Lines Matching refs:numSampleCounts
92 glw::GLint numSampleCounts = 0; in iterate() local
126 gl.getInternalformativ(m_target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in iterate()
129 …m_testCtx.getLog() << tcu::TestLog::Message << "GL_NUM_SAMPLE_COUNTS = " << numSampleCounts << tcu… in iterate()
133 if (numSampleCounts < 1) in iterate()
135 …port some multisample configuration, got GL_NUM_SAMPLE_COUNTS = " << numSampleCounts << tcu::TestL… in iterate()
144 std::vector<glw::GLint> samples (numSampleCounts > 0 ? numSampleCounts : 1); in iterate()
146 if (numSampleCounts > 0 || isFloatFormat) in iterate()
148 gl.getInternalformativ(m_target, m_internalFormat, GL_SAMPLES, numSampleCounts, &samples[0]); in iterate()
286 glw::GLint numSampleCounts = 0; in iterate() local
290 …etInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in iterate()
293 …m_testCtx.getLog() << tcu::TestLog::Message << "GL_NUM_SAMPLE_COUNTS = " << numSampleCounts << tcu… in iterate()
296 if (numSampleCounts < 1) in iterate()
298 …port some multisample configuration, got GL_NUM_SAMPLE_COUNTS = " << numSampleCounts << tcu::TestL… in iterate()
305 std::vector<glw::GLint> buffer(numSampleCounts + 1, defaultValue); in iterate()
319 if (numSampleCounts > 2) in iterate()