1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "src/compiler/state-values-utils.h"
6
7 #include "src/bit-vector.h"
8
9 namespace v8 {
10 namespace internal {
11 namespace compiler {
12
StateValuesCache(JSGraph * js_graph)13 StateValuesCache::StateValuesCache(JSGraph* js_graph)
14 : js_graph_(js_graph),
15 hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity,
16 ZoneAllocationPolicy(zone())),
17 working_space_(zone()),
18 empty_state_values_(nullptr) {}
19
20
21 // static
AreKeysEqual(void * key1,void * key2)22 bool StateValuesCache::AreKeysEqual(void* key1, void* key2) {
23 NodeKey* node_key1 = reinterpret_cast<NodeKey*>(key1);
24 NodeKey* node_key2 = reinterpret_cast<NodeKey*>(key2);
25
26 if (node_key1->node == nullptr) {
27 if (node_key2->node == nullptr) {
28 return AreValueKeysEqual(reinterpret_cast<StateValuesKey*>(key1),
29 reinterpret_cast<StateValuesKey*>(key2));
30 } else {
31 return IsKeysEqualToNode(reinterpret_cast<StateValuesKey*>(key1),
32 node_key2->node);
33 }
34 } else {
35 if (node_key2->node == nullptr) {
36 // If the nodes are already processed, they must be the same.
37 return IsKeysEqualToNode(reinterpret_cast<StateValuesKey*>(key2),
38 node_key1->node);
39 } else {
40 return node_key1->node == node_key2->node;
41 }
42 }
43 UNREACHABLE();
44 }
45
46
47 // static
IsKeysEqualToNode(StateValuesKey * key,Node * node)48 bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) {
49 if (key->count != static_cast<size_t>(node->InputCount())) {
50 return false;
51 }
52
53 DCHECK(node->opcode() == IrOpcode::kStateValues);
54 SparseInputMask node_mask = SparseInputMaskOf(node->op());
55
56 if (node_mask != key->mask) {
57 return false;
58 }
59
60 // Comparing real inputs rather than sparse inputs, since we already know the
61 // sparse input masks are the same.
62 for (size_t i = 0; i < key->count; i++) {
63 if (key->values[i] != node->InputAt(static_cast<int>(i))) {
64 return false;
65 }
66 }
67 return true;
68 }
69
70
71 // static
AreValueKeysEqual(StateValuesKey * key1,StateValuesKey * key2)72 bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1,
73 StateValuesKey* key2) {
74 if (key1->count != key2->count) {
75 return false;
76 }
77 if (key1->mask != key2->mask) {
78 return false;
79 }
80 for (size_t i = 0; i < key1->count; i++) {
81 if (key1->values[i] != key2->values[i]) {
82 return false;
83 }
84 }
85 return true;
86 }
87
88
GetEmptyStateValues()89 Node* StateValuesCache::GetEmptyStateValues() {
90 if (empty_state_values_ == nullptr) {
91 empty_state_values_ =
92 graph()->NewNode(common()->StateValues(0, SparseInputMask::Dense()));
93 }
94 return empty_state_values_;
95 }
96
GetWorkingSpace(size_t level)97 StateValuesCache::WorkingBuffer* StateValuesCache::GetWorkingSpace(
98 size_t level) {
99 if (working_space_.size() <= level) {
100 working_space_.resize(level + 1);
101 }
102 return &working_space_[level];
103 }
104
105 namespace {
106
StateValuesHashKey(Node ** nodes,size_t count)107 int StateValuesHashKey(Node** nodes, size_t count) {
108 size_t hash = count;
109 for (size_t i = 0; i < count; i++) {
110 hash = hash * 23 + (nodes[i] == nullptr ? 0 : nodes[i]->id());
111 }
112 return static_cast<int>(hash & 0x7fffffff);
113 }
114
115 } // namespace
116
GetValuesNodeFromCache(Node ** nodes,size_t count,SparseInputMask mask)117 Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count,
118 SparseInputMask mask) {
119 StateValuesKey key(count, mask, nodes);
120 int hash = StateValuesHashKey(nodes, count);
121 ZoneHashMap::Entry* lookup =
122 hash_map_.LookupOrInsert(&key, hash, ZoneAllocationPolicy(zone()));
123 DCHECK_NOT_NULL(lookup);
124 Node* node;
125 if (lookup->value == nullptr) {
126 int node_count = static_cast<int>(count);
127 node = graph()->NewNode(common()->StateValues(node_count, mask), node_count,
128 nodes);
129 NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node);
130 lookup->key = new_key;
131 lookup->value = node;
132 } else {
133 node = reinterpret_cast<Node*>(lookup->value);
134 }
135 return node;
136 }
137
FillBufferWithValues(WorkingBuffer * node_buffer,size_t * node_count,size_t * values_idx,Node ** values,size_t count,const BitVector * liveness,int liveness_offset)138 SparseInputMask::BitMaskType StateValuesCache::FillBufferWithValues(
139 WorkingBuffer* node_buffer, size_t* node_count, size_t* values_idx,
140 Node** values, size_t count, const BitVector* liveness,
141 int liveness_offset) {
142 SparseInputMask::BitMaskType input_mask = 0;
143
144 // Virtual nodes are the live nodes plus the implicit optimized out nodes,
145 // which are implied by the liveness mask.
146 size_t virtual_node_count = *node_count;
147
148 while (*values_idx < count && *node_count < kMaxInputCount &&
149 virtual_node_count < SparseInputMask::kMaxSparseInputs) {
150 DCHECK_LE(*values_idx, static_cast<size_t>(INT_MAX));
151
152 if (liveness == nullptr ||
153 liveness->Contains(liveness_offset + static_cast<int>(*values_idx))) {
154 input_mask |= 1 << (virtual_node_count);
155 (*node_buffer)[(*node_count)++] = values[*values_idx];
156 }
157 virtual_node_count++;
158
159 (*values_idx)++;
160 }
161
162 DCHECK(*node_count <= StateValuesCache::kMaxInputCount);
163 DCHECK(virtual_node_count <= SparseInputMask::kMaxSparseInputs);
164
165 // Add the end marker at the end of the mask.
166 input_mask |= SparseInputMask::kEndMarker << virtual_node_count;
167
168 return input_mask;
169 }
170
BuildTree(size_t * values_idx,Node ** values,size_t count,const BitVector * liveness,int liveness_offset,size_t level)171 Node* StateValuesCache::BuildTree(size_t* values_idx, Node** values,
172 size_t count, const BitVector* liveness,
173 int liveness_offset, size_t level) {
174 WorkingBuffer* node_buffer = GetWorkingSpace(level);
175 size_t node_count = 0;
176 SparseInputMask::BitMaskType input_mask = SparseInputMask::kDenseBitMask;
177
178 if (level == 0) {
179 input_mask = FillBufferWithValues(node_buffer, &node_count, values_idx,
180 values, count, liveness, liveness_offset);
181 // Make sure we returned a sparse input mask.
182 DCHECK_NE(input_mask, SparseInputMask::kDenseBitMask);
183 } else {
184 while (*values_idx < count && node_count < kMaxInputCount) {
185 if (count - *values_idx < kMaxInputCount - node_count) {
186 // If we have fewer values remaining than inputs remaining, dump the
187 // remaining values into this node.
188 // TODO(leszeks): We could optimise this further by only counting
189 // remaining live nodes.
190
191 size_t previous_input_count = node_count;
192 input_mask =
193 FillBufferWithValues(node_buffer, &node_count, values_idx, values,
194 count, liveness, liveness_offset);
195 // Make sure we have exhausted our values.
196 DCHECK_EQ(*values_idx, count);
197 // Make sure we returned a sparse input mask.
198 DCHECK_NE(input_mask, SparseInputMask::kDenseBitMask);
199
200 // Make sure we haven't touched inputs below previous_input_count in the
201 // mask.
202 DCHECK_EQ(input_mask & ((1 << previous_input_count) - 1), 0u);
203 // Mark all previous inputs as live.
