1 /*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <cassert>
18 #include <iostream>
19 #include <sstream>
20
21 #include "Helpers.h"
22 #include "Game.h"
23 #include "ShellWin32.h"
24
25 namespace {
26
27 class Win32Timer {
28 public:
Win32Timer()29 Win32Timer()
30 {
31 LARGE_INTEGER freq;
32 QueryPerformanceFrequency(&freq);
33 freq_ = static_cast<double>(freq.QuadPart);
34
35 reset();
36 }
37
reset()38 void reset()
39 {
40 QueryPerformanceCounter(&start_);
41 }
42
get() const43 double get() const
44 {
45 LARGE_INTEGER now;
46 QueryPerformanceCounter(&now);
47
48 return static_cast<double>(now.QuadPart - start_.QuadPart) / freq_;
49 }
50
51 private:
52 double freq_;
53 LARGE_INTEGER start_;
54 };
55
56 } // namespace
57
ShellWin32(Game & game)58 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr)
59 {
60 instance_extensions_.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
61 init_vk();
62 }
63
~ShellWin32()64 ShellWin32::~ShellWin32()
65 {
66 cleanup_vk();
67 FreeLibrary(hmodule_);
68 }
69
create_window()70 void ShellWin32::create_window()
71 {
72 const std::string class_name(settings_.name + "WindowClass");
73
74 hinstance_ = GetModuleHandle(nullptr);
75
76 WNDCLASSEX win_class = {};
77 win_class.cbSize = sizeof(WNDCLASSEX);
78 win_class.style = CS_HREDRAW | CS_VREDRAW;
79 win_class.lpfnWndProc = window_proc;
80 win_class.hInstance = hinstance_;
81 win_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
82 win_class.lpszClassName = class_name.c_str();
83 RegisterClassEx(&win_class);
84
85 const DWORD win_style =
86 WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_OVERLAPPEDWINDOW;
87
88 RECT win_rect = { 0, 0, settings_.initial_width, settings_.initial_height };
89 AdjustWindowRect(&win_rect, win_style, false);
90
91 hwnd_ = CreateWindowEx(WS_EX_APPWINDOW,
92 class_name.c_str(),
93 settings_.name.c_str(),
94 win_style,
95 0,
96 0,
97 win_rect.right - win_rect.left,
98 win_rect.bottom - win_rect.top,
99 nullptr,
100 nullptr,
101 hinstance_,
102 nullptr);
103
104 SetForegroundWindow(hwnd_);
105 SetWindowLongPtr(hwnd_, GWLP_USERDATA, (LONG_PTR) this);
106 }
107
load_vk()108 PFN_vkGetInstanceProcAddr ShellWin32::load_vk()
109 {
110 const char filename[] = "vulkan-1.dll";
111 HMODULE mod;
112 PFN_vkGetInstanceProcAddr get_proc;
113
114 mod = LoadLibrary(filename);
115 if (mod) {
116 get_proc = reinterpret_cast<PFN_vkGetInstanceProcAddr>(GetProcAddress(
117 mod, "vkGetInstanceProcAddr"));
118 }
119
120 if (!mod || !get_proc) {
121 std::stringstream ss;
122 ss << "failed to load " << filename;
123
124 if (mod)
125 FreeLibrary(mod);
126
127 throw std::runtime_error(ss.str());
128 }
129
130 hmodule_ = mod;
131
132 return get_proc;
133 }
134
can_present(VkPhysicalDevice phy,uint32_t queue_family)135 bool ShellWin32::can_present(VkPhysicalDevice phy, uint32_t queue_family)
136 {
137 return vk::GetPhysicalDeviceWin32PresentationSupportKHR(
138 phy, queue_family) == VK_TRUE;
139 }
140
create_surface(VkInstance instance)141 VkSurfaceKHR ShellWin32::create_surface(VkInstance instance)
142 {
143 VkWin32SurfaceCreateInfoKHR surface_info = {};
144 surface_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
145 surface_info.hinstance = hinstance_;
146 surface_info.hwnd = hwnd_;
147
148 VkSurfaceKHR surface;
149 vk::assert_success(vk::CreateWin32SurfaceKHR(instance, &surface_info, nullptr, &surface));
150
151 return surface;
152 }
153
handle_message(UINT msg,WPARAM wparam,LPARAM lparam)154 LRESULT ShellWin32::handle_message(UINT msg, WPARAM wparam, LPARAM lparam)
155 {
156 switch (msg) {
157 case WM_SIZE:
158 {
159 UINT w = LOWORD(lparam);
160 UINT h = HIWORD(lparam);
161 resize_swapchain(w, h);
162 }
163 break;
164 case WM_KEYDOWN:
165 {
166 Game::Key key;
167
168 switch (wparam) {
169 case VK_ESCAPE:
170 key = Game::KEY_ESC;
171 break;
172 case VK_UP:
173 key = Game::KEY_UP;
174 break;
175 case VK_DOWN:
176 key = Game::KEY_DOWN;
177 break;
178 case VK_SPACE:
179 key = Game::KEY_SPACE;
180 break;
181 default:
182 key = Game::KEY_UNKNOWN;
183 break;
184 }
185
186 game_.on_key(key);
187 }
188 break;
189 case WM_CLOSE:
190 game_.on_key(Game::KEY_SHUTDOWN);
191 break;
192 case WM_DESTROY:
193 quit();
194 break;
195 default:
196 return DefWindowProc(hwnd_, msg, wparam, lparam);
197 break;
198 }
199
200 return 0;
201 }
202
quit()203 void ShellWin32::quit()
204 {
205 PostQuitMessage(0);
206 }
207
run()208 void ShellWin32::run()
209 {
210 create_window();
211
212 create_context();
213 resize_swapchain(settings_.initial_width, settings_.initial_height);
214
215 Win32Timer timer;
216 double current_time = timer.get();
217
218 while (true) {
219 bool quit = false;
220
221 assert(settings_.animate);
222
223 // process all messages
224 MSG msg;
225 while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
226 if (msg.message == WM_QUIT) {
227 quit = true;
228 break;
229 }
230
231 TranslateMessage(&msg);
232 DispatchMessage(&msg);
233 }
234
235 if (quit)
236 break;
237
238 acquire_back_buffer();
239
240 double t = timer.get();
241 add_game_time(static_cast<float>(t - current_time));
242
243 present_back_buffer();
244
245 current_time = t;
246 }
247
248 destroy_context();
249
250 DestroyWindow(hwnd_);
251 }
252