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Lines Matching refs:D3D_OK

210 		return D3D_OK;   // Any format combination is ok  in CheckDepthStencilMatch()
250 return D3D_OK; in CheckDeviceFormat()
260 …ULL: if(!Capabilities::Surface::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
261 …8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
262 …6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
263 …B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
264 …B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
265 …B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
266 …3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
267 …B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
268 …B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
269 …B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
270 …B8: if(!Capabilities::Surface::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
271 …R8: if(!Capabilities::Surface::RenderTarget::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
272 …R8: if(!Capabilities::Surface::RenderTarget::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
274 …R16: if(!Capabilities::Surface::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
275 …0: if(!Capabilities::Surface::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
276 …0: if(!Capabilities::Surface::RenderTarget::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
277 …: if(!Capabilities::Surface::RenderTarget::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
279 …R16F: if(!Capabilities::Surface::RenderTarget::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
280 …16F: if(!Capabilities::Surface::RenderTarget::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
281 … if(!Capabilities::Surface::RenderTarget::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
282 …R32F: if(!Capabilities::Surface::RenderTarget::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
283 …32F: if(!Capabilities::Surface::RenderTarget::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
284 … if(!Capabilities::Surface::RenderTarget::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
293 …T_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
294 …4S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
295 …4X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
296 …T_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
297 …FS8: if(!Capabilities::Surface::DepthStencil::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
298 … if(!Capabilities::Surface::DepthStencil::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
299 …DF24: if(!Capabilities::Surface::DepthStencil::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
300 …DF16: if(!Capabilities::Surface::DepthStencil::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
301 …INTZ: if(!Capabilities::Surface::DepthStencil::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
310 … case D3DFMT_A8: if(!Capabilities::Surface::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
311 …D3DFMT_R5G6B5: if(!Capabilities::Surface::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
312 …DFMT_X1R5G5B5: if(!Capabilities::Surface::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
313 …DFMT_A1R5G5B5: if(!Capabilities::Surface::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
314 …DFMT_A4R4G4B4: if(!Capabilities::Surface::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
315 …D3DFMT_R3G3B2: if(!Capabilities::Surface::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
316 …DFMT_A8R3G3B2: if(!Capabilities::Surface::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
317 …DFMT_X4R4G4B4: if(!Capabilities::Surface::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
318 …D3DFMT_R8G8B8: if(!Capabilities::Surface::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
319 …DFMT_X8R8G8B8: if(!Capabilities::Surface::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
320 …DFMT_A8R8G8B8: if(!Capabilities::Surface::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
321 …DFMT_X8B8G8R8: if(!Capabilities::Surface::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
322 …DFMT_A8B8G8R8: if(!Capabilities::Surface::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
324 … case D3DFMT_P8: if(!Capabilities::Surface::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
325 …ase D3DFMT_A8P8: if(!Capabilities::Surface::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
327 …D3DFMT_G16R16: if(!Capabilities::Surface::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
328 …A2R10G10B10: if(!Capabilities::Surface::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
329 …A2B10G10R10: if(!Capabilities::Surface::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
330 …16B16G16R16: if(!Capabilities::Surface::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
332 …ase D3DFMT_DXT1: if(!Capabilities::Surface::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
333 …ase D3DFMT_DXT2: if(!Capabilities::Surface::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
334 …ase D3DFMT_DXT3: if(!Capabilities::Surface::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
335 …ase D3DFMT_DXT4: if(!Capabilities::Surface::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
336 …ase D3DFMT_DXT5: if(!Capabilities::Surface::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
337 …ase D3DFMT_ATI1: if(!Capabilities::Surface::ATI1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
