Lines Matching refs:_Shader
153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f()
163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
194 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
204 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
215 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
227 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
248 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3fv()
255 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4fv()
262 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); in _mesa_Uniform1iv()
269 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); in _mesa_Uniform2iv()
276 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); in _mesa_Uniform3iv()
283 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); in _mesa_Uniform4iv()
483 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); in _mesa_Uniform1ui()
493 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); in _mesa_Uniform2ui()
504 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); in _mesa_Uniform3ui()
516 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); in _mesa_Uniform4ui()
523 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); in _mesa_Uniform1uiv()
530 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); in _mesa_Uniform2uiv()
537 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); in _mesa_Uniform3uiv()
544 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); in _mesa_Uniform4uiv()
554 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix2fv()
563 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix3fv()
572 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix4fv()
719 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix2x3fv()
728 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix3x2fv()
737 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix2x4fv()
746 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix4x2fv()
755 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix3x4fv()
764 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix4x3fv()
1275 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1d()
1285 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2d()
1296 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3d()
1309 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4d()
1316 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1dv()
1323 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2dv()
1330 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3dv()
1337 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4dv()
1345 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix2dv()
1354 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix3dv()
1363 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix4dv()
1372 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix2x3dv()
1381 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix3x2dv()
1390 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix2x4dv()
1399 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix4x2dv()
1408 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix3x4dv()
1417 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, in _mesa_UniformMatrix4x3dv()