToInt();
131 if (i != to) {
132 TRACE("-> B%d\n", to);
133 } else {
134 TRACE("\n");
135 }
136 }
137 }
138
139 return state.forwarded;
140 }
141
142
ApplyForwarding(ZoneVector<RpoNumber> & result,InstructionSequence * code)143 void JumpThreading::ApplyForwarding(ZoneVector<RpoNumber>& result,
144 InstructionSequence* code) {
145 if (!FLAG_turbo_jt) return;
146
147 Zone local_zone(code->isolate()->allocator(), ZONE_NAME);
148 ZoneVector<bool> skip(static_cast<int>(result.size()), false, &local_zone);
149
150 // Skip empty blocks when the previous block doesn't fall through.
151 bool prev_fallthru = true;
152 for (auto const block : code->instruction_blocks()) {
153 int block_num = block->rpo_number().ToInt();
154 skip[block_num] = !prev_fallthru && result[block_num].ToInt() != block_num;
155
156 bool fallthru = true;
157 for (int i = block->code_start(); i < block->code_end(); ++i) {
158 Instruction* instr = code->InstructionAt(i);
159 if (FlagsModeField::decode(instr->opcode()) == kFlags_branch) {
160 fallthru = false; // branches don't fall through to the next block.
161 } else if (instr->arch_opcode() == kArchJmp) {
162 if (skip[block_num]) {
163 // Overwrite a redundant jump with a nop.
164 TRACE("jt-fw nop @%d\n", i);
165 instr->OverwriteWithNop();
166 }
167 fallthru = false; // jumps don't fall through to the next block.
168 }
169 }
170 prev_fallthru = fallthru;
171 }
172
173 // Patch RPO immediates.
174 InstructionSequence::Immediates& immediates = code->immediates();
175 for (size_t i = 0; i < immediates.size(); i++) {
176 Constant constant = immediates[i];
177 if (constant.type() == Constant::kRpoNumber) {
178 RpoNumber rpo = constant.ToRpoNumber();
179 RpoNumber fw = result[rpo.ToInt()];
180 if (!(fw == rpo)) immediates[i] = Constant(fw);
181 }
182 }
183
184 // Recompute assembly order numbers.
185 int ao = 0;
186 for (auto const block : code->instruction_blocks()) {
187 if (!block->IsDeferred()) {
188 block->set_ao_number(RpoNumber::FromInt(ao));
189 if (!skip[block->rpo_number().ToInt()]) ao++;
190 }
191 }
192 for (auto const block : code->instruction_blocks()) {
193 if (block->IsDeferred()) {
194 block->set_ao_number(RpoNumber::FromInt(ao));
195 if (!skip[block->rpo_number().ToInt()]) ao++;
196 }
197 }
198 }
199
200 } // namespace compiler
201 } // namespace internal
202 } // namespace v8
203