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1 
2 /*--------------------------------------------------------------------*/
3 /*--- OSet: a fast data structure with no dups.    pub_tool_oset.h ---*/
4 /*--------------------------------------------------------------------*/
5 
6 /*
7    This file is part of Valgrind, a dynamic binary instrumentation
8    framework.
9 
10    Copyright (C) 2005-2017 Nicholas Nethercote
11       njn@valgrind.org
12 
13    This program is free software; you can redistribute it and/or
14    modify it under the terms of the GNU General Public License as
15    published by the Free Software Foundation; either version 2 of the
16    License, or (at your option) any later version.
17 
18    This program is distributed in the hope that it will be useful, but
19    WITHOUT ANY WARRANTY; without even the implied warranty of
20    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21    General Public License for more details.
22 
23    You should have received a copy of the GNU General Public License
24    along with this program; if not, write to the Free Software
25    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
26    02111-1307, USA.
27 
28    The GNU General Public License is contained in the file COPYING.
29 */
30 
31 #ifndef __PUB_TOOL_OSET_H
32 #define __PUB_TOOL_OSET_H
33 
34 #include "pub_tool_basics.h"   // Word
35 
36 // This module implements an ordered set, a data structure with fast
37 // (eg. amortised log(n) or better) insertion, lookup and deletion of
38 // elements.  It does not allow duplicates, and will assert if you insert a
39 // duplicate to an OSet.
40 //
41 // It has two interfaces.
42 //
43 // - The "OSetWord_" interface provides an easier-to-use interface for the
44 //   case where you just want to store UWord-sized values.  The user
45 //   provides the allocation and deallocation functions, and possibly a
46 //   comparison function.
47 //
48 // - The "OSetGen_" interface provides a totally generic interface, which
49 //   allows any kind of structure to be put into the set.  The user provides
50 //   the allocation and deallocation functions.  Also, each element has a
51 //   key, which the lookup is done with.  The key may be the whole element
52 //   (eg. in an OSet of integers, each integer serves both as an element and
53 //   a key), or it may be only part of it (eg. if the key is a single field
54 //   in a struct).  The user can provide a function that compares an element
55 //   with a key;  this is very flexible, and with the right comparison
56 //   function even a (non-overlapping) interval list can be created.  But
57 //   the cost of calling a function for every comparison can be high during
58 //   lookup.  If no comparison function is provided, we assume that keys are
59 //   unsigned words, and that the key is the first word in each
60 //   element.  This fast comparison is suitable for an OSet containing
61 //   structs where the first element is an Addr, for example.
62 //   Do not assume fast comparison works properly with signed words.
63 //   A.o. iterating over the values will not return them in the correct
64 //   order.
65 //
66 // Each OSet interface also has an iterator, which makes it simple to
67 // traverse all the nodes in order.  Note that the iterator maintains state
68 // and so is non-reentrant.
69 //
70 // Note that once you insert an element into an OSet, if you modify any part
71 // of it looked at by your cmp() function, this may cause incorrect
72 // behaviour as the sorted order maintained will be wrong.
73 
74 /*--------------------------------------------------------------------*/
75 /*--- Types                                                        ---*/
76 /*--------------------------------------------------------------------*/
77 
78 typedef struct _OSet     OSet;
79 
80 // - OSetCmp_t:   returns -1, 0 or 1 if key is <, == or > elem.
81 typedef Word  (*OSetCmp_t)         ( const void* key, const void* elem );
82 
83 /*--------------------------------------------------------------------*/
84 /*--- Creating and destroying OSets (UWord)                        ---*/
85 /*--------------------------------------------------------------------*/
86 
87 // * Create: allocates and initialises the OSet.  Never returns NULL.
88 //   Parameters:
89 //   - alloc_fn  The allocation function used internally for allocating the
90 //               OSet and all its nodes. It must not return NULL (that is,
91 //               if it returns it must have succeeded.)
92 //   - cc        Cost centre string used by 'alloc'.
93 //   - free_fn   The deallocation function used internally for freeing nodes
94 //               called by VG_(OSetWord_Destroy)().
95 //
96 // * Destroy: frees all nodes in the table, plus the memory used by
97 //   the table itself.  The passed-in function is called on each node first
98 //   to allow the destruction of any attached resources;  if NULL it is not
99 //   called.
100 
101 extern OSet* VG_(OSetWord_Create) ( Alloc_Fn_t alloc_fn, const HChar* cc,
102                                     Free_Fn_t free_fn );
103 extern void  VG_(OSetWord_Destroy) ( OSet* os );
104 
105 /*--------------------------------------------------------------------*/
106 /*--- Operations on OSets (UWord)                                  ---*/
107 /*--------------------------------------------------------------------*/
108 
109 // In everything that follows, the parameter 'key' is always the *address*
110 // of the key, and 'elem' is *address* of the elem, as are the return values
111 // of the functions that return elems.
112 //
113 // * Size: The number of elements in the set.
114 //
115 // * Contains: Determines if the value is in the set.
116 //
117 // * Insert: Inserts a new element into the set.  Duplicates are forbidden,
118 //   and will cause assertion failures.
