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1 /*
2  * Copyright (C) 2016 Google, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <cassert>
18 #include <iostream>
19 #include <sstream>
20 
21 #include "Helpers.h"
22 #include "Game.h"
23 #include "ShellWin32.h"
24 
25 namespace {
26 
27 class Win32Timer {
28 public:
Win32Timer()29     Win32Timer()
30     {
31         LARGE_INTEGER freq;
32         QueryPerformanceFrequency(&freq);
33         freq_ = static_cast<double>(freq.QuadPart);
34 
35         reset();
36     }
37 
reset()38     void reset()
39     {
40         QueryPerformanceCounter(&start_);
41     }
42 
get() const43     double get() const
44     {
45         LARGE_INTEGER now;
46         QueryPerformanceCounter(&now);
47 
48         return static_cast<double>(now.QuadPart - start_.QuadPart) / freq_;
49     }
50 
51 private:
52     double freq_;
53     LARGE_INTEGER start_;
54 };
55 
56 } // namespace
57 
ShellWin32(Game & game)58 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr)
59 {
60     instance_extensions_.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
61     init_vk();
62 }
63 
~ShellWin32()64 ShellWin32::~ShellWin32()
65 {
66     cleanup_vk();
67     FreeLibrary(hmodule_);
68 }
69 
create_window()70 void ShellWin32::create_window()
71 {
72     const std::string class_name(settings_.name + "WindowClass");
73 
74     hinstance_ = GetModuleHandle(nullptr);
75 
76     WNDCLASSEX win_class = {};
77     win_class.cbSize = sizeof(WNDCLASSEX);
78     win_class.style = CS_HREDRAW | CS_VREDRAW;
79     win_class.lpfnWndProc = window_proc;
80     win_class.hInstance = hinstance_;
81     win_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
82     win_class.lpszClassName = class_name.c_str();
83     RegisterClassEx(&win_class);
84 
85     const DWORD win_style =
86         WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_OVERLAPPEDWINDOW;
87 
88     RECT win_rect = { 0, 0, settings_.initial_width, settings_.initial_height };
89     AdjustWindowRect(&win_rect, win_style, false);
90 
91     hwnd_ = CreateWindowEx(WS_EX_APPWINDOW,
92                            class_name.c_str(),
93                            settings_.name.c_str(),
94                            win_style,
95                            0,
96                            0,
97                            win_rect.right - win_rect.left,
98                            win_rect.bottom - win_rect.top,
99                            nullptr,
100                            nullptr,
101                            hinstance_,
102                            nullptr);
103 
104     SetForegroundWindow(hwnd_);
105     SetWindowLongPtr(hwnd_, GWLP_USERDATA, (LONG_PTR) this);
106 }
107 
load_vk()108 PFN_vkGetInstanceProcAddr ShellWin32::load_vk()
109 {
110     const char filename[] = "vulkan-1.dll";
111     HMODULE mod;
112     PFN_vkGetInstanceProcAddr get_proc;
113 
114     mod = LoadLibrary(filename);
115     if (mod) {
116         get_proc = reinterpret_cast<PFN_vkGetInstanceProcAddr>(GetProcAddress(
117                     mod, "vkGetInstanceProcAddr"));
118     }
119 
120     if (!mod || !get_proc) {
121         std::stringstream ss;
122         ss << "failed to load " << filename;
123 
124         if (mod)
125             FreeLibrary(mod);
126 
127         throw std::runtime_error(ss.str());
128     }
129 
130     hmodule_ = mod;
131 
132     return get_proc;
133 }
134 
can_present(VkPhysicalDevice phy,uint32_t queue_family)135 bool ShellWin32::can_present(VkPhysicalDevice phy, uint32_t queue_family)
136 {
137     return vk::GetPhysicalDeviceWin32PresentationSupportKHR(
138                phy, queue_family) == VK_TRUE;
139 }
140 
create_surface(VkInstance instance)141 VkSurfaceKHR ShellWin32::create_surface(VkInstance instance)
142 {
143     VkWin32SurfaceCreateInfoKHR surface_info = {};
144     surface_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
145     surface_info.hinstance = hinstance_;
146     surface_info.hwnd = hwnd_;
147 
148     VkSurfaceKHR surface;
149     vk::assert_success(vk::CreateWin32SurfaceKHR(instance, &surface_info, nullptr, &surface));
150 
151     return surface;
152 }
153 
handle_message(UINT msg,WPARAM wparam,LPARAM lparam)154 LRESULT ShellWin32::handle_message(UINT msg, WPARAM wparam, LPARAM lparam)
155 {
156     switch (msg) {
157     case WM_SIZE:
158         {
159             UINT w = LOWORD(lparam);
160             UINT h = HIWORD(lparam);
161             resize_swapchain(w, h);
162         }
163         break;
164     case WM_KEYDOWN:
165         {
166             Game::Key key;
167 
168             switch (wparam) {
169             case VK_ESCAPE:
170                 key = Game::KEY_ESC;
171                 break;
172             case VK_UP:
173                 key = Game::KEY_UP;
174                 break;
175             case VK_DOWN:
176                 key = Game::KEY_DOWN;
177                 break;
178             case VK_SPACE:
179                 key = Game::KEY_SPACE;
180                 break;
181             default:
182                 key = Game::KEY_UNKNOWN;
183                 break;
184             }
185 
186             game_.on_key(key);
187         }
188         break;
189     case WM_CLOSE:
190         game_.on_key(Game::KEY_SHUTDOWN);
191         break;
192     case WM_DESTROY:
193         quit();
194         break;
195     default:
196         return DefWindowProc(hwnd_, msg, wparam, lparam);
197         break;
198     }
199 
200     return 0;
201 }
202 
quit()203 void ShellWin32::quit()
204 {
205     PostQuitMessage(0);
206 }
207 
run()208 void ShellWin32::run()
209 {
210     create_window();
211 
212     create_context();
213     resize_swapchain(settings_.initial_width, settings_.initial_height);
214 
215     Win32Timer timer;
216     double current_time = timer.get();
217 
218     while (true) {
219         bool quit = false;
220 
221         assert(settings_.animate);
222 
223         // process all messages
224         MSG msg;
225         while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
226             if (msg.message == WM_QUIT) {
227                 quit = true;
228                 break;
229             }
230 
231             TranslateMessage(&msg);
232             DispatchMessage(&msg);
233         }
234 
235         if (quit)
236             break;
237 
238         acquire_back_buffer();
239 
240         double t = timer.get();
241         add_game_time(static_cast<float>(t - current_time));
242 
243         present_back_buffer();
244 
245         current_time = t;
246     }
247 
248     destroy_context();
249 
250     DestroyWindow(hwnd_);
251 }
252