Lines Matching refs:glGetError
6793 glGetError(); in Setup()
6798 GLU_EXPECT_NO_ERROR(glGetError(), "PixelStorei"); in Setup()
6802 GLU_EXPECT_NO_ERROR(glGetError(), "GenBuffers"); in Setup()
6805 GLU_EXPECT_NO_ERROR(glGetError(), "BindBuffer"); in Setup()
6808 GLU_EXPECT_NO_ERROR(glGetError(), "BufferData"); in Setup()
6812 GLU_EXPECT_NO_ERROR(glGetError(), "GenVertexArrays"); in Setup()
6936 GLU_EXPECT_NO_ERROR(glGetError(), "GetUniformLocation"); in BindTextureToImage()
6944 GLU_EXPECT_NO_ERROR(glGetError(), "BindImageTexture"); in BindTextureToImage()
6948 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in BindTextureToImage()
6975 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in Compare2DR8UITextures()
6978 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in Compare2DR8UITextures()
6982 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in Compare2DR8UITextures()
6985 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in Compare2DR8UITextures()
7011 GLU_EXPECT_NO_ERROR(glGetError(), "UseProgram"); in Copy2DR8UITexture()
7015 GLU_EXPECT_NO_ERROR(glGetError(), "BindVertexArray"); in Copy2DR8UITexture()
7019 GLU_EXPECT_NO_ERROR(glGetError(), "BindBuffer"); in Copy2DR8UITexture()
7023 GLU_EXPECT_NO_ERROR(glGetError(), "GetAttribLocation"); in Copy2DR8UITexture()
7032 GLU_EXPECT_NO_ERROR(glGetError(), "VertexAttribPointer"); in Copy2DR8UITexture()
7035 GLU_EXPECT_NO_ERROR(glGetError(), "EnableVertexAttribArray"); in Copy2DR8UITexture()
7043 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in Copy2DR8UITexture()
7120 err = glGetError(); in Create2DR8UITexture()
7128 err = glGetError(); in Create2DR8UITexture()
7138 err = glGetError(); in Create2DR8UITexture()
7149 err = glGetError(); in Create2DR8UITexture()
7278 GLU_EXPECT_NO_ERROR(glGetError(), "GenBuffers"); in Setup()
7281 GLU_EXPECT_NO_ERROR(glGetError(), "BindBuffer"); in Setup()
7284 GLU_EXPECT_NO_ERROR(glGetError(), "BufferData"); in Setup()
7288 GLU_EXPECT_NO_ERROR(glGetError(), "GenVertexArrays"); in Setup()
7436 GLU_EXPECT_NO_ERROR(glGetError(), "GetUniformLocation"); in BindTextureToImage()
7445 GLU_EXPECT_NO_ERROR(glGetError(), "BindImageTexture"); in BindTextureToImage()
7449 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in BindTextureToImage()
7514 GLU_EXPECT_NO_ERROR(glGetError(), "UseProgram"); in CopyRGBA8TextureLayer()
7518 GLU_EXPECT_NO_ERROR(glGetError(), "BindVertexArray"); in CopyRGBA8TextureLayer()
7522 GLU_EXPECT_NO_ERROR(glGetError(), "BindBuffer"); in CopyRGBA8TextureLayer()
7526 GLU_EXPECT_NO_ERROR(glGetError(), "GetAttribLocation"); in CopyRGBA8TextureLayer()
7535 GLU_EXPECT_NO_ERROR(glGetError(), "VertexAttribPointer"); in CopyRGBA8TextureLayer()
7538 GLU_EXPECT_NO_ERROR(glGetError(), "EnableVertexAttribArray"); in CopyRGBA8TextureLayer()
7547 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in CopyRGBA8TextureLayer()
7653 err = glGetError(); in CreateRGBA8Texture()
7661 err = glGetError(); in CreateRGBA8Texture()
7692 err = glGetError(); in CreateRGBA8Texture()
7703 err = glGetError(); in CreateRGBA8Texture()
