Lines Matching refs:blitter
54 if (!util_blitter_is_blit_supported(sp->blitter, info)) { in sp_blit()
63 util_blitter_save_vertex_buffer_slot(sp->blitter, sp->vertex_buffer); in sp_blit()
64 util_blitter_save_vertex_elements(sp->blitter, sp->velems); in sp_blit()
65 util_blitter_save_vertex_shader(sp->blitter, sp->vs); in sp_blit()
66 util_blitter_save_geometry_shader(sp->blitter, sp->gs); in sp_blit()
67 util_blitter_save_so_targets(sp->blitter, sp->num_so_targets, in sp_blit()
69 util_blitter_save_rasterizer(sp->blitter, sp->rasterizer); in sp_blit()
70 util_blitter_save_viewport(sp->blitter, &sp->viewports[0]); in sp_blit()
71 util_blitter_save_scissor(sp->blitter, &sp->scissors[0]); in sp_blit()
72 util_blitter_save_fragment_shader(sp->blitter, sp->fs); in sp_blit()
73 util_blitter_save_blend(sp->blitter, sp->blend); in sp_blit()
74 util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil); in sp_blit()
75 util_blitter_save_stencil_ref(sp->blitter, &sp->stencil_ref); in sp_blit()
77 util_blitter_save_framebuffer(sp->blitter, &sp->framebuffer); in sp_blit()
78 util_blitter_save_fragment_sampler_states(sp->blitter, in sp_blit()
81 util_blitter_save_fragment_sampler_views(sp->blitter, in sp_blit()
84 util_blitter_save_render_condition(sp->blitter, sp->render_cond_query, in sp_blit()
86 util_blitter_blit(sp->blitter, info); in sp_blit()