338 …ase D3DFMT_ATI2: if(!Capabilities::Surface::ATI2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
340 …ase D3DFMT_R16F: if(!Capabilities::Surface::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
341 …3DFMT_G16R16F: if(!Capabilities::Surface::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
342 …B16G16R16F: if(!Capabilities::Surface::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
343 …ase D3DFMT_R32F: if(!Capabilities::Surface::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
344 …3DFMT_G32R32F: if(!Capabilities::Surface::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
345 …B32G32R32F: if(!Capabilities::Surface::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
347 …ase D3DFMT_V8U8: if(!Capabilities::Surface::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
348 …D3DFMT_L6V5U5: if(!Capabilities::Surface::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
349 …DFMT_X8L8V8U8: if(!Capabilities::Surface::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
350 …DFMT_Q8W8V8U8: if(!Capabilities::Surface::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
351 …D3DFMT_V16U16: if(!Capabilities::Surface::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
352 …A2W10V10U10: if(!Capabilities::Surface::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
353 …16W16V16U16: if(!Capabilities::Surface::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
355 … case D3DFMT_L8: if(!Capabilities::Surface::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
356 …ase D3DFMT_A4L4: if(!Capabilities::Surface::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
357 …case D3DFMT_L16: if(!Capabilities::Surface::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
358 …ase D3DFMT_A8L8: if(!Capabilities::Surface::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
360 …ase D3DFMT_NVDB: if(!Capabilities::Surface::NVDB) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
362 …ase D3DFMT_ATOC: if(!Capabilities::Surface::ATOC) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
370 … case D3DFMT_A8: if(!Capabilities::Volume::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
371 …D3DFMT_R5G6B5: if(!Capabilities::Volume::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
372 …FMT_X1R5G5B5: if(!Capabilities::Volume::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
373 …FMT_A1R5G5B5: if(!Capabilities::Volume::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
374 …FMT_A4R4G4B4: if(!Capabilities::Volume::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
375 …D3DFMT_R3G3B2: if(!Capabilities::Volume::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
376 …FMT_A8R3G3B2: if(!Capabilities::Volume::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
377 …FMT_X4R4G4B4: if(!Capabilities::Volume::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
378 …D3DFMT_R8G8B8: if(!Capabilities::Volume::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
379 …FMT_X8R8G8B8: if(!Capabilities::Volume::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
380 …FMT_A8R8G8B8: if(!Capabilities::Volume::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
381 …FMT_X8B8G8R8: if(!Capabilities::Volume::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
382 …FMT_A8B8G8R8: if(!Capabilities::Volume::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
384 … case D3DFMT_P8: if(!Capabilities::Volume::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
385 …se D3DFMT_A8P8: if(!Capabilities::Volume::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
387 …D3DFMT_G16R16: if(!Capabilities::Volume::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
388 …A2R10G10B10: if(!Capabilities::Volume::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
389 …A2B10G10R10: if(!Capabilities::Volume::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
390 …6B16G16R16: if(!Capabilities::Volume::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
392 …se D3DFMT_DXT1: if(!Capabilities::Volume::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
393 …se D3DFMT_DXT2: if(!Capabilities::Volume::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
394 …se D3DFMT_DXT3: if(!Capabilities::Volume::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
395 …se D3DFMT_DXT4: if(!Capabilities::Volume::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
396 …se D3DFMT_DXT5: if(!Capabilities::Volume::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
397 …se D3DFMT_ATI1: if(!Capabilities::Volume::ATI1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
398 …se D3DFMT_ATI2: if(!Capabilities::Volume::ATI2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
400 …se D3DFMT_R16F: if(!Capabilities::Volume::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
401 …3DFMT_G16R16F: if(!Capabilities::Volume::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
402 …B16G16R16F: if(!Capabilities::Volume::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
403 …se D3DFMT_R32F: if(!Capabilities::Volume::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
404 …3DFMT_G32R32F: if(!Capabilities::Volume::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
405 …B32G32R32F: if(!Capabilities::Volume::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
407 …se D3DFMT_V8U8: if(!Capabilities::Volume::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
408 …D3DFMT_L6V5U5: if(!Capabilities::Volume::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
