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Lines Matching refs:numIters

190 static ShaderEvalFunc getLoopEvalFunc (int numIters)  in getLoopEvalFunc()  argument
192 switch (numIters % 4) in getLoopEvalFunc()
484 int numIters = 3; // actual number of iterations in createSpecialLoopCase() local
523 numIters = 0; in createSpecialLoopCase()
528 numIters = 0; in createSpecialLoopCase()
533 numIters = 1; in createSpecialLoopCase()
538 numIters = 2; in createSpecialLoopCase()
549 numIters = 2 * iterCount; in createSpecialLoopCase()
555 numIters = 2 * iterCount; in createSpecialLoopCase()
561 numIters = 0; in createSpecialLoopCase()
567 numIters = 1; in createSpecialLoopCase()
576 numIters = iterCount - 1; in createSpecialLoopCase()
585 numIters = 0; in createSpecialLoopCase()
590 numIters = iterCount - 1; in createSpecialLoopCase()
595 numIters = 2; in createSpecialLoopCase()
600 numIters = 1; in createSpecialLoopCase()
613 numIters = 2; in createSpecialLoopCase()
623 numIters = iterCount = 101; in createSpecialLoopCase()
629 numIters = 5; in createSpecialLoopCase()
636 numIters = 2 * iterCount; in createSpecialLoopCase()
645 numIters = 3 * iterCount; in createSpecialLoopCase()
656 numIters = 2; in createSpecialLoopCase()
666 numIters = iterCount; in createSpecialLoopCase()
694 numIters = 0; in createSpecialLoopCase()
699 numIters = 0; in createSpecialLoopCase()
704 numIters = 1; in createSpecialLoopCase()
709 numIters = 2; in createSpecialLoopCase()
720 numIters = 2 * iterCount; in createSpecialLoopCase()
726 numIters = 2 * iterCount; in createSpecialLoopCase()
732 numIters = 0; in createSpecialLoopCase()
738 numIters = 1; in createSpecialLoopCase()
748 numIters = iterCount - 1; in createSpecialLoopCase()
757 numIters = 0; in createSpecialLoopCase()
762 numIters = iterCount - 1; in createSpecialLoopCase()
767 numIters = 2; in createSpecialLoopCase()
772 numIters = 1; in createSpecialLoopCase()
777 numIters = iterCount - 1; in createSpecialLoopCase()
788 numIters = 2; in createSpecialLoopCase()
799 numIters = iterCount = 101; in createSpecialLoopCase()
805 numIters = iterCount - 1; in createSpecialLoopCase()
812 numIters = 2 * iterCount; in createSpecialLoopCase()
823 numIters = 2 * iterCount; in createSpecialLoopCase()
836 numIters = 2; in createSpecialLoopCase()
847 numIters = iterCount; in createSpecialLoopCase()
878 numIters = 0; in createSpecialLoopCase()
883 numIters = 0; in createSpecialLoopCase()
888 numIters = 1; in createSpecialLoopCase()
893 numIters = 2; in createSpecialLoopCase()
904 numIters = 2 * iterCount; in createSpecialLoopCase()
910 numIters = 2 * iterCount; in createSpecialLoopCase()
920 numIters = 1; in createSpecialLoopCase()
930 numIters = iterCount - 1; in createSpecialLoopCase()
939 numIters = 0; in createSpecialLoopCase()
944 numIters = iterCount - 1; in createSpecialLoopCase()
949 numIters = 2; in createSpecialLoopCase()
954 numIters = 1; in createSpecialLoopCase()
964 numIters = iterCount + 1; in createSpecialLoopCase()
970 numIters = 2; in createSpecialLoopCase()
981 numIters = iterCount = 101; in createSpecialLoopCase()
987 numIters = 5; in createSpecialLoopCase()
994 numIters = 2 * iterCount; in createSpecialLoopCase()
1006 numIters = 3 * iterCount; in createSpecialLoopCase()
1021 numIters = 2; in createSpecialLoopCase()
1033 numIters = iterCount; in createSpecialLoopCase()
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase()