Lines Matching refs:_fbb
118 …flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_f…
277 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,…
314 explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
315 : fbb_(_fbb) {
327 flatbuffers::FlatBufferBuilder &_fbb,
337 MonsterBuilder builder_(_fbb);
351 flatbuffers::FlatBufferBuilder &_fbb,
362 _fbb,
366 name ? _fbb.CreateString(name) : 0,
367 inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0,
369 weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0,
374 flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o…
412 …static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, c…
424 explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
425 : fbb_(_fbb) {
437 flatbuffers::FlatBufferBuilder &_fbb,
440 WeaponBuilder builder_(_fbb);
447 flatbuffers::FlatBufferBuilder &_fbb,
451 _fbb,
452 name ? _fbb.CreateString(name) : 0,
456 flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, c…
478 inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const Monst…
479 return CreateMonster(_fbb, _o, _rehasher);
482 inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Monst…
485 …terT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (v…
489 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
490 auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
492 …auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>> (_o->weapons.s…
494 auto _equipped = _o->equipped.Pack(_fbb);
496 _fbb,
521 inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT…
522 return CreateWeapon(_fbb, _o, _rehasher);
525 inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT…
528 …ponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (v…
529 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
532 _fbb,
571 inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const f…
575 return CreateWeapon(_fbb, ptr, _rehasher).Union();