409 …FMT_X8L8V8U8: if(!Capabilities::Volume::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
410 …FMT_Q8W8V8U8: if(!Capabilities::Volume::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
411 …D3DFMT_V16U16: if(!Capabilities::Volume::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
412 …A2W10V10U10: if(!Capabilities::Volume::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
413 …6W16V16U16: if(!Capabilities::Volume::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
415 … case D3DFMT_L8: if(!Capabilities::Volume::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
416 …se D3DFMT_A4L4: if(!Capabilities::Volume::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
417 …case D3DFMT_L16: if(!Capabilities::Volume::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
418 …se D3DFMT_A8L8: if(!Capabilities::Volume::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
427 …ULL: if(!Capabilities::CubeMap::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
428 …8B8: if(!Capabilities::CubeMap::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
429 …6B5: if(!Capabilities::CubeMap::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
430 …B5: if(!Capabilities::CubeMap::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
431 …B5: if(!Capabilities::CubeMap::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
432 …B4: if(!Capabilities::CubeMap::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
433 …3B2: if(!Capabilities::CubeMap::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
434 …B2: if(!Capabilities::CubeMap::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
435 …B4: if(!Capabilities::CubeMap::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
436 …B8: if(!Capabilities::CubeMap::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
437 …B8: if(!Capabilities::CubeMap::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
438 …R8: if(!Capabilities::CubeMap::RenderTarget::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
439 …R8: if(!Capabilities::CubeMap::RenderTarget::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
441 …R16: if(!Capabilities::CubeMap::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
442 …0: if(!Capabilities::CubeMap::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
443 …0: if(!Capabilities::CubeMap::RenderTarget::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
444 …: if(!Capabilities::CubeMap::RenderTarget::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
446 …R16F: if(!Capabilities::CubeMap::RenderTarget::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
447 …16F: if(!Capabilities::CubeMap::RenderTarget::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
448 … if(!Capabilities::CubeMap::RenderTarget::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
449 …R32F: if(!Capabilities::CubeMap::RenderTarget::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
450 …32F: if(!Capabilities::CubeMap::RenderTarget::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
451 … if(!Capabilities::CubeMap::RenderTarget::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
460 …T_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
461 …4S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
462 …4X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
463 …T_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
464 …FS8: if(!Capabilities::CubeMap::DepthStencil::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
465 … if(!Capabilities::CubeMap::DepthStencil::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
466 …DF24: if(!Capabilities::CubeMap::DepthStencil::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
467 …DF16: if(!Capabilities::CubeMap::DepthStencil::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
468 …INTZ: if(!Capabilities::CubeMap::DepthStencil::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
477 … case D3DFMT_A8: if(!Capabilities::CubeMap::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
478 …D3DFMT_R5G6B5: if(!Capabilities::CubeMap::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
479 …DFMT_X1R5G5B5: if(!Capabilities::CubeMap::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
480 …DFMT_A1R5G5B5: if(!Capabilities::CubeMap::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
481 …DFMT_A4R4G4B4: if(!Capabilities::CubeMap::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
482 …D3DFMT_R3G3B2: if(!Capabilities::CubeMap::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
483 …DFMT_A8R3G3B2: if(!Capabilities::CubeMap::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
484 …DFMT_X4R4G4B4: if(!Capabilities::CubeMap::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
485 …D3DFMT_R8G8B8: if(!Capabilities::CubeMap::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
486 …DFMT_X8R8G8B8: if(!Capabilities::CubeMap::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
487 …DFMT_A8R8G8B8: if(!Capabilities::CubeMap::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
488 …DFMT_X8B8G8R8: if(!Capabilities::CubeMap::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
489 …DFMT_A8B8G8R8: if(!Capabilities::CubeMap::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
491 … case D3DFMT_P8: if(!Capabilities::CubeMap::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
492 …ase D3DFMT_A8P8: if(!Capabilities::CubeMap::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
494 …D3DFMT_G16R16: if(!Capabilities::CubeMap::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