119 //
120 // * Remove: Removes the value from the set, if present.  Returns a Bool
121 //   indicating if the value was removed.
122 //
123 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
124 //   first element in the OSet.
125 //
126 // * Next: Copies the next value according to the OSet's iterator into &val,
127 //   advances the iterator by one, and returns True;  the elements are
128 //   visited in increasing order of unsigned words (UWord).  Or, returns
129 //   False if the iterator has reached the set's end.
130 //
131 //   You can thus iterate in order through a set like this:
132 //
133 //     Word val;
134 //     VG_(OSetWord_ResetIter)(oset);
135 //     while ( VG_(OSetWord_Next)(oset, &val) ) {
136 //        ... do stuff with 'val' ...
137 //     }
138 //
139 //   Note that iterators are cleared any time an element is inserted or
140 //   removed from the OSet, to avoid possible mayhem caused by the iterator
141 //   getting out of sync with the OSet's contents.  "Cleared" means that
142 //   they will return False if VG_(OSetWord_Next)() is called without an
143 //   intervening call to VG_(OSetWord_ResetIter)().
144 
145 extern Word  VG_(OSetWord_Size)         ( const OSet* os );
146 extern void  VG_(OSetWord_Insert)       ( OSet* os, UWord val );
147 extern Bool  VG_(OSetWord_Contains)     ( const OSet* os, UWord val );
148 extern Bool  VG_(OSetWord_Remove)       ( OSet* os, UWord val );
149 extern void  VG_(OSetWord_ResetIter)    ( OSet* os );
150 extern Bool  VG_(OSetWord_Next)         ( OSet* os, /*OUT*/UWord* val );
151 
152 
153 /*--------------------------------------------------------------------*/
154 /*--- Creating and destroying OSets and OSet members (Gen)         ---*/
155 /*--------------------------------------------------------------------*/
156 
157 // * Create: allocates and initialises the OSet. Never returns NULL.
158 //   Parameters:
159 //   - keyOff    The offset of the key within the element.
160 //   - cmp       The comparison function between keys and elements, or NULL
161 //               if the OSet should use fast comparisons.
162 //   - alloc_fn  The allocation function used for allocating the OSet itself;
163 //               It must not return NULL (that is, if it returns it must
164 //               have succeeded.)
165 //               If a pool allocator is used, it's called to allocate pool of
166 //               nodes.
167 //               If no pool allocator is used, it's called for each
168 //               invocation of VG_(OSetGen_AllocNode)().
169 //   - cc        Cost centre string used by 'alloc'.
170 //   - free_fn   If no pool allocator is used, this is the deallocation
171 //               function used by VG_(OSetGen_FreeNode)() and
172 //               VG_(OSetGen_Destroy)().
173 //               If a pool allocator is used, the memory used by the nodes is
174 //               deallocated when the pool is deleted.
175 //   (for more details about pool allocators, see pub_tool_poolalloc.h).
176 //
177 //
178 //   If cmp is NULL, keyOff must be zero.  This is checked.
179 //
180 // * Destroy: frees all nodes in the table, plus the memory used by
181 //   the table itself.  The passed-in function is called on each node first
182 //   to allow the destruction of any attached resources;  if NULL it is not
183 //   called.
184 //
185 // * AllocNode: Allocate and zero memory for a node to go into the OSet.
186 //   If a pool allocator is used, it uses the pool allocator to allocate a node.
187 //   Otherwise, uses the alloc function given to VG_(OSetGen_Create)() to
188 //   allocate a node which is big enough for both an element and the OSet
189 //   metadata.
190 //   Not all elements in one OSet have to be the same size.
191 //   However, if a pool allocator is used, elements will all have a size equal
192 //   to the max user data size given at creation + the node meta data size.
193 //
194 //   Note that the element allocated will be at most word-aligned, which may
195 //   be less aligned than the element type would normally be.
196 //
197 // * FreeNode: Deallocate a node allocated with OSetGen_AllocNode().  Using
198 //   a deallocation function (such as VG_(free)()) directly will likely
199 //   lead to assertions in Valgrind's allocator.
200 
201 extern OSet* VG_(OSetGen_Create)    ( PtrdiffT keyOff, OSetCmp_t cmp,
202                                       Alloc_Fn_t alloc_fn, const HChar* cc,
203                                       Free_Fn_t free_fn);
204 
205 
206 extern OSet* VG_(OSetGen_Create_With_Pool)    ( PtrdiffT keyOff, OSetCmp_t cmp,
207                                                 Alloc_Fn_t alloc_fn,
208                                                 const HChar* cc,
209                                                 Free_Fn_t free_fn,
210                                                 SizeT poolSize,
211                                                 SizeT maxEltSize);
212 // Same as VG_(OSetGen_Create) but created OSet will use a pool allocator to
213 // allocate the nodes.
214 // The node size is the sum of a fixed small meta data size needed for OSet
215 // + the size of the user data element.
216 // The maximum size for the user data element is specified by maxEltSize.
217 // (if poolSize is 0, maxEltSize is not relevant for the OSet).
