1 /*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <array>
18
19 #include <glm/gtc/type_ptr.hpp>
20 #include <glm/gtc/matrix_transform.hpp>
21
22 #include "Helpers.h"
23 #include "Smoke.h"
24 #include "Meshes.h"
25 #include "Shell.h"
26
27 namespace {
28
29 // TODO do not rely on compiler to use std140 layout
30 // TODO move lower frequency data to another descriptor set
31 struct ShaderParamBlock {
32 float light_pos[4];
33 float light_color[4];
34 float model[4 * 4];
35 float view_projection[4 * 4];
36 };
37
38 } // namespace
39
Smoke(const std::vector<std::string> & args)40 Smoke::Smoke(const std::vector<std::string> &args)
41 : Game("Smoke", args), multithread_(true), use_push_constants_(false),
42 sim_paused_(false), sim_(5000), camera_(2.5f), frame_data_(),
43 render_pass_clear_value_({{ 0.0f, 0.1f, 0.2f, 1.0f }}),
44 render_pass_begin_info_(),
45 primary_cmd_begin_info_(), primary_cmd_submit_info_()
46 {
47 for (auto it = args.begin(); it != args.end(); ++it) {
48 if (*it == "-s")
49 multithread_ = false;
50 else if (*it == "-p")
51 use_push_constants_ = true;
52 }
53
54 init_workers();
55 }
56
~Smoke()57 Smoke::~Smoke()
58 {
59 }
60
init_workers()61 void Smoke::init_workers()
62 {
63 int worker_count = std::thread::hardware_concurrency();
64
65 // not enough cores
66 if (!multithread_ || worker_count < 2) {
67 multithread_ = false;
68 worker_count = 1;
69 }
70
71 const int object_per_worker =
72 static_cast<int>(sim_.objects().size()) / worker_count;
73 int object_begin = 0, object_end = 0;
74
75 workers_.reserve(worker_count);
76 for (int i = 0; i < worker_count; i++) {
77 object_begin = object_end;
78 if (i < worker_count - 1)
79 object_end += object_per_worker;
80 else
81 object_end = static_cast<int>(sim_.objects().size());
82
83 Worker *worker = new Worker(*this, i, object_begin, object_end);
84 workers_.emplace_back(std::unique_ptr<Worker>(worker));
85 }
86 }
87
attach_shell(Shell & sh)88 void Smoke::attach_shell(Shell &sh)
89 {
90 Game::attach_shell(sh);
91
92 const Shell::Context &ctx = sh.context();
93 physical_dev_ = ctx.physical_dev;
94 dev_ = ctx.dev;
95 queue_ = ctx.game_queue;
96 queue_family_ = ctx.game_queue_family;
97 format_ = ctx.format.format;
98
99 vk::GetPhysicalDeviceProperties(physical_dev_, &physical_dev_props_);
100
101 if (use_push_constants_ &&
102 sizeof(ShaderParamBlock) > physical_dev_props_.limits.maxPushConstantsSize) {
103 shell_->log(Shell::LOG_WARN, "cannot enable push constants");
104 use_push_constants_ = false;
105 }
106
107 VkPhysicalDeviceMemoryProperties mem_props;
108 vk::GetPhysicalDeviceMemoryProperties(physical_dev_, &mem_props);
109 mem_flags_.reserve(mem_props.memoryTypeCount);
110 for (uint32_t i = 0; i < mem_props.memoryTypeCount; i++)
111 mem_flags_.push_back(mem_props.memoryTypes[i].propertyFlags);
112
113 meshes_ = new Meshes(dev_, mem_flags_);
114
115 create_render_pass();
116 create_shader_modules();
117 create_descriptor_set_layout();
118 create_pipeline_layout();
119 create_pipeline();
120
121 create_frame_data(2);
122
123 render_pass_begin_info_.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
124 render_pass_begin_info_.renderPass = render_pass_;
125 render_pass_begin_info_.clearValueCount = 1;
126 render_pass_begin_info_.pClearValues = &render_pass_clear_value_;
127
128 primary_cmd_begin_info_.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
129 primary_cmd_begin_info_.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
130
131 // we will render to the swapchain images
132 primary_cmd_submit_wait_stages_ = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
133
134 primary_cmd_submit_info_.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
135 primary_cmd_submit_info_.waitSemaphoreCount = 1;
136 primary_cmd_submit_info_.pWaitDstStageMask = &primary_cmd_submit_wait_stages_;