495 …A2R10G10B10: if(!Capabilities::CubeMap::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
496 …A2B10G10R10: if(!Capabilities::CubeMap::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
497 …16B16G16R16: if(!Capabilities::CubeMap::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
499 …ase D3DFMT_DXT1: if(!Capabilities::CubeMap::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
500 …ase D3DFMT_DXT2: if(!Capabilities::CubeMap::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
501 …ase D3DFMT_DXT3: if(!Capabilities::CubeMap::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
502 …ase D3DFMT_DXT4: if(!Capabilities::CubeMap::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
503 …ase D3DFMT_DXT5: if(!Capabilities::CubeMap::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
504 …ase D3DFMT_ATI1: if(!Capabilities::CubeMap::ATI1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
505 …ase D3DFMT_ATI2: if(!Capabilities::CubeMap::ATI2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
507 …ase D3DFMT_R16F: if(!Capabilities::CubeMap::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
508 …3DFMT_G16R16F: if(!Capabilities::CubeMap::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
509 …B16G16R16F: if(!Capabilities::CubeMap::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
510 …ase D3DFMT_R32F: if(!Capabilities::CubeMap::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
511 …3DFMT_G32R32F: if(!Capabilities::CubeMap::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
512 …B32G32R32F: if(!Capabilities::CubeMap::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
514 …ase D3DFMT_V8U8: if(!Capabilities::CubeMap::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
515 …D3DFMT_L6V5U5: if(!Capabilities::CubeMap::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
516 …DFMT_X8L8V8U8: if(!Capabilities::CubeMap::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
517 …DFMT_Q8W8V8U8: if(!Capabilities::CubeMap::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
518 …D3DFMT_V16U16: if(!Capabilities::CubeMap::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
519 …A2W10V10U10: if(!Capabilities::CubeMap::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
520 …16W16V16U16: if(!Capabilities::CubeMap::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
522 … case D3DFMT_L8: if(!Capabilities::CubeMap::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
523 …ase D3DFMT_A4L4: if(!Capabilities::CubeMap::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
524 …case D3DFMT_L16: if(!Capabilities::CubeMap::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
525 …ase D3DFMT_A8L8: if(!Capabilities::CubeMap::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
533 … D3DFMT_A8: if(!Capabilities::VolumeTexture::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
534 …T_R5G6B5: if(!Capabilities::VolumeTexture::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
535 …1R5G5B5: if(!Capabilities::VolumeTexture::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
536 …1R5G5B5: if(!Capabilities::VolumeTexture::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
537 …4R4G4B4: if(!Capabilities::VolumeTexture::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
538 …T_R3G3B2: if(!Capabilities::VolumeTexture::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
539 …8R3G3B2: if(!Capabilities::VolumeTexture::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
540 …4R4G4B4: if(!Capabilities::VolumeTexture::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
541 …T_R8G8B8: if(!Capabilities::VolumeTexture::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
542 …8R8G8B8: if(!Capabilities::VolumeTexture::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
543 …8R8G8B8: if(!Capabilities::VolumeTexture::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
544 …8B8G8R8: if(!Capabilities::VolumeTexture::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
545 …8B8G8R8: if(!Capabilities::VolumeTexture::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
547 … D3DFMT_P8: if(!Capabilities::VolumeTexture::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
548 …DFMT_A8P8: if(!Capabilities::VolumeTexture::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
550 …T_G16R16: if(!Capabilities::VolumeTexture::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
551 …G10B10: if(!Capabilities::VolumeTexture::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
552 …G10R10: if(!Capabilities::VolumeTexture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
553 …16R16: if(!Capabilities::VolumeTexture::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
555 …DFMT_DXT1: if(!Capabilities::VolumeTexture::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
556 …DFMT_DXT2: if(!Capabilities::VolumeTexture::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
557 …DFMT_DXT3: if(!Capabilities::VolumeTexture::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
558 …DFMT_DXT4: if(!Capabilities::VolumeTexture::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
559 …DFMT_DXT5: if(!Capabilities::VolumeTexture::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
560 …DFMT_ATI1: if(!Capabilities::VolumeTexture::ATI1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
561 …DFMT_ATI2: if(!Capabilities::VolumeTexture::ATI2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
563 …DFMT_R16F: if(!Capabilities::VolumeTexture::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
