Lines Matching refs:glCompressedTexImage2D
151 glCompressedTexImage2D(0, 0, compressedFormats[0], 0, 0, 0, 0, 0); in init()
159 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init()
166 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); in init()
168 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); in init()
170 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); in init()
172 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); in init()
174 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); in init()
176 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); in init()
199 …glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[firstNonPalettedFormatNdx], 0, 0, 0, 0… in init()
224 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, compressedFormats[firstNonPalettedForma… in init()
226 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, compressedFormats[firstNonPalettedForma… in init()
228 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, compressedFormats[firstNonPalettedForma… in init()
230 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, compressedFormats[firstNonPalettedForma… in init()
232 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, compressedFormats[firstNonPalettedForma… in init()
234 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, compressedFormats[firstNonPalettedForma… in init()
248 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); in init()
261 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxTextureSize, compressedFormats[0], 0… in init()
263 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxTextureSize, compressedFormats[0], 0… in init()
265 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxTextureSize, compressedFormats[0], 0… in init()
267 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxTextureSize, compressedFormats[0], 0… in init()
269 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxTextureSize, compressedFormats[0], 0… in init()
271 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxTextureSize, compressedFormats[0], 0… in init()
283 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
285 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
287 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
299 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
301 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
303 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
315 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
317 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
319 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
331 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
333 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
335 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
347 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
349 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
351 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
363 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
365 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
367 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
379 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
381 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
383 … glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
396 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); in init()
398 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); in init()
400 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, … in init()
413 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], maxTextureSize, 0,… in init()
415 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, maxTextureSize,… in init()
417 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], maxTextureSize, ma… in init()
430 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], maxTextureSize, 0,… in init()
432 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, maxTextureSize,… in init()
434 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], maxTextureSize, ma… in init()
447 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], maxTextureSize, 0,… in init()
449 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, maxTextureSize,… in init()
451 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], maxTextureSize, ma… in init()
464 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], maxTextureSize, 0,… in init()
466 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, maxTextureSize,… in init()
468 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], maxTextureSize, ma… in init()
481 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], maxTextureSize, 0,… in init()
483 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, maxTextureSize,… in init()
485 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], maxTextureSize, ma… in init()
498 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], maxTextureSize, 0,… in init()
500 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, maxTextureSize,… in init()
502 …glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], maxTextureSize, ma… in init()
514 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
516 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
529 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
531 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
543 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
545 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
557 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
559 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
571 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
573 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
585 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
587 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
599 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, 0, 1, 0, 0); in init()
601 glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, compressedFormats[0], 0, 0, -1, 0, 0); in init()
613 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 0, -1, 0); in init()
1229 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, 0, 0, 0, 0); in init()
2027 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2077 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2128 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2199 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2251 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2327 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2386 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2446 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()
2505 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, glFormat, blockPixelSize.x(), blockPixelSize.y(), 0, bloc… in init()