137 primary_cmd_submit_info_.commandBufferCount = 1;
138 primary_cmd_submit_info_.signalSemaphoreCount = 1;
139
140 if (multithread_) {
141 for (auto &worker : workers_)
142 worker->start();
143 }
144 }
145
detach_shell()146 void Smoke::detach_shell()
147 {
148 if (multithread_) {
149 for (auto &worker : workers_)
150 worker->stop();
151 }
152
153 destroy_frame_data();
154
155 vk::DestroyPipeline(dev_, pipeline_, nullptr);
156 vk::DestroyPipelineLayout(dev_, pipeline_layout_, nullptr);
157 if (!use_push_constants_)
158 vk::DestroyDescriptorSetLayout(dev_, desc_set_layout_, nullptr);
159 vk::DestroyShaderModule(dev_, fs_, nullptr);
160 vk::DestroyShaderModule(dev_, vs_, nullptr);
161 vk::DestroyRenderPass(dev_, render_pass_, nullptr);
162
163 delete meshes_;
164
165 Game::detach_shell();
166 }
167
create_render_pass()168 void Smoke::create_render_pass()
169 {
170 VkAttachmentDescription attachment = {};
171 attachment.format = format_;
172 attachment.samples = VK_SAMPLE_COUNT_1_BIT;
173 attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
174 attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
175 attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
176 attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
177
178 VkAttachmentReference attachment_ref = {};
179 attachment_ref.attachment = 0;
180 attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
181
182 VkSubpassDescription subpass = {};
183 subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
184 subpass.colorAttachmentCount = 1;
185 subpass.pColorAttachments = &attachment_ref;
186
187 std::array<VkSubpassDependency, 2> subpass_deps;
188 subpass_deps[0].srcSubpass = VK_SUBPASS_EXTERNAL;
189 subpass_deps[0].dstSubpass = 0;
190 subpass_deps[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
191 subpass_deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
192 subpass_deps[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
193 subpass_deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
194 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
195 subpass_deps[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
196
197 subpass_deps[1].srcSubpass = 0;
198 subpass_deps[1].dstSubpass = VK_SUBPASS_EXTERNAL;
199 subpass_deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
200 subpass_deps[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
201 subpass_deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
202 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
203 subpass_deps[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
204 subpass_deps[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
205
206 VkRenderPassCreateInfo render_pass_info = {};
207 render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
208 render_pass_info.attachmentCount = 1;
209 render_pass_info.pAttachments = &attachment;
210 render_pass_info.subpassCount = 1;
211 render_pass_info.pSubpasses = &subpass;
212 render_pass_info.dependencyCount = (uint32_t)subpass_deps.size();
213 render_pass_info.pDependencies = subpass_deps.data();
214
215 vk::assert_success(vk::CreateRenderPass(dev_, &render_pass_info, nullptr, &render_pass_));
216 }
217
create_shader_modules()218 void Smoke::create_shader_modules()
219 {
220 VkShaderModuleCreateInfo sh_info = {};
221 sh_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
222 if (use_push_constants_) {
223 #include "Smoke.push_constant.vert.h"
224 sh_info.codeSize = sizeof(Smoke_push_constant_vert);
225 sh_info.pCode = Smoke_push_constant_vert;
226 } else {
227 #include "Smoke.vert.h"
228 sh_info.codeSize = sizeof(Smoke_vert);
229 sh_info.pCode = Smoke_vert;
230 }
231 vk::assert_success(vk::CreateShaderModule(dev_, &sh_info, nullptr, &vs_));
232
233 #include "Smoke.frag.h"
234 sh_info.codeSize = sizeof(Smoke_frag);
235 sh_info.pCode = Smoke_frag;
236 vk::assert_success(vk::CreateShaderModule(dev_, &sh_info, nullptr, &fs_));
