Lines Matching refs:p01
96 Vec4 p01; //!< (1, 0) member
105 dst.p01 = lookup<float>(level, sampler, x0, y1, z); in lookupQuad()
160 const Vec4 d1 = abs(quad.p01 - quad.p00); in computeBilinearSearchStepFromFloatQuad()
162 const Vec4 d3 = abs(quad.p11 - quad.p01); in computeBilinearSearchStepFromFloatQuad()
205 return min(quad.p00, min(quad.p10, min(quad.p01, quad.p11))); in min()
210 return max(quad.p00, max(quad.p10, max(quad.p01, quad.p11))); in max()
306 const Vec4 c1 = quad.p01*(1.0f - a) + quad.p11*a; in isBilinearRangeValid()
341 …const Vec4 c0 = quad0.p00*(1.0f-a)*(1.0f-b) + quad0.p10*a*(1.0f-b) + quad0.p01*(1.0f-a)*b + quad0… in isTrilinearRangeValid()
342 …const Vec4 c1 = quad1.p00*(1.0f-a)*(1.0f-b) + quad1.p10*a*(1.0f-b) + quad1.p01*(1.0f-a)*b + quad1… in isTrilinearRangeValid()
422 …const Vec4 c0 = quad0.p00*(1.0f-a0)*(1.0f-b0) + quad0.p10*a0*(1.0f-b0) + quad0.p01*(1.0f-a0)*b0 +… in is2DTrilinearFilterResultValid()
430 …const Vec4 c1 = quad1.p00*(1.0f-a1)*(1.0f-b1) + quad1.p10*a1*(1.0f-b1) + quad1.p01*(1.0f-a1)*b1 +… in is2DTrilinearFilterResultValid()
485 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid()
486 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid()
499 …const Vec4 c10 = quad10.p00*(1.0f-a1)*(1.0f-b1) + quad10.p10*a1*(1.0f-b1) + quad10.p01*(1.0f-a1)*… in is3DTrilinearFilterResultValid()
500 …const Vec4 c11 = quad11.p00*(1.0f-a1)*(1.0f-b1) + quad11.p10*a1*(1.0f-b1) + quad11.p01*(1.0f-a1)*… in is3DTrilinearFilterResultValid()
1492 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0); in isSeamlessLinearSampleResultValid()
1564 quad0.p01 = lookup<float>(faces0[c01.face], sampler, c01.s, c01.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()
1596 quad1.p01 = lookup<float>(faces1[c01.face], sampler, c01.s, c01.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()