Lines Matching refs:geometry
38 + Primitive render order with geometry shader instancing
42 Geometry shader tests test geometry shader functionality by rendering
43 a scene using geometry shaders and comparing the resulting image to
51 geometry shader related limits and states. primitives_generated_* cases
56 basic.* tests test basic geometry shader usage: output_* cases emit
64 input.* tests verify geometry shader behavior with different input types
65 by drawing a separate triangle for each geometry shader input vertex.
69 conversion.* tests verify functionality of geometry shaders with different
72 emit.* tests test geometry shaders with different number of EmitVertex()
73 and EndPrimitive() calls, ranging from too few to superfluous. A geometry
77 varying.* tests verify the functionality of vertex shader -> geometry shader
78 varyigns and geometry shader -> fragment shader varyings.
80 layered.* tests geometry shader layered rendering targeting a cubemap, 3D,
90 instanced.* tests geometry shader instancing functionality.
91 geometry[_output_different]_N_invocations cases test basic geometry shader
93 on the circle is generated by a single geometry shader invocation and each
95 multiple_layers_per_invocation cases test geometry shader instancing with
100 draw_N_instances_geometry_M_invocations cases test geometry instancing in with
104 negative.* cases create a geometry shader accepting a certain input