237 }
238
create_descriptor_set_layout()239 void Smoke::create_descriptor_set_layout()
240 {
241 if (use_push_constants_)
242 return;
243
244 VkDescriptorSetLayoutBinding layout_binding = {};
245 layout_binding.binding = 0;
246 layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
247 layout_binding.descriptorCount = 1;
248 layout_binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
249
250 VkDescriptorSetLayoutCreateInfo layout_info = {};
251 layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
252 layout_info.bindingCount = 1;
253 layout_info.pBindings = &layout_binding;
254
255 vk::assert_success(vk::CreateDescriptorSetLayout(dev_, &layout_info,
256 nullptr, &desc_set_layout_));
257 }
258
create_pipeline_layout()259 void Smoke::create_pipeline_layout()
260 {
261 VkPushConstantRange push_const_range = {};
262
263 VkPipelineLayoutCreateInfo pipeline_layout_info = {};
264 pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
265
266 if (use_push_constants_) {
267 push_const_range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
268 push_const_range.offset = 0;
269 push_const_range.size = sizeof(ShaderParamBlock);
270
271 pipeline_layout_info.pushConstantRangeCount = 1;
272 pipeline_layout_info.pPushConstantRanges = &push_const_range;
273 } else {
274 pipeline_layout_info.setLayoutCount = 1;
275 pipeline_layout_info.pSetLayouts = &desc_set_layout_;
276 }
277
278 vk::assert_success(vk::CreatePipelineLayout(dev_, &pipeline_layout_info,
279 nullptr, &pipeline_layout_));
280 }
281
create_pipeline()282 void Smoke::create_pipeline()
283 {
284 VkPipelineShaderStageCreateInfo stage_info[2] = {};
285 stage_info[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
286 stage_info[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
287 stage_info[0].module = vs_;
288 stage_info[0].pName = "main";
289 stage_info[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
290 stage_info[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
291 stage_info[1].module = fs_;
292 stage_info[1].pName = "main";
293
294 VkPipelineViewportStateCreateInfo viewport_info = {};
295 viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
296 // both dynamic
297 viewport_info.viewportCount = 1;
298 viewport_info.scissorCount = 1;
299
300 VkPipelineRasterizationStateCreateInfo rast_info = {};
301 rast_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
302 rast_info.depthClampEnable = false;
303 rast_info.rasterizerDiscardEnable = false;
304 rast_info.polygonMode = VK_POLYGON_MODE_FILL;
305 rast_info.cullMode = VK_CULL_MODE_NONE;
306 rast_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
307 rast_info.depthBiasEnable = false;
308 rast_info.lineWidth = 1.0f;
309
310 VkPipelineMultisampleStateCreateInfo multisample_info = {};
311 multisample_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
312 multisample_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
313 multisample_info.sampleShadingEnable = false;
314 multisample_info.pSampleMask = nullptr;
315 multisample_info.alphaToCoverageEnable = false;
316 multisample_info.alphaToOneEnable = false;
317
318 VkPipelineColorBlendAttachmentState blend_attachment = {};
319 blend_attachment.blendEnable = true;
320 blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
321 blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
322 blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
323 blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
324 blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
325 blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
326 blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
327 VK_COLOR_COMPONENT_G_BIT |
328 VK_COLOR_COMPONENT_B_BIT |
329 VK_COLOR_COMPONENT_A_BIT;
330
331 VkPipelineColorBlendStateCreateInfo blend_info = {};
332 blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