7736 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in ExtractTextureData()
7755 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in ExtractTextureData()
7940 glGetError(); in Setup()
7959 GLU_EXPECT_NO_ERROR(glGetError(), "GenBuffers"); in Setup()
7962 GLU_EXPECT_NO_ERROR(glGetError(), "BindBuffer"); in Setup()
7965 GLU_EXPECT_NO_ERROR(glGetError(), "BufferData"); in Setup()
7969 GLU_EXPECT_NO_ERROR(glGetError(), "GenVertexArrays"); in Setup()
8102 GLU_EXPECT_NO_ERROR(glGetError(), "GetUniformLocation"); in BindTextureToImage()
8110 GLU_EXPECT_NO_ERROR(glGetError(), "BindImageTexture"); in BindTextureToImage()
8114 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in BindTextureToImage()
8145 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in CheckIfTextureIsBlack()
8148 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in CheckIfTextureIsBlack()
8191 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in CheckIfTextureWasModified()
8194 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in CheckIfTextureWasModified()
8225 GLU_EXPECT_NO_ERROR(glGetError(), "UseProgram"); in Copy2DRGBA8Textures()
8229 GLU_EXPECT_NO_ERROR(glGetError(), "BindVertexArray"); in Copy2DRGBA8Textures()
8233 GLU_EXPECT_NO_ERROR(glGetError(), "BindBuffer"); in Copy2DRGBA8Textures()
8237 GLU_EXPECT_NO_ERROR(glGetError(), "GetAttribLocation"); in Copy2DRGBA8Textures()
8245 GLU_EXPECT_NO_ERROR(glGetError(), "VertexAttribPointer"); in Copy2DRGBA8Textures()
8248 GLU_EXPECT_NO_ERROR(glGetError(), "EnableVertexAttribArray"); in Copy2DRGBA8Textures()
8266 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in Copy2DRGBA8Textures()
8307 err = glGetError(); in Create2DRGBA8CompleteTexture()
8315 err = glGetError(); in Create2DRGBA8CompleteTexture()
8325 err = glGetError(); in Create2DRGBA8CompleteTexture()
8336 err = glGetError(); in Create2DRGBA8CompleteTexture()
8388 err = glGetError(); in Create2DRGBA8IncompleteTexture()
8396 err = glGetError(); in Create2DRGBA8IncompleteTexture()
8406 err = glGetError(); in Create2DRGBA8IncompleteTexture()
8417 err = glGetError(); in Create2DRGBA8IncompleteTexture()
8723 GLU_EXPECT_NO_ERROR(glGetError(), "GenVertexArrays"); in Setup()
8727 GLU_EXPECT_NO_ERROR(glGetError(), "BindVertexArray"); in Setup()
9213 GLenum error = glGetError(); in createTextureToTestShaderStage()
9228 GLU_EXPECT_NO_ERROR(glGetError(), "GenTextures"); in createTextureToTestShaderStage()
9232 error = glGetError(); in createTextureToTestShaderStage()
9250 error = glGetError(); in createTextureToTestShaderStage()
9261 error = glGetError(); in createTextureToTestShaderStage()
9337 GLU_EXPECT_NO_ERROR(glGetError(), "GetIntegerv"); in getMaximumImageUniformsForStage()
9528 GLU_EXPECT_NO_ERROR(glGetError(), "UseProgram"); in testShaderStage()
9538 GLU_EXPECT_NO_ERROR(glGetError(), "BindImageTexture"); in testShaderStage()
9549 GLU_EXPECT_NO_ERROR(glGetError(), "GetUniformLocation"); in testShaderStage()
9559 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in testShaderStage()
9564 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testShaderStage()
