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Lines Matching refs:attrStepX

343 …       span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);  in NAME()
344 if (span.attrStepX[VARYING_SLOT_POS][2] > maxDepth || in NAME()
345 span.attrStepX[VARYING_SLOT_POS][2] < -maxDepth) { in NAME()
347 span.attrStepX[VARYING_SLOT_POS][2] = 0.0; in NAME()
354 span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
356 span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2]; in NAME()
372 … span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); in NAME()
374 … span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); in NAME()
376 … span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); in NAME()
378 span.redStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
379 span.greenStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
380 span.blueStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
382 … span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
384 span.alphaStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
390 span.attrStepX[VARYING_SLOT_COL0][0] = span.attrStepY[VARYING_SLOT_COL0][0] = 0.0F; in NAME()
391 span.attrStepX[VARYING_SLOT_COL0][1] = span.attrStepY[VARYING_SLOT_COL0][1] = 0.0F; in NAME()
392 span.attrStepX[VARYING_SLOT_COL0][2] = span.attrStepY[VARYING_SLOT_COL0][2] = 0.0F; in NAME()
397 span.attrStepX[VARYING_SLOT_COL0][3] = span.attrStepY[VARYING_SLOT_COL0][3] = 0.0F; in NAME()
408 … span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME()
410 … span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME()
412 span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
413 span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
425 … span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); in NAME()
430 ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); in NAME()
438 span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); in NAME()
621 + span.attrStepX[VARYING_SLOT_POS][2] * adjx in NAME()
628 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
632 zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx) in NAME()
635 dxOuter * span.attrStepX[VARYING_SLOT_POS][2]); in NAME()
647 + span.attrStepX[VARYING_SLOT_COL0][0] * adjx in NAME()
650 + span.attrStepX[VARYING_SLOT_COL0][1] * adjx in NAME()
653 + span.attrStepX[VARYING_SLOT_COL0][2] * adjx in NAME()
656 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][0]); in NAME()
658 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][1]); in NAME()
660 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][2]); in NAME()
663 + span.attrStepX[VARYING_SLOT_COL0][3] * adjx in NAME()
666 + dxOuter * span.attrStepX[VARYING_SLOT_COL0][3]); in NAME()
687 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx in NAME()
690 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][0]); in NAME()
693 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx in NAME()
696 + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][1]); in NAME()
703 + (span.attrStepX[attr][3] * adjx in NAME()
705 dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3]; in NAME()
720 attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx in NAME()
722 … daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c]; in NAME()
763 dwInner = dwOuter + span.attrStepX[VARYING_SLOT_POS][3]; in NAME()
767 daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c]; in NAME()