204 input_mask |= ((1 << previous_input_count) - 1);
205
206 break;
207
208 } else {
209 // Otherwise, add the values to a subtree and add that as an input.
210 Node* subtree = BuildTree(values_idx, values, count, liveness,
211 liveness_offset, level - 1);
212 (*node_buffer)[node_count++] = subtree;
213 // Don't touch the bitmask, so that it stays dense.
214 }
215 }
216 }
217
218 if (node_count == 1 && input_mask == SparseInputMask::kDenseBitMask) {
219 // Elide the StateValue node if there is only one, dense input. This will
220 // only happen if we built a single subtree (as nodes with values are always
221 // sparse), and so we can replace ourselves with it.
222 DCHECK_EQ((*node_buffer)[0]->opcode(), IrOpcode::kStateValues);
223 return (*node_buffer)[0];
224 } else {
225 return GetValuesNodeFromCache(node_buffer->data(), node_count,
226 SparseInputMask(input_mask));
227 }
228 }
229
230 #if DEBUG
231 namespace {
232
CheckTreeContainsValues(Node * tree,Node ** values,size_t count,const BitVector * liveness,int liveness_offset)233 void CheckTreeContainsValues(Node* tree, Node** values, size_t count,
234 const BitVector* liveness, int liveness_offset) {
235 CHECK_EQ(count, StateValuesAccess(tree).size());
236
237 int i;
238 auto access = StateValuesAccess(tree);
239 auto it = access.begin();
240 auto itend = access.end();
241 for (i = 0; it != itend; ++it, ++i) {
242 if (liveness == nullptr || liveness->Contains(liveness_offset + i)) {
243 CHECK((*it).node == values[i]);
244 } else {
245 CHECK((*it).node == nullptr);
246 }
247 }
248 CHECK_EQ(static_cast<size_t>(i), count);
249 }
250
251 } // namespace
252 #endif
253
GetNodeForValues(Node ** values,size_t count,const BitVector * liveness,int liveness_offset)254 Node* StateValuesCache::GetNodeForValues(Node** values, size_t count,
255 const BitVector* liveness,
256 int liveness_offset) {
257 #if DEBUG
258 // Check that the values represent actual values, and not a tree of values.
259 for (size_t i = 0; i < count; i++) {
260 if (values[i] != nullptr) {
261 DCHECK_NE(values[i]->opcode(), IrOpcode::kStateValues);
262 DCHECK_NE(values[i]->opcode(), IrOpcode::kTypedStateValues);
263 }
264 }
265 if (liveness != nullptr) {
266 DCHECK_LE(liveness_offset + count, static_cast<size_t>(liveness->length()));
267
268 for (size_t i = 0; i < count; i++) {
269 if (liveness->Contains(liveness_offset + static_cast<int>(i))) {
270 DCHECK_NOT_NULL(values[i]);
271 }
272 }
273 }
274 #endif
275
276 if (count == 0) {
277 return GetEmptyStateValues();
278 }
279
280 // This is a worst-case tree height estimate, assuming that all values are
281 // live. We could get a better estimate by counting zeroes in the liveness
282 // vector, but there's no point -- any excess height in the tree will be
283 // collapsed by the single-input elision at the end of BuildTree.
284 size_t height = 0;
285 size_t max_inputs = kMaxInputCount;
286 while (count > max_inputs) {
287 height++;
288 max_inputs *= kMaxInputCount;
289 }
290
291 size_t values_idx = 0;
292 Node* tree =
293 BuildTree(&values_idx, values, count, liveness, liveness_offset, height);
294 // The values should be exhausted by the end of BuildTree.
295 DCHECK_EQ(values_idx, count);
296
297 // The 'tree' must be rooted with a state value node.
