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Lines Matching refs:_Status

190    fb->_Status = 0; /* "indeterminate" */  in invalidate_framebuffer()
602 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_validate_framebuffer()
609 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_validate_framebuffer()
1005 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1016 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1027 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; in _mesa_test_framebuffer_completeness()
1058 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1066 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1083 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1092 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; in _mesa_test_framebuffer_completeness()
1130 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; in _mesa_test_framebuffer_completeness()
1136 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; in _mesa_test_framebuffer_completeness()
1147 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_test_framebuffer_completeness()
1169 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
1173 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; in _mesa_test_framebuffer_completeness()
1213 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1219 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; in _mesa_test_framebuffer_completeness()
1233 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; in _mesa_test_framebuffer_completeness()
1246 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; in _mesa_test_framebuffer_completeness()
1262 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; in _mesa_test_framebuffer_completeness()
1268 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; in _mesa_test_framebuffer_completeness()
1276 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { in _mesa_test_framebuffer_completeness()
2031 fb->_Status = 0; in invalidate_rb()
2771 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { in _mesa_check_framebuffer_status()
2775 return buffer->_Status; in _mesa_check_framebuffer_status()