Lines Matching refs:D3D_OK
142 return D3D_OK; // Any format combination is ok in CheckDepthStencilMatch()
170 …8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
171 …6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
172 …B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
173 …B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
174 …B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
175 …3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
176 …B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
177 …B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
178 …B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
179 …B8: if(!Capabilities::Surface::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
181 …R16: if(!Capabilities::Surface::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
182 …0: if(!Capabilities::Surface::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
191 …T_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
192 …4S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
193 …4X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
194 …T_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
203 … case D3DFMT_A8: if(!Capabilities::Surface::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
204 …D3DFMT_R5G6B5: if(!Capabilities::Surface::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
205 …DFMT_X1R5G5B5: if(!Capabilities::Surface::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
206 …DFMT_A1R5G5B5: if(!Capabilities::Surface::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
207 …DFMT_A4R4G4B4: if(!Capabilities::Surface::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
208 …D3DFMT_R3G3B2: if(!Capabilities::Surface::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
209 …DFMT_A8R3G3B2: if(!Capabilities::Surface::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
210 …DFMT_X4R4G4B4: if(!Capabilities::Surface::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
211 …D3DFMT_R8G8B8: if(!Capabilities::Surface::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
212 …DFMT_X8R8G8B8: if(!Capabilities::Surface::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
213 …DFMT_A8R8G8B8: if(!Capabilities::Surface::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
215 … case D3DFMT_P8: if(!Capabilities::Surface::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
216 …ase D3DFMT_A8P8: if(!Capabilities::Surface::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
218 …D3DFMT_G16R16: if(!Capabilities::Surface::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
219 …A2B10G10R10: if(!Capabilities::Surface::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
221 …ase D3DFMT_DXT1: if(!Capabilities::Surface::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
222 …ase D3DFMT_DXT2: if(!Capabilities::Surface::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
223 …ase D3DFMT_DXT3: if(!Capabilities::Surface::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
224 …ase D3DFMT_DXT4: if(!Capabilities::Surface::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
225 …ase D3DFMT_DXT5: if(!Capabilities::Surface::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
227 …ase D3DFMT_V8U8: if(!Capabilities::Surface::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
228 …D3DFMT_L6V5U5: if(!Capabilities::Surface::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
229 …DFMT_X8L8V8U8: if(!Capabilities::Surface::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
230 …DFMT_Q8W8V8U8: if(!Capabilities::Surface::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
231 …D3DFMT_V16U16: if(!Capabilities::Surface::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
232 …A2W10V10U10: if(!Capabilities::Surface::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
234 … case D3DFMT_L8: if(!Capabilities::Surface::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
235 …ase D3DFMT_A4L4: if(!Capabilities::Surface::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
236 …ase D3DFMT_A8L8: if(!Capabilities::Surface::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
244 … case D3DFMT_A8: if(!Capabilities::Volume::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
245 …D3DFMT_R5G6B5: if(!Capabilities::Volume::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
246 …FMT_X1R5G5B5: if(!Capabilities::Volume::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
247 …FMT_A1R5G5B5: if(!Capabilities::Volume::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
248 …FMT_A4R4G4B4: if(!Capabilities::Volume::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
249 …D3DFMT_R3G3B2: if(!Capabilities::Volume::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
250 …FMT_A8R3G3B2: if(!Capabilities::Volume::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
251 …FMT_X4R4G4B4: if(!Capabilities::Volume::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
252 …D3DFMT_R8G8B8: if(!Capabilities::Volume::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
253 …FMT_X8R8G8B8: if(!Capabilities::Volume::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
254 …FMT_A8R8G8B8: if(!Capabilities::Volume::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
256 … case D3DFMT_P8: if(!Capabilities::Volume::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
257 …se D3DFMT_A8P8: if(!Capabilities::Volume::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
259 …D3DFMT_G16R16: if(!Capabilities::Volume::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
260 …A2B10G10R10: if(!Capabilities::Volume::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
262 …se D3DFMT_DXT1: if(!Capabilities::Volume::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
263 …se D3DFMT_DXT2: if(!Capabilities::Volume::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
264 …se D3DFMT_DXT3: if(!Capabilities::Volume::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
265 …se D3DFMT_DXT4: if(!Capabilities::Volume::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
266 …se D3DFMT_DXT5: if(!Capabilities::Volume::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
268 …se D3DFMT_V8U8: if(!Capabilities::Volume::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
269 …D3DFMT_L6V5U5: if(!Capabilities::Volume::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
