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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_OPERATOR_PROPERTIES_H_
6 #define V8_COMPILER_OPERATOR_PROPERTIES_H_
7 
8 #include "src/base/macros.h"
9 #include "src/globals.h"
10 
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14 
15 // Forward declarations.
16 class Operator;
17 
18 class V8_EXPORT_PRIVATE OperatorProperties final {
19  public:
20   static bool HasContextInput(const Operator* op);
GetContextInputCount(const Operator * op)21   static int GetContextInputCount(const Operator* op) {
22     return HasContextInput(op) ? 1 : 0;
23   }
24 
25   static bool HasFrameStateInput(const Operator* op);
GetFrameStateInputCount(const Operator * op)26   static int GetFrameStateInputCount(const Operator* op) {
27     return HasFrameStateInput(op) ? 1 : 0;
28   }
29 
30   static int GetTotalInputCount(const Operator* op);
31 
32   static bool IsBasicBlockBegin(const Operator* op);
33 
34  private:
35   DISALLOW_COPY_AND_ASSIGN(OperatorProperties);
36 };
37 
38 }  // namespace compiler
39 }  // namespace internal
40 }  // namespace v8
41 
42 #endif  // V8_COMPILER_OPERATOR_PROPERTIES_H_
43