9572 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in testShaderStage()
9575 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in testShaderStage()
9990 GLU_EXPECT_NO_ERROR(glGetError(), "BindImageTexture"); in Run()
10029 GLU_EXPECT_NO_ERROR(glGetError(), "GenVertexArrays"); in Setup()
10033 GLU_EXPECT_NO_ERROR(glGetError(), "BindVertexArray"); in Setup()
10037 GLU_EXPECT_NO_ERROR(glGetError(), "ClearColor"); in Setup()
10137 GLU_EXPECT_NO_ERROR(glGetError(), "TexSubImage2D"); in cleanTexture()
10147 GLU_EXPECT_NO_ERROR(glGetError(), "GenRenderbuffers"); in createFramebuffer()
10150 GLU_EXPECT_NO_ERROR(glGetError(), "GenRenderbuffers"); in createFramebuffer()
10154 GLU_EXPECT_NO_ERROR(glGetError(), "GenFramebuffers"); in createFramebuffer()
10157 GLU_EXPECT_NO_ERROR(glGetError(), "BindFramebuffer"); in createFramebuffer()
10161 GLU_EXPECT_NO_ERROR(glGetError(), "BindRenderbuffer"); in createFramebuffer()
10164 GLU_EXPECT_NO_ERROR(glGetError(), "RenderbufferStorage"); in createFramebuffer()
10168 GLU_EXPECT_NO_ERROR(glGetError(), "FramebufferRenderbuffer"); in createFramebuffer()
10172 GLU_EXPECT_NO_ERROR(glGetError(), "BindRenderbuffer"); in createFramebuffer()
10175 GLU_EXPECT_NO_ERROR(glGetError(), "RenderbufferStorage"); in createFramebuffer()
10180 GLU_EXPECT_NO_ERROR(glGetError(), "FramebufferRenderbuffer"); in createFramebuffer()
10189 GLU_EXPECT_NO_ERROR(glGetError(), "GenTextures"); in createTexture()
10192 GLU_EXPECT_NO_ERROR(glGetError(), "BindTexture"); in createTexture()
10195 GLU_EXPECT_NO_ERROR(glGetError(), "TexStorage2D"); in createTexture()
10207 GLU_EXPECT_NO_ERROR(glGetError(), "GetTexImage"); in isTextureFilledWithValue()
10250 GLU_EXPECT_NO_ERROR(glGetError(), "GetUniformLocation"); in prepareProgramDetails()
10259 GLU_EXPECT_NO_ERROR(glGetError(), "GetUniformLocation"); in prepareProgramDetails()
10281 GLU_EXPECT_NO_ERROR(glGetError(), "glEnable"); in testEarlyStencil()
10284 GLU_EXPECT_NO_ERROR(glGetError(), "ClearDepthf"); in testEarlyStencil()
10289 GLU_EXPECT_NO_ERROR(glGetError(), "glUseProgram"); in testEarlyStencil()
10292 GLU_EXPECT_NO_ERROR(glGetError(), "ClearStencil"); in testEarlyStencil()
10295 GLU_EXPECT_NO_ERROR(glGetError(), "Clear"); in testEarlyStencil()
10300 GLU_EXPECT_NO_ERROR(glGetError(), "StencilFunc"); in testEarlyStencil()
10303 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in testEarlyStencil()
10306 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1f"); in testEarlyStencil()
10309 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testEarlyStencil()
10312 GLU_EXPECT_NO_ERROR(glGetError(), "MemoryBarrier"); in testEarlyStencil()
10327 GLU_EXPECT_NO_ERROR(glGetError(), "ClearStencil"); in testEarlyStencil()
10330 GLU_EXPECT_NO_ERROR(glGetError(), "Clear"); in testEarlyStencil()
10335 GLU_EXPECT_NO_ERROR(glGetError(), "StencilFunc"); in testEarlyStencil()
10338 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testEarlyStencil()
10341 GLU_EXPECT_NO_ERROR(glGetError(), "MemoryBarrier"); in testEarlyStencil()
10357 GLU_EXPECT_NO_ERROR(glGetError(), "glUseProgram"); in testEarlyStencil()