333 blend_info.logicOpEnable = false;
334 blend_info.attachmentCount = 1;
335 blend_info.pAttachments = &blend_attachment;
336
337 std::array<VkDynamicState, 2> dynamic_states = {
338 VK_DYNAMIC_STATE_VIEWPORT,
339 VK_DYNAMIC_STATE_SCISSOR
340 };
341 struct VkPipelineDynamicStateCreateInfo dynamic_info = {};
342 dynamic_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
343 dynamic_info.dynamicStateCount = (uint32_t)dynamic_states.size();
344 dynamic_info.pDynamicStates = dynamic_states.data();
345
346 VkGraphicsPipelineCreateInfo pipeline_info = {};
347 pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
348 pipeline_info.stageCount = 2;
349 pipeline_info.pStages = stage_info;
350 pipeline_info.pVertexInputState = &meshes_->vertex_input_state();
351 pipeline_info.pInputAssemblyState = &meshes_->input_assembly_state();
352 pipeline_info.pTessellationState = nullptr;
353 pipeline_info.pViewportState = &viewport_info;
354 pipeline_info.pRasterizationState = &rast_info;
355 pipeline_info.pMultisampleState = &multisample_info;
356 pipeline_info.pDepthStencilState = nullptr;
357 pipeline_info.pColorBlendState = &blend_info;
358 pipeline_info.pDynamicState = &dynamic_info;
359 pipeline_info.layout = pipeline_layout_;
360 pipeline_info.renderPass = render_pass_;
361 pipeline_info.subpass = 0;
362 vk::assert_success(vk::CreateGraphicsPipelines(dev_, VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &pipeline_));
363 }
364
create_frame_data(int count)365 void Smoke::create_frame_data(int count)
366 {
367 frame_data_.resize(count);
368
369 create_fences();
370 create_command_buffers();
371
372 if (!use_push_constants_) {
373 create_buffers();
374 create_buffer_memory();
375 create_descriptor_sets();
376 }
377
378 frame_data_index_ = 0;
379 }
380
destroy_frame_data()381 void Smoke::destroy_frame_data()
382 {
383 if (!use_push_constants_) {
384 vk::DestroyDescriptorPool(dev_, desc_pool_, nullptr);
385
386 vk::UnmapMemory(dev_, frame_data_mem_);
387 vk::FreeMemory(dev_, frame_data_mem_, nullptr);
388
389 for (auto &data : frame_data_)
390 vk::DestroyBuffer(dev_, data.buf, nullptr);
391 }
392
393 for (auto cmd_pool : worker_cmd_pools_)
394 vk::DestroyCommandPool(dev_, cmd_pool, nullptr);
395 worker_cmd_pools_.clear();
396 vk::DestroyCommandPool(dev_, primary_cmd_pool_, nullptr);
397
398 for (auto &data : frame_data_)
399 vk::DestroyFence(dev_, data.fence, nullptr);
400
401 frame_data_.clear();
402 }
403
create_fences()404 void Smoke::create_fences()
405 {
406 VkFenceCreateInfo fence_info = {};
407 fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
408 fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
409
410 for (auto &data : frame_data_)
411 vk::assert_success(vk::CreateFence(dev_, &fence_info, nullptr, &data.fence));
412 }
413
create_command_buffers()414 void Smoke::create_command_buffers()
415 {
416 VkCommandPoolCreateInfo cmd_pool_info = {};
417 cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
418 cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
419 cmd_pool_info.queueFamilyIndex = queue_family_;
420
421 VkCommandBufferAllocateInfo cmd_info = {};
422 cmd_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
423 cmd_info.commandBufferCount = static_cast<uint32_t>(frame_data_.size());
424
425 // create command pools and buffers
426 std::vector<VkCommandPool> cmd_pools(workers_.size() + 1, VK_NULL_HANDLE);
427 std::vector<std::vector<VkCommandBuffer>> cmds_vec(workers_.size() + 1,
428 std::vector<VkCommandBuffer>(frame_data_.size(), VK_NULL_HANDLE));
429 for (size_t i = 0; i < cmd_pools.size(); i++) {
430 auto &cmd_pool = cmd_pools[i];
431 auto &cmds = cmds_vec[i];
432
433 vk::assert_success(vk::CreateCommandPool(dev_, &cmd_pool_info,
434 nullptr, &cmd_pool));
435
436 cmd_info.commandPool = cmd_pool;
437 cmd_info.level = (cmd_pool == cmd_pools.back()) ?
