Lines Matching refs:blitter
85 if (!util_blitter_is_blit_supported(lp->blitter, &info)) { in lp_blit()
94 util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer); in lp_blit()
95 util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems); in lp_blit()
96 util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs); in lp_blit()
97 util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs); in lp_blit()
98 util_blitter_save_so_targets(lp->blitter, lp->num_so_targets, in lp_blit()
100 util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer); in lp_blit()
101 util_blitter_save_viewport(lp->blitter, &lp->viewports[0]); in lp_blit()
102 util_blitter_save_scissor(lp->blitter, &lp->scissors[0]); in lp_blit()
103 util_blitter_save_fragment_shader(lp->blitter, lp->fs); in lp_blit()
104 util_blitter_save_blend(lp->blitter, (void*)lp->blend); in lp_blit()
105 util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil); in lp_blit()
106 util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref); in lp_blit()
108 util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer); in lp_blit()
109 util_blitter_save_fragment_sampler_states(lp->blitter, in lp_blit()
112 util_blitter_save_fragment_sampler_views(lp->blitter, in lp_blit()
115 util_blitter_save_render_condition(lp->blitter, lp->render_cond_query, in lp_blit()
117 util_blitter_blit(lp->blitter, &info); in lp_blit()