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Lines Matching refs:semantic

2579   This is only valid on ``COLOR`` semantic outputs. Returns the color
2941 with semantic information consisting of a name and index.
2949 SemanticName field contains the semantic name of the register being declared.
2953 different register declarations with the same semantic name. The default value
2956 The meanings of the individual semantic names are explained in the following
2992 Several shader inputs/outputs may contain colors so the semantic index
3030 When using this semantic, be sure to set the appropriate state in the
3040 this semantic to make them replaceable by sprite coordinates via the
3042 The semantic index permitted with this semantic is limited to <= 7.
3045 applies to inputs with the GENERIC semantic instead.
3047 The intended use case for this semantic is gl_TexCoord.
3060 The intended use case for this semantic is gl_PointCoord.
3067 semantic label can be considered to be generic attributes. Typical
3110 For fragment shaders, this semantic label indicates that an output
3118 For geometry shaders, this semantic label indicates that an output
3126 For geometry shaders, this semantic label indicates that an output
3170 the above specified semantic.
3183 For fragment shaders, this semantic label indicates that a system value
3190 For fragment shaders, this semantic label indicates that a system value
3197 For fragment shaders, this semantic label indicates that an output contains
3204 For geometry shaders, this semantic label indicates that a system value
3211 For vertex shaders, this semantic label indicates that a system value contains
3218 For vertex shaders, this semantic label indicates that a system value contains
3225 For vertex shaders, this semantic label indicates that a system value contains
3234 For vertex shaders, this semantic label indicates that a system value contains
3242 For geometry and fragment shaders, this semantic label indicates the value
3251 For tessellation evaluation/control shaders, this semantic label indicates a
3258 For tessellation evaluation shaders, this semantic label indicates the
3265 For tessellation evaluation/control shaders, this semantic label indicates the
3273 For tessellation evaluation/control shaders, this semantic label indicates the
3281 For tessellation evaluation/control shaders, this semantic label indicates the
3287 For fragment shaders, this semantic indicates whether the current
3317 For compute shaders, this semantic indicates the maximum (x, y, z) dimensions
3324 For compute shaders, this semantic indicates the (x, y, z) coordinates of the
3331 For compute shaders, this semantic indicates the maximum (x, y, z) dimensions
3338 For compute shaders, this semantic indicates the (x, y, z) coordinates of the