438 VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY;
439
440 vk::assert_success(vk::AllocateCommandBuffers(dev_, &cmd_info, cmds.data()));
441 }
442
443 // update frame_data_
444 for (size_t i = 0; i < frame_data_.size(); i++) {
445 for (const auto &cmds : cmds_vec) {
446 if (cmds == cmds_vec.back()) {
447 frame_data_[i].primary_cmd = cmds[i];
448 } else {
449 frame_data_[i].worker_cmds.push_back(cmds[i]);
450 }
451 }
452 }
453
454 primary_cmd_pool_ = cmd_pools.back();
455 cmd_pools.pop_back();
456 worker_cmd_pools_ = cmd_pools;
457 }
458
create_buffers()459 void Smoke::create_buffers()
460 {
461 VkDeviceSize object_data_size = sizeof(ShaderParamBlock);
462 // align object data to device limit
463 const VkDeviceSize &alignment =
464 physical_dev_props_.limits.minStorageBufferOffsetAlignment;
465 if (object_data_size % alignment)
466 object_data_size += alignment - (object_data_size % alignment);
467
468 // update simulation
469 sim_.set_frame_data_size(static_cast<uint32_t>(object_data_size));
470
471 VkBufferCreateInfo buf_info = {};
472 buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
473 buf_info.size = object_data_size * sim_.objects().size();
474 buf_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
475 buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
476
477 for (auto &data : frame_data_)
478 vk::assert_success(vk::CreateBuffer(dev_, &buf_info, nullptr, &data.buf));
479 }
480
create_buffer_memory()481 void Smoke::create_buffer_memory()
482 {
483 VkMemoryRequirements mem_reqs;
484 vk::GetBufferMemoryRequirements(dev_, frame_data_[0].buf, &mem_reqs);
485
486 VkDeviceSize aligned_size = mem_reqs.size;
487 if (aligned_size % mem_reqs.alignment)
488 aligned_size += mem_reqs.alignment - (aligned_size % mem_reqs.alignment);
489
490 // allocate memory
491 VkMemoryAllocateInfo mem_info = {};
492 mem_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
493 mem_info.allocationSize = aligned_size * (frame_data_.size() - 1) +
494 mem_reqs.size;
495
496 for (uint32_t idx = 0; idx < mem_flags_.size(); idx++) {
497 if ((mem_reqs.memoryTypeBits & (1 << idx)) &&
498 (mem_flags_[idx] & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) &&
499 (mem_flags_[idx] & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
500 // TODO is this guaranteed to exist?
501 mem_info.memoryTypeIndex = idx;
502 break;
503 }
504 }
505
506 vk::AllocateMemory(dev_, &mem_info, nullptr, &frame_data_mem_);
507
508 void *ptr;
509 vk::MapMemory(dev_, frame_data_mem_, 0, VK_WHOLE_SIZE, 0, &ptr);
510
511 VkDeviceSize offset = 0;
512 for (auto &data : frame_data_) {
513 vk::BindBufferMemory(dev_, data.buf, frame_data_mem_, offset);
514 data.base = reinterpret_cast<uint8_t *>(ptr) + offset;
515 offset += aligned_size;
516 }
517 }
518
create_descriptor_sets()519 void Smoke::create_descriptor_sets()
520 {
521 VkDescriptorPoolSize desc_pool_size = {};
522 desc_pool_size.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
523 desc_pool_size.descriptorCount = static_cast<uint32_t>(frame_data_.size());
524
525 VkDescriptorPoolCreateInfo desc_pool_info = {};
526 desc_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
527 desc_pool_info.maxSets = static_cast<uint32_t>(frame_data_.size());
528 desc_pool_info.poolSizeCount = 1;
529 desc_pool_info.pPoolSizes = &desc_pool_size;
530
531 // create descriptor pool
532 vk::assert_success(vk::CreateDescriptorPool(dev_, &desc_pool_info,
533 nullptr, &desc_pool_));
534
535 std::vector<VkDescriptorSetLayout> set_layouts(frame_data_.size(), desc_set_layout_);
536 VkDescriptorSetAllocateInfo set_info = {};
537 set_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
538 set_info.descriptorPool = desc_pool_;
539 set_info.descriptorSetCount = static_cast<uint32_t>(set_layouts.size());
540 set_info.pSetLayouts = set_layouts.data();
541
542 // create descriptor sets
