Lines Matching refs:requirement
212 …scription, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* ve…
227 …scription, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* ve… in ShaderLoopCase() argument
229 , m_requirement (requirement) in ShaderLoopCase()
466 LoopRequirement requirement; in createGenericLoopCase() local
471 requirement = LOOPREQUIREMENT_STANDARD; in createGenericLoopCase()
473 requirement = LOOPREQUIREMENT_UNIFORM; in createGenericLoopCase()
475 requirement = LOOPREQUIREMENT_DYNAMIC; in createGenericLoopCase()
478 requirement = LOOPREQUIREMENT_DYNAMIC; in createGenericLoopCase()
480 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase()
1233 LoopRequirement requirement; in createSpecialLoopCase() local
1243 requirement = LOOPREQUIREMENT_DYNAMIC; in createSpecialLoopCase()
1245 requirement = LOOPREQUIREMENT_STANDARD; in createSpecialLoopCase()
1248 requirement = LOOPREQUIREMENT_DYNAMIC; in createSpecialLoopCase()
1250 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()