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Lines Matching refs:glCreateShader

94 	ctx.glCreateShader(-1);  in create_shader()
102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader()
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader()
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary()
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
238 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
284 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in detach_shader()
287 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in detach_shader()
325 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in link_program()
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in use_program()
427 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_program()
447 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in validate_program()
509 GLuint dummyShader = ctx.glCreateShader(GL_VERTEX_SHADER); in program_binary()
546 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in program_parameteri()
843 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attrib_location()
879 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniform_location()
911 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in bind_attrib_location()
945 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in uniform_block_binding()
2222 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in transform_feedback_varyings()
2285 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader()
2286 GLuint otherShader = ctx.glCreateShader(shaderTypes[ndx]); in link_compute_shader()
2316 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader()
2317 GLuint computeShader310 = ctx.glCreateShader(GL_FRAGMENT_SHADER); in link_compute_shader()
2339 GLuint shader = ctx.glCreateShader(GL_COMPUTE_SHADER); in compile_compute_shader_helper()