564 …_G16R16F: if(!Capabilities::VolumeTexture::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
565 …R16F: if(!Capabilities::VolumeTexture::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
566 …DFMT_R32F: if(!Capabilities::VolumeTexture::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
567 …_G32R32F: if(!Capabilities::VolumeTexture::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
568 …R32F: if(!Capabilities::VolumeTexture::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
570 …DFMT_V8U8: if(!Capabilities::VolumeTexture::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
571 …T_L6V5U5: if(!Capabilities::VolumeTexture::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
572 …8L8V8U8: if(!Capabilities::VolumeTexture::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
573 …8W8V8U8: if(!Capabilities::VolumeTexture::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
574 …T_V16U16: if(!Capabilities::VolumeTexture::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
575 …V10U10: if(!Capabilities::VolumeTexture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
576 …16U16: if(!Capabilities::VolumeTexture::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
578 … D3DFMT_L8: if(!Capabilities::VolumeTexture::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
579 …DFMT_A4L4: if(!Capabilities::VolumeTexture::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
580 …D3DFMT_L16: if(!Capabilities::VolumeTexture::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
581 …DFMT_A8L8: if(!Capabilities::VolumeTexture::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
590 …ULL: if(!Capabilities::Texture::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
591 …8B8: if(!Capabilities::Texture::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
592 …6B5: if(!Capabilities::Texture::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
593 …B5: if(!Capabilities::Texture::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
594 …B5: if(!Capabilities::Texture::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
595 …B4: if(!Capabilities::Texture::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
596 …3B2: if(!Capabilities::Texture::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
597 …B2: if(!Capabilities::Texture::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
598 …B4: if(!Capabilities::Texture::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
599 …B8: if(!Capabilities::Texture::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
600 …B8: if(!Capabilities::Texture::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
601 …R8: if(!Capabilities::Texture::RenderTarget::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
602 …R8: if(!Capabilities::Texture::RenderTarget::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
604 …R16: if(!Capabilities::Texture::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
605 …0: if(!Capabilities::Texture::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
606 …0: if(!Capabilities::Texture::RenderTarget::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
607 …: if(!Capabilities::Texture::RenderTarget::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
609 …R16F: if(!Capabilities::Texture::RenderTarget::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
610 …16F: if(!Capabilities::Texture::RenderTarget::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
611 … if(!Capabilities::Texture::RenderTarget::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
612 …R32F: if(!Capabilities::Texture::RenderTarget::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
613 …32F: if(!Capabilities::Texture::RenderTarget::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
614 … if(!Capabilities::Texture::RenderTarget::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
623 …T_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
624 …4S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
625 …4X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
626 …T_D16: if(!Capabilities::Texture::DepthStencil::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
627 …FS8: if(!Capabilities::Texture::DepthStencil::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
628 … if(!Capabilities::Texture::DepthStencil::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
629 …DF24: if(!Capabilities::Texture::DepthStencil::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
630 …DF16: if(!Capabilities::Texture::DepthStencil::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
631 …INTZ: if(!Capabilities::Texture::DepthStencil::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
640 …se D3DFMT_NULL: if(!Capabilities::Texture::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
641 … case D3DFMT_A8: if(!Capabilities::Texture::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
642 …D3DFMT_R5G6B5: if(!Capabilities::Texture::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
643 …DFMT_X1R5G5B5: if(!Capabilities::Texture::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
644 …DFMT_A1R5G5B5: if(!Capabilities::Texture::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
645 …DFMT_A4R4G4B4: if(!Capabilities::Texture::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
646 …D3DFMT_R3G3B2: if(!Capabilities::Texture::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
647 …DFMT_A8R3G3B2: if(!Capabilities::Texture::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