298 DCHECK_EQ(tree->opcode(), IrOpcode::kStateValues);
299
300 #if DEBUG
301 CheckTreeContainsValues(tree, values, count, liveness, liveness_offset);
302 #endif
303
304 return tree;
305 }
306
iterator(Node * node)307 StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) {
308 stack_[current_depth_] =
309 SparseInputMaskOf(node->op()).IterateOverInputs(node);
310 EnsureValid();
311 }
312
Top()313 SparseInputMask::InputIterator* StateValuesAccess::iterator::Top() {
314 DCHECK(current_depth_ >= 0);
315 DCHECK(current_depth_ < kMaxInlineDepth);
316 return &(stack_[current_depth_]);
317 }
318
Push(Node * node)319 void StateValuesAccess::iterator::Push(Node* node) {
320 current_depth_++;
321 CHECK(current_depth_ < kMaxInlineDepth);
322 stack_[current_depth_] =
323 SparseInputMaskOf(node->op()).IterateOverInputs(node);
324 }
325
326
Pop()327 void StateValuesAccess::iterator::Pop() {
328 DCHECK(current_depth_ >= 0);
329 current_depth_--;
330 }
331
332
done()333 bool StateValuesAccess::iterator::done() { return current_depth_ < 0; }
334
335
Advance()336 void StateValuesAccess::iterator::Advance() {
337 Top()->Advance();
338 EnsureValid();
339 }
340
EnsureValid()341 void StateValuesAccess::iterator::EnsureValid() {
342 while (true) {
343 SparseInputMask::InputIterator* top = Top();
344
345 if (top->IsEmpty()) {
346 // We are on a valid (albeit optimized out) node.
347 return;
348 }
349
350 if (top->IsEnd()) {
351 // We have hit the end of this iterator. Pop the stack and move to the
352 // next sibling iterator.
353 Pop();
354 if (done()) {
355 // Stack is exhausted, we have reached the end.
356 return;
357 }
358 Top()->Advance();
359 continue;
360 }
361
362 // At this point the value is known to be live and within our input nodes.
363 Node* value_node = top->GetReal();
364
365 if (value_node->opcode() == IrOpcode::kStateValues ||
366 value_node->opcode() == IrOpcode::kTypedStateValues) {
367 // Nested state, we need to push to the stack.
368 Push(value_node);
369 continue;
370 }
371
372 // We are on a valid node, we can stop the iteration.
373 return;
374 }
375 }
376
node()377 Node* StateValuesAccess::iterator::node() { return Top()->Get(nullptr); }
378
type()379 MachineType StateValuesAccess::iterator::type() {
380 Node* parent = Top()->parent();
381 if (parent->opcode() == IrOpcode::kStateValues) {
382 return MachineType::AnyTagged();
383 } else {
384 DCHECK_EQ(IrOpcode::kTypedStateValues, parent->opcode());
385
386 if (Top()->IsEmpty()) {
387 return MachineType::None();
388 } else {
389 ZoneVector<MachineType> const* types = MachineTypesOf(parent->op());
390 return (*types)[Top()->real_index()];
391 }
392 }
393 }
394
395
operator !=(iterator & other)396 bool StateValuesAccess::iterator::operator!=(iterator& other) {
397 // We only allow comparison with end().
398 CHECK(other.done());
399 return !done();
400 }
401
402
operator ++()403 StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() {
404 Advance();
405 return *this;
406 }
407
408
operator *()409 StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() {
410 return TypedNode(node(), type());
411 }
412
413
size()414 size_t StateValuesAccess::size() {
415 size_t count = 0;
416 SparseInputMask mask = SparseInputMaskOf(node_->op());
417
418 SparseInputMask::InputIterator iterator = mask.IterateOverInputs(node_);
419
420 for (; !iterator.IsEnd(); iterator.Advance()) {
421 if (iterator.IsEmpty()) {
422 count++;
423 } else {
424 Node* value = iterator.GetReal();
425 if (value->opcode() == IrOpcode::kStateValues ||
426 value->opcode() == IrOpcode::kTypedStateValues) {
427 count += StateValuesAccess(value).size();
428 } else {
429 count++;
430 }
431 }
432 }
433
434 return count;
435 }
436
437 } // namespace compiler
438 } // namespace internal
439 } // namespace v8
440