10360 GLU_EXPECT_NO_ERROR(glGetError(), "ClearStencil"); in testEarlyStencil()
10363 GLU_EXPECT_NO_ERROR(glGetError(), "Clear"); in testEarlyStencil()
10368 GLU_EXPECT_NO_ERROR(glGetError(), "StencilFunc"); in testEarlyStencil()
10371 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in testEarlyStencil()
10374 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1f"); in testEarlyStencil()
10377 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testEarlyStencil()
10380 GLU_EXPECT_NO_ERROR(glGetError(), "MemoryBarrier"); in testEarlyStencil()
10393 GLU_EXPECT_NO_ERROR(glGetError(), "Disable"); in testEarlyStencil()
10408 GLU_EXPECT_NO_ERROR(glGetError(), "glEnable"); in testEarlyZ()
10411 GLU_EXPECT_NO_ERROR(glGetError(), "ClearDepthf"); in testEarlyZ()
10414 GLU_EXPECT_NO_ERROR(glGetError(), "ClearStencil"); in testEarlyZ()
10419 GLU_EXPECT_NO_ERROR(glGetError(), "glUseProgram"); in testEarlyZ()
10422 GLU_EXPECT_NO_ERROR(glGetError(), "Clear"); in testEarlyZ()
10427 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in testEarlyZ()
10430 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1f"); in testEarlyZ()
10433 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testEarlyZ()
10436 GLU_EXPECT_NO_ERROR(glGetError(), "MemoryBarrier"); in testEarlyZ()
10451 GLU_EXPECT_NO_ERROR(glGetError(), "Clear"); in testEarlyZ()
10456 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in testEarlyZ()
10459 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1f"); in testEarlyZ()
10462 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testEarlyZ()
10465 GLU_EXPECT_NO_ERROR(glGetError(), "MemoryBarrier"); in testEarlyZ()
10480 GLU_EXPECT_NO_ERROR(glGetError(), "glUseProgram"); in testEarlyZ()
10483 GLU_EXPECT_NO_ERROR(glGetError(), "Clear"); in testEarlyZ()
10488 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1i"); in testEarlyZ()
10491 GLU_EXPECT_NO_ERROR(glGetError(), "Uniform1f"); in testEarlyZ()
10494 GLU_EXPECT_NO_ERROR(glGetError(), "DrawArrays"); in testEarlyZ()
10497 GLU_EXPECT_NO_ERROR(glGetError(), "MemoryBarrier"); in testEarlyZ()
10510 GLU_EXPECT_NO_ERROR(glGetError(), "Disable"); in testEarlyZ()
10544 if (glGetError() != GL_INVALID_VALUE) in Run()
10552 if (glGetError() != GL_INVALID_VALUE) in Run()
10563 if (glGetError() != GL_INVALID_VALUE) in Run()
10572 if (glGetError() != GL_INVALID_VALUE) in Run()
10582 if (glGetError() != GL_INVALID_OPERATION) in Run()
10591 if (glGetError() != GL_INVALID_OPERATION) in Run()
10604 if (glGetError() != GL_INVALID_VALUE) in Run()
10613 if (glGetError() != GL_INVALID_VALUE) in Run()
10625 if (glGetError() != GL_INVALID_VALUE) in Run()
10635 if (glGetError() != GL_INVALID_VALUE) in Run()
10645 if (glGetError() != GL_INVALID_OPERATION) in Run()
10654 if (glGetError() != GL_INVALID_OPERATION) in Run()
10687 if (glGetError() != GL_INVALID_VALUE) in Run()
10697 if (glGetError() != GL_INVALID_VALUE) in Run()
10707 if (glGetError() != GL_INVALID_VALUE) in Run()
11482 GLU_EXPECT_NO_ERROR(glGetError(), "GetIntegerv"); in testCombinedShaderStages()