218 // It is interesting to use a pool allocator when an OSet has many elements,
219 // and these elements have a small fixed size, or have a variable size, but
220 // always <= than a (small) maximum value.
221 // In such a case, allocating the nodes in pools reduces significantly
222 // the memory overhead needed by each node.
223 // When a node is freed (i.e. OSetGen_Freenode is called), the node is
224 // put back in the pool allocator free list (for sub-sequent re-use by
225 // OSetGen_AllocNode). Note that the pool memory is only released when
226 // the pool is destroyed : calls to VG_(OSetGen_Free) do not cause
227 // any calls to OSetFree_t _free function.
228 // If there are several OSet managing similar such elements, it might be
229 // interesting to use a shared pool for these OSet.
230 // To have multiple OSets sharing a pool allocator, create the first OSet
231 // with VG_(OSetGen_Create_With_Pool). Create subsequent OSet with
232 // VG_(OSetGen_EmptyClone).
233 
234 extern void  VG_(OSetGen_Destroy)   ( OSet* os );
235 extern void* VG_(OSetGen_AllocNode) ( const OSet* os, SizeT elemSize );
236 extern void  VG_(OSetGen_FreeNode)  ( const OSet* os, void* elem );
237 
238 extern OSet* VG_(OSetGen_EmptyClone) (const OSet* os);
239 // Creates a new empty OSet.
240 // The new OSet will have the same characteristics as os.
241 // If os uses a pool allocator, this pool allocator will be shared with
242 // the new OSet. A shared pool allocator is only deleted (and its memory is
243 // released) when the last OSet using the shared pool is destroyed.
244 
245 /*-------------------------------------------------------------------*/
246 /*--- Operations on OSets (Gen)                                    ---*/
247 /*--------------------------------------------------------------------*/
248 
249 // In everything that follows, the parameter 'key' is always the *address*
250 // of the key, and 'elem' is *address* of the elem, as are the return values
251 // of the functions that return elems.
252 //
253 // * Size: The number of elements in the set.
254 //
255 // * Insert: Inserts a new element into the set.  Note that 'elem' must
256 //   have been allocated using VG_(OSetGen_AllocNode)(), otherwise you will
257 //   get assertion failures about "bad magic".  Duplicates are forbidden,
258 //   and will also cause assertion failures.
259 //
260 // * Contains: Determines if any element in the OSet matches the key.
261 //
262 // * Lookup: Returns a pointer to the element matching the key, if there is
263 //   one, otherwise returns NULL.
264 //
265 // * LookupWithCmp: Like Lookup, but you specify the comparison function,
266 //   which overrides the OSet's normal one.
267 //
268 // * Remove: Removes the element matching the key, if there is one.  Returns
269 //   NULL if no element matches the key.
270 //
271 // * ResetIter: Each OSet has an iterator.  This resets it to point to the
272 //   first element in the OSet.
273 //
274 // * ResetIterAt: Like ResetIter, but instead of resetting the iterator to the
275 //   smallest element, it resets the iterator to point to the smallest element
276 //   in the set whose key is greater-than-or-equal to the given key.  (In many
277 //   cases this will be the element whose key equals that of the given key.)
278 //
279 // * Next: Returns a pointer to the element pointed to by the OSet's
280 //   iterator, and advances the iterator by one;  the elements are visited
281 //   in order.  Or, returns NULL if the iterator has reached the OSet's end.
282 //
283 //   You can thus iterate in order through a set like this:
284 //
285 //     VG_(OSetGen_ResetIter)(oset);
286 //     while ( (elem = VG_(OSetGen_Next)(oset)) ) {
287 //        ... do stuff with 'elem' ...
288 //     }
289 //
290 //   Note that iterators are cleared any time an element is inserted or
291 //   removed from the OSet, to avoid possible mayhem caused by the iterator
292 //   getting out of sync with the OSet's contents.  "Cleared" means that
293 //   they will return NULL if VG_(OSetGen_Next)() is called without an
294 //   intervening call to VG_(OSetGen_ResetIter)().
295 
296 extern UInt  VG_(OSetGen_Size)         ( const OSet* os );
297 extern void  VG_(OSetGen_Insert)       ( OSet* os, void* elem );
298 extern Bool  VG_(OSetGen_Contains)     ( const OSet* os, const void* key );
299 extern void* VG_(OSetGen_Lookup)       ( const OSet* os, const void* key );
300 extern void* VG_(OSetGen_LookupWithCmp)( OSet* os,
301                                          const void* key, OSetCmp_t cmp );
302 extern void* VG_(OSetGen_Remove)       ( OSet* os, const void* key );
303 extern void  VG_(OSetGen_ResetIter)    ( OSet* os );
304 extern void  VG_(OSetGen_ResetIterAt)  ( OSet* os, const void* key );
305 extern void* VG_(OSetGen_Next)         ( OSet* os );
306 
307 
308 #endif   // __PUB_TOOL_OSET_H
309 
310 /*--------------------------------------------------------------------*/
311 /*--- end                                                          ---*/
312 /*--------------------------------------------------------------------*/
313