543 std::vector<VkDescriptorSet> desc_sets(frame_data_.size(), VK_NULL_HANDLE);
544 vk::assert_success(vk::AllocateDescriptorSets(dev_, &set_info, desc_sets.data()));
545
546 std::vector<VkDescriptorBufferInfo> desc_bufs(frame_data_.size());
547 std::vector<VkWriteDescriptorSet> desc_writes(frame_data_.size());
548
549 for (size_t i = 0; i < frame_data_.size(); i++) {
550 auto &data = frame_data_[i];
551
552 data.desc_set = desc_sets[i];
553
554 VkDescriptorBufferInfo desc_buf = {};
555 desc_buf.buffer = data.buf;
556 desc_buf.offset = 0;
557 desc_buf.range = VK_WHOLE_SIZE;
558 desc_bufs[i] = desc_buf;
559
560 VkWriteDescriptorSet desc_write = {};
561 desc_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
562 desc_write.dstSet = data.desc_set;
563 desc_write.dstBinding = 0;
564 desc_write.dstArrayElement = 0;
565 desc_write.descriptorCount = 1;
566 desc_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
567 desc_write.pBufferInfo = &desc_bufs[i];
568 desc_writes[i] = desc_write;
569 }
570
571 vk::UpdateDescriptorSets(dev_,
572 static_cast<uint32_t>(desc_writes.size()),
573 desc_writes.data(), 0, nullptr);
574 }
575
attach_swapchain()576 void Smoke::attach_swapchain()
577 {
578 const Shell::Context &ctx = shell_->context();
579
580 prepare_viewport(ctx.extent);
581 prepare_framebuffers(ctx.swapchain);
582
583 update_camera();
584 }
585
detach_swapchain()586 void Smoke::detach_swapchain()
587 {
588 for (auto fb : framebuffers_)
589 vk::DestroyFramebuffer(dev_, fb, nullptr);
590 for (auto view : image_views_)
591 vk::DestroyImageView(dev_, view, nullptr);
592
593 framebuffers_.clear();
594 image_views_.clear();
595 images_.clear();
596 }
597
prepare_viewport(const VkExtent2D & extent)598 void Smoke::prepare_viewport(const VkExtent2D &extent)
599 {
600 extent_ = extent;
601
602 viewport_.x = 0.0f;
603 viewport_.y = 0.0f;
604 viewport_.width = static_cast<float>(extent.width);
605 viewport_.height = static_cast<float>(extent.height);
606 viewport_.minDepth = 0.0f;
607 viewport_.maxDepth = 1.0f;
608
609 scissor_.offset = { 0, 0 };
610 scissor_.extent = extent_;
611 }
612
prepare_framebuffers(VkSwapchainKHR swapchain)613 void Smoke::prepare_framebuffers(VkSwapchainKHR swapchain)
614 {
615 // get swapchain images
616 vk::get(dev_, swapchain, images_);
617
618 assert(framebuffers_.empty());
619 image_views_.reserve(images_.size());
620 framebuffers_.reserve(images_.size());
621 for (auto img : images_) {
622 VkImageViewCreateInfo view_info = {};
623 view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
624 view_info.image = img;
625 view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
626 view_info.format = format_;
627 view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
628 view_info.subresourceRange.levelCount = 1;
629 view_info.subresourceRange.layerCount = 1;
630
631 VkImageView view;
632 vk::assert_success(vk::CreateImageView(dev_, &view_info, nullptr, &view));
633 image_views_.push_back(view);
634
635 VkFramebufferCreateInfo fb_info = {};
636 fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
637 fb_info.renderPass = render_pass_;
638 fb_info.attachmentCount = 1;
639 fb_info.pAttachments = &view;
640 fb_info.width = extent_.width;
641 fb_info.height = extent_.height;
642 fb_info.layers = 1;
643
644 VkFramebuffer fb;
645 vk::assert_success(vk::CreateFramebuffer(dev_, &fb_info, nullptr, &fb));
646 framebuffers_.push_back(fb);
647 }
648 }
649
update_camera()650 void Smoke::update_camera()
651 {
652 const glm::vec3 center(0.0f);
653 const glm::vec3 up(0.f, 0.0f, 1.0f);
654 const glm::mat4 view = glm::lookAt(camera_.eye_pos, center, up);
655
656 float aspect = static_cast<float>(extent_.width) / static_cast<float>(extent_.height);
657 const glm::mat4 projection = glm::perspective(0.4f, aspect, 0.1f, 100.0f);
658
659 // Vulkan clip space has inverted Y and half Z.
