// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_LLVMRoutine_hpp #define sw_LLVMRoutine_hpp #include "Routine.hpp" namespace sw { class LLVMRoutineManager; class LLVMRoutine : public Routine { friend class LLVMRoutineManager; public: LLVMRoutine(int bufferSize); //LLVMRoutine(void *memory, int bufferSize, int offset); virtual ~LLVMRoutine(); //void setFunctionSize(int functionSize); //const void *getBuffer(); const void *getEntry(); //int getBufferSize(); //int getFunctionSize(); // Includes constants before the entry point int getCodeSize(); // Executable code only //bool isDynamic(); private: void *buffer; const void *entry; int bufferSize; int functionSize; //const bool dynamic; // Generated or precompiled }; } #endif // sw_LLVMRoutine_hpp