Lines Matching refs:SkScalar
18 SkScalar fX, fY, fZ;
20 void set(SkScalar x, SkScalar y, SkScalar z) { in set()
23 static SkScalar Dot(const SkUnit3D&, const SkUnit3D&);
28 SkScalar fX, fY, fZ;
30 void set(SkScalar x, SkScalar y, SkScalar z) { in set()
33 SkScalar normalize(SkUnit3D*) const;
38 SkScalar fMat[3][4];
42 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) {
50 void setRotateX(SkScalar deg);
51 void setRotateY(SkScalar deg);
52 void setRotateZ(SkScalar deg);
53 void setTranslate(SkScalar x, SkScalar y, SkScalar z);
55 void preRotateX(SkScalar deg);
56 void preRotateY(SkScalar deg);
57 void preRotateZ(SkScalar deg);
58 void preTranslate(SkScalar x, SkScalar y, SkScalar z);
81 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
82 SkScalar dotWith(const SkVector3D& v) const { in dotWith()
87 void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} in rotate() argument
88 void rotateDegrees(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {} in rotateDegrees() argument
126 void translate(SkScalar x, SkScalar y, SkScalar z);
127 void rotateX(SkScalar deg);
128 void rotateY(SkScalar deg);
129 void rotateZ(SkScalar deg);
132 void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
133 SkScalar getCameraLocationX();
134 SkScalar getCameraLocationY();
135 SkScalar getCameraLocationZ();
141 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;