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Lines Matching refs:deUint32

48 	void			glActiveTexture							(deUint32 texture);
49 void glAttachShader (deUint32 program, deUint32 shader);
50 void glBindAttribLocation (deUint32 program, deUint32 index, const char* name);
51 void glBindBuffer (deUint32 target, deUint32 buffer);
52 void glBindFramebuffer (deUint32 target, deUint32 framebuffer);
53 void glBindRenderbuffer (deUint32 target, deUint32 renderbuffer);
54 void glBindTexture (deUint32 target, deUint32 texture);
56 void glBlendEquation (deUint32 mode);
57 void glBlendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha);
58 void glBlendFunc (deUint32 sfactor, deUint32 dfactor);
59 …void glBlendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dst…
60 void glBufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage);
61 void glBufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data);
62 deUint32 glCheckFramebufferStatus (deUint32 target);
63 void glClear (deUint32 mask);
68 void glCompileShader (deUint32 shader);
69 …void glCompressedTexImage2D (deUint32 target, int level, deUint32 internalformat, int width,…
70 …d glCompressedTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width,…
71 …void glCopyTexImage1D (deUint32 target, int level, deUint32 internalformat, int x, int y, i…
72 …void glCopyTexImage2D (deUint32 target, int level, deUint32 internalformat, int x, int y, i…
73 void glCopyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width);
74 …void glCopyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int …
75 deUint32 glCreateProgram ();
76 deUint32 glCreateShader (deUint32 type);
77 void glCullFace (deUint32 mode);
78 void glDeleteBuffers (int n, const deUint32* buffers);
79 void glDeleteFramebuffers (int n, const deUint32* framebuffers);
80 void glDeleteProgram (deUint32 program);
81 void glDeleteRenderbuffers (int n, const deUint32* renderbuffers);
82 void glDeleteShader (deUint32 shader);
83 void glDeleteTextures (int n, const deUint32* textures);
84 void glDepthFunc (deUint32 func);
87 void glDetachShader (deUint32 program, deUint32 shader);
88 void glDisable (deUint32 cap);
89 void glDisableVertexAttribArray (deUint32 index);
90 void glDrawArrays (deUint32 mode, int first, int count);
91 void glDrawElements (deUint32 mode, int count, deUint32 type, const void* indices);
92 void glEnable (deUint32 cap);
93 void glEnableVertexAttribArray (deUint32 index);
96 …void glFramebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbufferta…
97 …void glFramebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUin…
98 void glFrontFace (deUint32 mode);
99 void glGenBuffers (int n, deUint32* buffers);
100 void glGenerateMipmap (deUint32 target);
101 void glGenFramebuffers (int n, deUint32* framebuffers);
102 void glGenRenderbuffers (int n, deUint32* renderbuffers);
103 void glGenTextures (int n, deUint32* textures);
104 …void glGetActiveAttrib (deUint32 program, deUint32 index, int bufsize, int* length, int* si…
105 …void glGetActiveUniform (deUint32 program, deUint32 index, int bufsize, int* length, int* s…
106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
107 int glGetAttribLocation (deUint32 program, const char* name);
108 void glGetBooleanv (deUint32 pname, deBool* params);
109 void glGetBufferParameteriv (deUint32 target, deUint32 pname, int* params);
110 deUint32 glGetError ();
111 void glGetFloatv (deUint32 pname, float* params);
112 …void glGetFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32 pname…
113 void glGetIntegerv (deUint32 pname, int* params);
114 void glGetProgramiv (deUint32 program, deUint32 pname, int* params);
115 void glGetProgramInfoLog (deUint32 program, int bufsize, int* length, char* infolog);
116 void glGetRenderbufferParameteriv (deUint32 target, deUint32 pname, int* params);
117 void glGetShaderiv (deUint32 shader, deUint32 pname, int* params);
118 void glGetShaderInfoLog (deUint32 shader, int bufsize, int* length, char* infolog);
119 …void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int…
120 void glGetShaderSource (deUint32 shader, int bufsize, int* length, char* source);
121 const deUint8* glGetString (deUint32 name);
122 void glGetTexParameterfv (deUint32 target, deUint32 pname, float* params);
123 void glGetTexParameteriv (deUint32 target, deUint32 pname, int* params);
124 void glGetUniformfv (deUint32 program, int location, float* params);
125 void glGetUniformiv (deUint32 program, int location, int* params);
126 int glGetUniformLocation (deUint32 program, const char* name);
127 void glGetVertexAttribfv (deUint32 index, deUint32 pname, float* params);
128 void glGetVertexAttribiv (deUint32 index, deUint32 pname, int* params);
129 void glGetVertexAttribPointerv (deUint32 index, deUint32 pname, void** pointer);