648 …DFMT_X4R4G4B4: if(!Capabilities::Texture::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
649 …D3DFMT_R8G8B8: if(!Capabilities::Texture::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
650 …DFMT_X8R8G8B8: if(!Capabilities::Texture::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
651 …DFMT_A8R8G8B8: if(!Capabilities::Texture::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
652 …DFMT_X8B8G8R8: if(!Capabilities::Texture::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
653 …DFMT_A8B8G8R8: if(!Capabilities::Texture::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
655 … case D3DFMT_P8: if(!Capabilities::Texture::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
656 …ase D3DFMT_A8P8: if(!Capabilities::Texture::A8P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
658 …D3DFMT_G16R16: if(!Capabilities::Texture::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
659 …A2R10G10B10: if(!Capabilities::Texture::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
660 …A2B10G10R10: if(!Capabilities::Texture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
661 …16B16G16R16: if(!Capabilities::Texture::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
663 …ase D3DFMT_DXT1: if(!Capabilities::Texture::DXT1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
664 …ase D3DFMT_DXT2: if(!Capabilities::Texture::DXT2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
665 …ase D3DFMT_DXT3: if(!Capabilities::Texture::DXT3) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
666 …ase D3DFMT_DXT4: if(!Capabilities::Texture::DXT4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
667 …ase D3DFMT_DXT5: if(!Capabilities::Texture::DXT5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
668 …ase D3DFMT_ATI1: if(!Capabilities::Texture::ATI1) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
669 …ase D3DFMT_ATI2: if(!Capabilities::Texture::ATI2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
671 …ase D3DFMT_R16F: if(!Capabilities::Texture::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
672 …3DFMT_G16R16F: if(!Capabilities::Texture::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
673 …B16G16R16F: if(!Capabilities::Texture::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
674 …ase D3DFMT_R32F: if(!Capabilities::Texture::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
675 …3DFMT_G32R32F: if(!Capabilities::Texture::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
676 …B32G32R32F: if(!Capabilities::Texture::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
678 …ase D3DFMT_V8U8: if(!Capabilities::Texture::V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
679 …D3DFMT_L6V5U5: if(!Capabilities::Texture::L6V5U5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
680 …DFMT_X8L8V8U8: if(!Capabilities::Texture::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
681 …DFMT_Q8W8V8U8: if(!Capabilities::Texture::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
682 …D3DFMT_V16U16: if(!Capabilities::Texture::V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
683 …A2W10V10U10: if(!Capabilities::Texture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
684 …16W16V16U16: if(!Capabilities::Texture::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
686 … case D3DFMT_L8: if(!Capabilities::Texture::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
687 …ase D3DFMT_A4L4: if(!Capabilities::Texture::A4L4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
688 …case D3DFMT_L16: if(!Capabilities::Texture::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
689 …ase D3DFMT_A8L8: if(!Capabilities::Texture::A8L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
691 …case D3DFMT_D32: if(!Capabilities::Texture::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
692 …e D3DFMT_D24S8: if(!Capabilities::Texture::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
693 …e D3DFMT_D24X8: if(!Capabilities::Texture::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
694 …case D3DFMT_D16: if(!Capabilities::Texture::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
695 …D3DFMT_D24FS8: if(!Capabilities::Texture::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
696 …F_LOCKABLE: if(!Capabilities::Texture::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
697 …ase D3DFMT_DF24: if(!Capabilities::Texture::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
698 …ase D3DFMT_DF16: if(!Capabilities::Texture::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
699 …ase D3DFMT_INTZ: if(!Capabilities::Texture::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
707 return D3D_OK; in CheckDeviceFormat()
718 return D3D_OK; in CheckDeviceFormat()
745 return D3D_OK; in CheckDeviceFormatConversion()
790 …, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, surfaceFormat) == D3D_OK || in CheckDeviceMultiSampleType()
791 …er, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, surfaceFormat) == D3D_OK) in CheckDeviceMultiSampleType()
795 return D3D_OK; in CheckDeviceMultiSampleType()
899 return D3D_OK; in CheckDeviceType()
934 return D3D_OK; in CreateDevice()
970 return D3D_OK; in EnumAdapterModes()
1014 return D3D_OK; in GetAdapterDisplayMode()
1049 return D3D_OK; in GetAdapterIdentifier()
1071 return D3D_OK; in GetAdapterIdentifier()
1093 return D3D_OK; in GetAdapterIdentifier()
1132 return D3D_OK; in GetAdapterIdentifier()
1593 return D3D_OK; in GetDeviceCaps()