Lines Matching refs:m_numLevels
220 int m_numLevels; member in deqp::gles31::Functional::TextureCubeArraySpecCase
229 , m_numLevels (numLevels) in TextureCubeArraySpecCase()
264 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
276 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
339 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
375 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
379 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
439 DE_ASSERT(m_numLevels == 1); in createTexture()
528 DE_ASSERT(m_numLevels == 1); in createTexture()
617 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
664 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
677 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
733 DE_ASSERT(m_numLevels == 1); in createTexture()