130 void glHint (deUint32 target, deUint32 mode);
131 deBool glIsBuffer (deUint32 buffer);
132 deBool glIsEnabled (deUint32 cap);
133 deBool glIsFramebuffer (deUint32 framebuffer);
134 deBool glIsProgram (deUint32 program);
135 deBool glIsRenderbuffer (deUint32 renderbuffer);
136 deBool glIsShader (deUint32 shader);
137 deBool glIsTexture (deUint32 texture);
139 void glLinkProgram (deUint32 program);
140 void glPixelStorei (deUint32 pname, int param);
142 …void glReadPixels (int x, int y, int width, int height, deUint32 format, deUint32 type, vo…
144 void glRenderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height);
147 …void glShaderBinary (int n, const deUint32* shaders, deUint32 binaryformat, const void* bi…
148 …void glShaderSource (deUint32 shader, int count, const char* const* string, const int* len…
149 void glStencilFunc (deUint32 func, int ref, deUint32 mask);
150 void glStencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask);
151 void glStencilMask (deUint32 mask);
152 void glStencilMaskSeparate (deUint32 face, deUint32 mask);
153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass);
154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
155 …void glTexImage1D (deUint32 target, int level, int internalformat, int width, int border,
156 … glTexImage2D (deUint32 target, int level, int internalformat, int width, int height, int b…
157 void glTexParameterf (deUint32 target, deUint32 pname, float param);
158 void glTexParameterfv (deUint32 target, deUint32 pname, const float* params);
159 void glTexParameteri (deUint32 target, deUint32 pname, int param);
160 void glTexParameteriv (deUint32 target, deUint32 pname, const int* params);
161 …void glTexSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format,…
162 … glTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int heig…
182 void glUseProgram (deUint32 program);
183 void glValidateProgram (deUint32 program);
184 void glVertexAttrib1f (deUint32 indx, float x);
185 void glVertexAttrib1fv (deUint32 indx, const float* values);
186 void glVertexAttrib2f (deUint32 indx, float x, float y);
187 void glVertexAttrib2fv (deUint32 indx, const float* values);
188 void glVertexAttrib3f (deUint32 indx, float x, float y, float z);
189 void glVertexAttrib3fv (deUint32 indx, const float* values);
190 void glVertexAttrib4f (deUint32 indx, float x, float y, float z, float w);
191 void glVertexAttrib4fv (deUint32 indx, const float* values);
192 …void glVertexAttribPointer (deUint32 indx, int size, deUint32 type, deBool normalized, int s…
194 void glReadBuffer (deUint32 mode);
195 …void glDrawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32
196 …exImage3D (deUint32 target, int level, int internalformat, int width, int height, int depth,…
197 …age3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int hei…
198 …void glCopyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset…
199 …void glCompressedTexImage3D (deUint32 target, int level, deUint32 internalformat, int width,…
200 …ssedTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width…
201 void glGenQueries (int n, deUint32* ids);
202 void glDeleteQueries (int n, const deUint32* ids);
203 deBool glIsQuery (deUint32 id);
204 void glBeginQuery (deUint32 target, deUint32 id);
205 void glEndQuery (deUint32 target);
206 void glGetQueryiv (deUint32 target, deUint32 pname, int* params);
207 void glGetQueryObjectuiv (deUint32 id, deUint32 pname, deUint32* params);
208 deBool glUnmapBuffer (deUint32 target);
209 void glGetBufferPointerv (deUint32 target, deUint32 pname, void** params);
210 void glDrawBuffers (int n, const deUint32* bufs);
217 … int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter);
218 …void glRenderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalformat, i…
219 …void glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int l…
220 void* glMapBufferRange (deUint32 target, deIntptr offset, deIntptr length, deUint32 access);
221 void glFlushMappedBufferRange (deUint32 target, deIntptr offset, deIntptr length);
222 void glBindVertexArray (deUint32 array);
223 void glDeleteVertexArrays (int n, const deUint32* arrays);
224 void glGenVertexArrays (int n, deUint32* arrays);
225 deBool glIsVertexArray (deUint32 array);
226 void glGetIntegeri_v (deUint32 target, deUint32 index, int* data);
227 void glBeginTransformFeedback (deUint32 primitiveMode);
229 …void glBindBufferRange (deUint32 target, deUint32 index, deUint32 buffer, deIntptr offset, …
230 void glBindBufferBase (deUint32 target, deUint32 index, deUint32 buffer);
231 …void glTransformFeedbackVaryings (deUint32 program, int count, const char* const* varyings, d…
232 …d glGetTransformFeedbackVarying (deUint32 program, deUint32 index, int bufSize, int* length, i…