270 …FMT_X8L8V8U8: if(!Capabilities::Volume::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
271 …FMT_Q8W8V8U8: if(!Capabilities::Volume::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
272 …D3DFMT_V16U16: if(!Capabilities::Volume::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
273 …A2W10V10U10: if(!Capabilities::Volume::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
275 … case D3DFMT_L8: if(!Capabilities::Volume::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
276 …se D3DFMT_A4L4: if(!Capabilities::Volume::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
277 …se D3DFMT_A8L8: if(!Capabilities::Volume::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
286 …8B8: if(!Capabilities::CubeMap::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
287 …6B5: if(!Capabilities::CubeMap::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
288 …B5: if(!Capabilities::CubeMap::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
289 …B5: if(!Capabilities::CubeMap::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
290 …B4: if(!Capabilities::CubeMap::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
291 …3B2: if(!Capabilities::CubeMap::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
292 …B2: if(!Capabilities::CubeMap::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
293 …B4: if(!Capabilities::CubeMap::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
294 …B8: if(!Capabilities::CubeMap::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
295 …B8: if(!Capabilities::CubeMap::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
297 …R16: if(!Capabilities::CubeMap::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
298 …0: if(!Capabilities::CubeMap::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
307 …T_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
308 …4S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
309 …4X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
310 …T_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
319 … case D3DFMT_A8: if(!Capabilities::CubeMap::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
320 …D3DFMT_R5G6B5: if(!Capabilities::CubeMap::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
321 …DFMT_X1R5G5B5: if(!Capabilities::CubeMap::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
322 …DFMT_A1R5G5B5: if(!Capabilities::CubeMap::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
323 …DFMT_A4R4G4B4: if(!Capabilities::CubeMap::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
324 …D3DFMT_R3G3B2: if(!Capabilities::CubeMap::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
325 …DFMT_A8R3G3B2: if(!Capabilities::CubeMap::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
326 …DFMT_X4R4G4B4: if(!Capabilities::CubeMap::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
327 …D3DFMT_R8G8B8: if(!Capabilities::CubeMap::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
328 …DFMT_X8R8G8B8: if(!Capabilities::CubeMap::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
329 …DFMT_A8R8G8B8: if(!Capabilities::CubeMap::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
331 … case D3DFMT_P8: if(!Capabilities::CubeMap::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
332 …ase D3DFMT_A8P8: if(!Capabilities::CubeMap::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
334 …D3DFMT_G16R16: if(!Capabilities::CubeMap::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
335 …A2B10G10R10: if(!Capabilities::CubeMap::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
337 …ase D3DFMT_DXT1: if(!Capabilities::CubeMap::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
338 …ase D3DFMT_DXT2: if(!Capabilities::CubeMap::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
339 …ase D3DFMT_DXT3: if(!Capabilities::CubeMap::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
340 …ase D3DFMT_DXT4: if(!Capabilities::CubeMap::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
341 …ase D3DFMT_DXT5: if(!Capabilities::CubeMap::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
343 …ase D3DFMT_V8U8: if(!Capabilities::CubeMap::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
344 …D3DFMT_L6V5U5: if(!Capabilities::CubeMap::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
345 …DFMT_X8L8V8U8: if(!Capabilities::CubeMap::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
346 …DFMT_Q8W8V8U8: if(!Capabilities::CubeMap::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
347 …D3DFMT_V16U16: if(!Capabilities::CubeMap::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
348 …A2W10V10U10: if(!Capabilities::CubeMap::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
350 … case D3DFMT_L8: if(!Capabilities::CubeMap::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
351 …ase D3DFMT_A4L4: if(!Capabilities::CubeMap::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
352 …ase D3DFMT_A8L8: if(!Capabilities::CubeMap::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
360 … D3DFMT_A8: if(!Capabilities::VolumeTexture::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
361 …T_R5G6B5: if(!Capabilities::VolumeTexture::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
362 …1R5G5B5: if(!Capabilities::VolumeTexture::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
363 …1R5G5B5: if(!Capabilities::VolumeTexture::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
364 …4R4G4B4: if(!Capabilities::VolumeTexture::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
365 …T_R3G3B2: if(!Capabilities::VolumeTexture::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
366 …8R3G3B2: if(!Capabilities::VolumeTexture::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
367 …4R4G4B4: if(!Capabilities::VolumeTexture::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
368 …T_R8G8B8: if(!Capabilities::VolumeTexture::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
369 …8R8G8B8: if(!Capabilities::VolumeTexture::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
370 …8R8G8B8: if(!Capabilities::VolumeTexture::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
372 … D3DFMT_P8: if(!Capabilities::VolumeTexture::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
373 …DFMT_A8P8: if(!Capabilities::VolumeTexture::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
