Lines Matching refs:sword
485 auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage);
498 int sword = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage);
511 var sword = Weapon.CreateWeapon(builder, weaponOneName, (short)weaponOneDamage);
524 sword := sample.WeaponEnd(builder)
542 sword = MyGame.Sample.Weapon.WeaponEnd(builder)
560 var sword = MyGame.Sample.Weapon.endWeapon(builder);
573 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one_name, 3);
580 $weaps = array($sword, $axe);
592 ns(Weapon_ref_t) sword = ns(Weapon_create(B, weapon_one_name, weapon_one_damage));
735 weapons_vector.push_back(sword);
745 weaps[0] = sword;
755 weaps[0] = sword;
768 builder.PrependUOffsetT(sword)
778 builder.PrependUOffsetTRelative(sword)
786 var weaps = [sword, axe];
794 $weaps = array($sword, $axe);
802 ns(Weapon_vec_push(B, sword));