233 …void glVertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const void…
234 void glGetVertexAttribIiv (deUint32 index, deUint32 pname, int* params);
235 void glGetVertexAttribIuiv (deUint32 index, deUint32 pname, deUint32* params);
236 void glVertexAttribI4i (deUint32 index, int x, int y, int z, int w);
237 void glVertexAttribI4ui (deUint32 index, deUint32 x, deUint32 y, deUint32 z, deUint32 w);
238 void glVertexAttribI4iv (deUint32 index, const int* v);
239 void glVertexAttribI4uiv (deUint32 index, const deUint32* v);
240 void glGetUniformuiv (deUint32 program, int location, deUint32* params);
241 int glGetFragDataLocation (deUint32 program, const char* name);
242 void glUniform1ui (int location, deUint32 v0);
243 void glUniform2ui (int location, deUint32 v0, deUint32 v1);
244 void glUniform3ui (int location, deUint32 v0, deUint32 v1, deUint32 v2);
245 void glUniform4ui (int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
246 void glUniform1uiv (int location, int count, const deUint32* value);
247 void glUniform2uiv (int location, int count, const deUint32* value);
248 void glUniform3uiv (int location, int count, const deUint32* value);
249 void glUniform4uiv (int location, int count, const deUint32* value);
250 void glClearBufferiv (deUint32 buffer, int drawbuffer, const int* value);
251 void glClearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value);
252 void glClearBufferfv (deUint32 buffer, int drawbuffer, const float* value);
253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
254 const deUint8* glGetStringi (deUint32 name, deUint32 index);
255 …void glCopyBufferSubData (deUint32 readTarget, deUint32 writeTarget, deIntptr readOffset, d…
256 …void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNam…
257 …void glGetActiveUniformsiv (deUint32 program, int uniformCount, const deUint32* uniformIndic…
258 deUint32 glGetUniformBlockIndex (deUint32 program, const char* uniformBlockName);
259 …void glGetActiveUniformBlockiv (deUint32 program, deUint32 uniformBlockIndex, deUint32 pname,…
260 …void glGetActiveUniformBlockName (deUint32 program, deUint32 uniformBlockIndex, int bufSize, …
261 …void glUniformBlockBinding (deUint32 program, deUint32 uniformBlockIndex, deUint32 uniformBl…
262 void glDrawArraysInstanced (deUint32 mode, int first, int count, int primcount);
263 …void glDrawElementsInstanced (deUint32 mode, int count, deUint32 type, const void* indices, …
264 void* glFenceSync (deUint32 condition, deUint32 flags);
267 deUint32 glClientWaitSync (void* sync, deUint32 flags, deUint64 timeout);
268 void glWaitSync (void* sync, deUint32 flags, deUint64 timeout);
269 void glGetInteger64v (deUint32 pname, deInt64* params);
270 void glGetSynciv (void* sync, deUint32 pname, int bufSize, int* length, int* values);
271 void glGetInteger64i_v (deUint32 target, deUint32 index, deInt64* data);
272 void glGetBufferParameteri64v (deUint32 target, deUint32 pname, deInt64* params);
273 void glGenSamplers (int count, deUint32* samplers);
274 void glDeleteSamplers (int count, const deUint32* samplers);
275 deBool glIsSampler (deUint32 sampler);
276 void glBindSampler (deUint32 unit, deUint32 sampler);
277 void glSamplerParameteri (deUint32 sampler, deUint32 pname, int param);
278 void glSamplerParameteriv (deUint32 sampler, deUint32 pname, const int* param);
279 void glSamplerParameterf (deUint32 sampler, deUint32 pname, float param);
280 void glSamplerParameterfv (deUint32 sampler, deUint32 pname, const float* param);
281 void glGetSamplerParameteriv (deUint32 sampler, deUint32 pname, int* params);
282 void glGetSamplerParameterfv (deUint32 sampler, deUint32 pname, float* params);
283 void glVertexAttribDivisor (deUint32 index, deUint32 divisor);
284 void glBindTransformFeedback (deUint32 target, deUint32 id);
285 void glDeleteTransformFeedbacks (int n, const deUint32* ids);
286 void glGenTransformFeedbacks (int n, deUint32* ids);
287 deBool glIsTransformFeedback (deUint32 id);
290 …void glGetProgramBinary (deUint32 program, int bufSize, int* length, deUint32* binaryFormat…
291 …void glProgramBinary (deUint32 program, deUint32 binaryFormat, const void* binary, int len…
292 void glProgramParameteri (deUint32 program, deUint32 pname, int value);
293 …void glInvalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachmen…
294 …void glInvalidateSubFramebuffer (deUint32 target, int numAttachments, const deUint32* attachm…
295 …void glTexStorage2D (deUint32 target, int levels, deUint32 internalformat, int width, int …
296 …void glTexStorage3D (deUint32 target, int levels, deUint32 internalformat, int width, int …
297 …void glGetInternalformativ (deUint32 target, deUint32 internalformat, deUint32 pname, int bu…