660 const glm::mat4 clip(1.0f, 0.0f, 0.0f, 0.0f,
661 0.0f, -1.0f, 0.0f, 0.0f,
662 0.0f, 0.0f, 0.5f, 0.0f,
663 0.0f, 0.0f, 0.5f, 1.0f);
664
665 camera_.view_projection = clip * projection * view;
666 }
667
draw_object(const Simulation::Object & obj,FrameData & data,VkCommandBuffer cmd) const668 void Smoke::draw_object(const Simulation::Object &obj, FrameData &data, VkCommandBuffer cmd) const
669 {
670 if (use_push_constants_) {
671 ShaderParamBlock params;
672 memcpy(params.light_pos, glm::value_ptr(obj.light_pos), sizeof(obj.light_pos));
673 memcpy(params.light_color, glm::value_ptr(obj.light_color), sizeof(obj.light_color));
674 memcpy(params.model, glm::value_ptr(obj.model), sizeof(obj.model));
675 memcpy(params.view_projection, glm::value_ptr(camera_.view_projection), sizeof(camera_.view_projection));
676
677 vk::CmdPushConstants(cmd, pipeline_layout_, VK_SHADER_STAGE_VERTEX_BIT,
678 0, sizeof(params), ¶ms);
679 } else {
680 ShaderParamBlock *params =
681 reinterpret_cast<ShaderParamBlock *>(data.base + obj.frame_data_offset);
682 memcpy(params->light_pos, glm::value_ptr(obj.light_pos), sizeof(obj.light_pos));
683 memcpy(params->light_color, glm::value_ptr(obj.light_color), sizeof(obj.light_color));
684 memcpy(params->model, glm::value_ptr(obj.model), sizeof(obj.model));
685 memcpy(params->view_projection, glm::value_ptr(camera_.view_projection), sizeof(camera_.view_projection));
686
687 vk::CmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
688 pipeline_layout_, 0, 1, &data.desc_set, 1, &obj.frame_data_offset);
689 }
690
691 meshes_->cmd_draw(cmd, obj.mesh);
692 }
693
update_simulation(const Worker & worker)694 void Smoke::update_simulation(const Worker &worker)
695 {
696 sim_.update(worker.tick_interval_, worker.object_begin_, worker.object_end_);
697 }
698
draw_objects(Worker & worker)699 void Smoke::draw_objects(Worker &worker)
700 {
701 auto &data = frame_data_[frame_data_index_];
702 auto cmd = data.worker_cmds[worker.index_];
703
704 VkCommandBufferInheritanceInfo inherit_info = {};
705 inherit_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
706 inherit_info.renderPass = render_pass_;
707 inherit_info.framebuffer = worker.fb_;
708
709 VkCommandBufferBeginInfo begin_info = {};
710 begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
711 begin_info.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
712 begin_info.pInheritanceInfo = &inherit_info;
713
714 vk::BeginCommandBuffer(cmd, &begin_info);
715
716 vk::CmdSetViewport(cmd, 0, 1, &viewport_);
717 vk::CmdSetScissor(cmd, 0, 1, &scissor_);
718
719 vk::CmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
720
721 meshes_->cmd_bind_buffers(cmd);
722
723 for (int i = worker.object_begin_; i < worker.object_end_; i++) {
724 auto &obj = sim_.objects()[i];
725
726 draw_object(obj, data, cmd);
727 }
728
729 vk::EndCommandBuffer(cmd);
730 }
731
on_key(Key key)732 void Smoke::on_key(Key key)
733 {
734 switch (key) {
735 case KEY_SHUTDOWN:
736 case KEY_ESC:
737 shell_->quit();
738 break;
739 case KEY_UP:
740 camera_.eye_pos -= glm::vec3(0.05f);
741 update_camera();
742 break;
743 case KEY_DOWN:
744 camera_.eye_pos += glm::vec3(0.05f);
745 update_camera();
746 break;
747 case KEY_SPACE:
748 sim_paused_ = !sim_paused_;
749 break;
750 default:
751 break;
752 }
753 }
754
on_tick()755 void Smoke::on_tick()
756 {
757 if (sim_paused_)
758 return;
759
760 for (auto &worker : workers_)
761 worker->update_simulation();
762 }
763
on_frame(float frame_pred)764 void Smoke::on_frame(float frame_pred)
765 {
766 auto &data = frame_data_[frame_data_index_];
767
768 // wait for the last submission since we reuse frame data
769 vk::assert_success(vk::WaitForFences(dev_, 1, &data.fence, true, UINT64_MAX));
770 vk::assert_success(vk::ResetFences(dev_, 1, &data.fence));
771
772 const Shell::BackBuffer &back = shell_->context().acquired_back_buffer;
773
774 // ignore frame_pred
775 for (auto &worker : workers_)