375 …T_G16R16: if(!Capabilities::VolumeTexture::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
376 …G10R10: if(!Capabilities::VolumeTexture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
378 …DFMT_DXT1: if(!Capabilities::VolumeTexture::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
379 …DFMT_DXT2: if(!Capabilities::VolumeTexture::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
380 …DFMT_DXT3: if(!Capabilities::VolumeTexture::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
381 …DFMT_DXT4: if(!Capabilities::VolumeTexture::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
382 …DFMT_DXT5: if(!Capabilities::VolumeTexture::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
384 …DFMT_V8U8: if(!Capabilities::VolumeTexture::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
385 …T_L6V5U5: if(!Capabilities::VolumeTexture::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
386 …8L8V8U8: if(!Capabilities::VolumeTexture::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
387 …8W8V8U8: if(!Capabilities::VolumeTexture::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
388 …T_V16U16: if(!Capabilities::VolumeTexture::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
389 …V10U10: if(!Capabilities::VolumeTexture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
391 … D3DFMT_L8: if(!Capabilities::VolumeTexture::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
392 …DFMT_A4L4: if(!Capabilities::VolumeTexture::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
393 …DFMT_A8L8: if(!Capabilities::VolumeTexture::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
402 …8B8: if(!Capabilities::Texture::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
403 …6B5: if(!Capabilities::Texture::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
404 …B5: if(!Capabilities::Texture::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
405 …B5: if(!Capabilities::Texture::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
406 …B4: if(!Capabilities::Texture::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
407 …3B2: if(!Capabilities::Texture::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
408 …B2: if(!Capabilities::Texture::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
409 …B4: if(!Capabilities::Texture::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
410 …B8: if(!Capabilities::Texture::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
411 …B8: if(!Capabilities::Texture::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
413 …R16: if(!Capabilities::Texture::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
414 …0: if(!Capabilities::Texture::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
423 …T_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
424 …4S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
425 …4X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
426 …T_D16: if(!Capabilities::Texture::DepthStencil::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
435 … case D3DFMT_A8: if(!Capabilities::Texture::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
436 …D3DFMT_R5G6B5: if(!Capabilities::Texture::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
437 …DFMT_X1R5G5B5: if(!Capabilities::Texture::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
438 …DFMT_A1R5G5B5: if(!Capabilities::Texture::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
439 …DFMT_A4R4G4B4: if(!Capabilities::Texture::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
440 …D3DFMT_R3G3B2: if(!Capabilities::Texture::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
441 …DFMT_A8R3G3B2: if(!Capabilities::Texture::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
442 …DFMT_X4R4G4B4: if(!Capabilities::Texture::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
443 …D3DFMT_R8G8B8: if(!Capabilities::Texture::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
444 …DFMT_X8R8G8B8: if(!Capabilities::Texture::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
445 …DFMT_A8R8G8B8: if(!Capabilities::Texture::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
447 … case D3DFMT_P8: if(!Capabilities::Texture::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
448 …ase D3DFMT_A8P8: if(!Capabilities::Texture::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
450 …D3DFMT_G16R16: if(!Capabilities::Texture::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
451 …A2B10G10R10: if(!Capabilities::Texture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
453 …ase D3DFMT_DXT1: if(!Capabilities::Texture::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
454 …ase D3DFMT_DXT2: if(!Capabilities::Texture::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
455 …ase D3DFMT_DXT3: if(!Capabilities::Texture::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
456 …ase D3DFMT_DXT4: if(!Capabilities::Texture::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
457 …ase D3DFMT_DXT5: if(!Capabilities::Texture::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
459 …ase D3DFMT_V8U8: if(!Capabilities::Texture::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
460 …D3DFMT_L6V5U5: if(!Capabilities::Texture::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
461 …DFMT_X8L8V8U8: if(!Capabilities::Texture::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
462 …DFMT_Q8W8V8U8: if(!Capabilities::Texture::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
463 …D3DFMT_V16U16: if(!Capabilities::Texture::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
464 …A2W10V10U10: if(!Capabilities::Texture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
466 … case D3DFMT_L8: if(!Capabilities::Texture::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
467 …ase D3DFMT_A4L4: if(!Capabilities::Texture::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
468 …ase D3DFMT_A8L8: if(!Capabilities::Texture::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
476 return D3D_OK; in CheckDeviceFormat()
487 return D3D_OK; in CheckDeviceFormat()
527 return D3D_OK; in CheckDeviceMultiSampleType()
552 return D3D_OK; // TODO in CheckDeviceType()
591 return D3D_OK; in CreateDevice()
634 return D3D_OK; in EnumAdapterModes()
677 return D3D_OK; in GetAdapterDisplayMode()
706 return D3D_OK; in GetAdapterIdentifier()
1036 return D3D_OK; in GetDeviceCaps()