776 worker->draw_objects(framebuffers_[back.image_index]);
777
778 VkResult res = vk::BeginCommandBuffer(data.primary_cmd, &primary_cmd_begin_info_);
779
780 if (!use_push_constants_) {
781 VkBufferMemoryBarrier buf_barrier = {};
782 buf_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
783 buf_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
784 buf_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
785 buf_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
786 buf_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
787 buf_barrier.buffer = data.buf;
788 buf_barrier.offset = 0;
789 buf_barrier.size = VK_WHOLE_SIZE;
790 vk::CmdPipelineBarrier(data.primary_cmd,
791 VK_PIPELINE_STAGE_HOST_BIT,
792 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
793 0, 0, nullptr, 1, &buf_barrier, 0, nullptr);
794 }
795
796 render_pass_begin_info_.framebuffer = framebuffers_[back.image_index];
797 render_pass_begin_info_.renderArea.extent = extent_;
798 vk::CmdBeginRenderPass(data.primary_cmd, &render_pass_begin_info_,
799 VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
800
801 // record render pass commands
802 for (auto &worker : workers_)
803 worker->wait_idle();
804 vk::CmdExecuteCommands(data.primary_cmd,
805 static_cast<uint32_t>(data.worker_cmds.size()),
806 data.worker_cmds.data());
807
808 vk::CmdEndRenderPass(data.primary_cmd);
809 vk::EndCommandBuffer(data.primary_cmd);
810
811 // wait for the image to be owned and signal for render completion
812 primary_cmd_submit_info_.pWaitSemaphores = &back.acquire_semaphore;
813 primary_cmd_submit_info_.pCommandBuffers = &data.primary_cmd;
814 primary_cmd_submit_info_.pSignalSemaphores = &back.render_semaphore;
815
816 res = vk::QueueSubmit(queue_, 1, &primary_cmd_submit_info_, data.fence);
817
818 frame_data_index_ = (frame_data_index_ + 1) % frame_data_.size();
819
820 (void) res;
821 }
822
Worker(Smoke & smoke,int index,int object_begin,int object_end)823 Smoke::Worker::Worker(Smoke &smoke, int index, int object_begin, int object_end)
824 : smoke_(smoke), index_(index),
825 object_begin_(object_begin), object_end_(object_end),
826 tick_interval_(1.0f / smoke.settings_.ticks_per_second), state_(INIT)
827 {
828 }
829
start()830 void Smoke::Worker::start()
831 {
832 state_ = IDLE;
833 thread_ = std::thread(Smoke::Worker::thread_loop, this);
834 }
835
stop()836 void Smoke::Worker::stop()
837 {
838 {
839 std::lock_guard<std::mutex> lock(mutex_);
840 state_ = INIT;
841 }
842 state_cv_.notify_one();
843
844 thread_.join();
845 }
846
update_simulation()847 void Smoke::Worker::update_simulation()
848 {
849 {
850 std::lock_guard<std::mutex> lock(mutex_);
851 bool started = (state_ != INIT);
852
853 state_ = STEP;
854
855 // step directly
856 if (!started) {
857 smoke_.update_simulation(*this);
858 state_ = INIT;
859 }
860 }
861 state_cv_.notify_one();
862 }
863
draw_objects(VkFramebuffer fb)864 void Smoke::Worker::draw_objects(VkFramebuffer fb)
865 {
866 // wait for step_objects first
867 wait_idle();
868
869 {
870 std::lock_guard<std::mutex> lock(mutex_);
871 bool started = (state_ != INIT);
872
873 fb_ = fb;
874 state_ = DRAW;
875
876 // render directly
877 if (!started) {
878 smoke_.draw_objects(*this);
879 state_ = INIT;
880 }
881 }
882 state_cv_.notify_one();
883 }
884
wait_idle()885 void Smoke::Worker::wait_idle()
886 {
887 std::unique_lock<std::mutex> lock(mutex_);
888 bool started = (state_ != INIT);
889
890 if (started)
891 state_cv_.wait(lock, [this] { return (state_ == IDLE); });
892 }
893
update_loop()894 void Smoke::Worker::update_loop()
895 {
896 while (true) {
897 std::unique_lock<std::mutex> lock(mutex_);
898
899 state_cv_.wait(lock, [this] { return (state_ != IDLE); });
900 if (state_ == INIT)
901 break;
902
903 assert(state_ == STEP || state_ == DRAW);
904 if (state_ == STEP)
905 smoke_.update_simulation(*this);
906 else
907 smoke_.draw_objects(*this);
908
909 state_ = IDLE;
910 lock.unlock();
911 state_cv_.notify_one();
912 }
913 }
914