Lines Matching refs:D3D_OK
314 return D3D_OK; in BeginScene()
337 return D3D_OK; in BeginStateBlock()
447 return D3D_OK; in Clear()
484 return D3D_OK; in ColorFill()
527 return D3D_OK; in CreateAdditionalSwapChain()
538 …kDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) in CreateCubeTexture()
560 return D3D_OK; in CreateCubeTexture()
571 …pe, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OU… in CreateDepthStencilSurface()
619 return D3D_OK; in CreateDepthStencilSurface()
645 return D3D_OK; in CreateIndexBuffer()
656 …at(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, format) != D3D_OK) // FIXME: Allow… in CreateOffscreenPlainSurface()
683 return D3D_OK; in CreateOffscreenPlainSurface()
713 return D3D_OK; in CreatePixelShader()
726 case D3DQUERYTYPE_VCACHE: return D3D_OK; in CreateQuery()
729 case D3DQUERYTYPE_EVENT: return D3D_OK; in CreateQuery()
730 case D3DQUERYTYPE_OCCLUSION: return D3D_OK; in CreateQuery()
731 case D3DQUERYTYPE_TIMESTAMP: return D3D_OK; in CreateQuery()
732 case D3DQUERYTYPE_TIMESTAMPDISJOINT: return D3D_OK; in CreateQuery()
733 case D3DQUERYTYPE_TIMESTAMPFREQ: return D3D_OK; in CreateQuery()
773 return D3D_OK; in CreateQuery()
785 …pe, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OU… in CreateRenderTarget()
807 return D3D_OK; in CreateRenderTarget()
825 return D3D_OK; in CreateStateBlock()
836 …CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_TEXTURE, format) != D3D_OK) in CreateTexture()
858 return D3D_OK; in CreateTexture()
884 return D3D_OK; in CreateVertexBuffer()
919 return D3D_OK; in CreateVertexDeclaration()
949 return D3D_OK; in CreateVertexShader()
960 …eviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_VOLUMETEXTURE, format) != D3D_OK) in CreateVolumeTexture()
982 return D3D_OK; in CreateVolumeTexture()
993 return D3D_OK; in DeletePatch()
1009 return D3D_OK; in DrawIndexedPrimitive()
1061 return D3D_OK; in DrawIndexedPrimitive()
1112 return D3D_OK; in DrawIndexedPrimitiveUP()
1152 return D3D_OK; in DrawIndexedPrimitiveUP()
1163 return D3D_OK; in DrawPrimitive()
1183 return D3D_OK; in DrawPrimitive()
1227 return D3D_OK; in DrawPrimitiveUP()
1250 return D3D_OK; in DrawPrimitiveUP()
1266 return D3D_OK; in DrawRectPatch()
1282 return D3D_OK; in DrawTriPatch()
1291 return D3D_OK; in EndScene()
1317 return D3D_OK; in EndStateBlock()
1328 return D3D_OK; in EvictManagedResources()
1374 return D3D_OK; in GetClipPlane()
1390 return D3D_OK; in GetClipStatus()
1409 return D3D_OK; in GetCreationParameters()
1425 return D3D_OK; in GetCurrentTexturePalette()
1450 return D3D_OK; in GetDepthStencilSurface()
1476 return D3D_OK; in GetDirect3D()
1527 return D3D_OK; in GetFVF()
1562 return D3D_OK; in GetIndices()
1583 return D3D_OK; in GetLight()
1604 return D3D_OK; in GetLightEnable()
1620 return D3D_OK; in GetMaterial()
1657 return D3D_OK; in GetPaletteEntries()
1678 return D3D_OK; in GetPixelShader()
1697 return D3D_OK; in GetPixelShaderConstantB()
1719 return D3D_OK; in GetPixelShaderConstantF()
1741 return D3D_OK; in GetPixelShaderConstantI()
1771 return D3D_OK; in GetRenderState()
1795 return D3D_OK; in GetRenderTarget()
1865 return D3D_OK; in GetRenderTargetData()
1891 return D3D_OK; in GetSamplerState()
1907 return D3D_OK; in GetScissorRect()
1940 return D3D_OK; in GetStreamSource()
1956 return D3D_OK; in GetStreamSourceFreq()
1977 return D3D_OK; in GetSwapChain()
2005 return D3D_OK; in GetTexture()
2021 return D3D_OK; in GetTextureStageState()
2037 return D3D_OK; in GetTransform()
2058 return D3D_OK; in GetVertexDeclaration()
2079 return D3D_OK; in GetVertexShader()
2098 return D3D_OK; in GetVertexShaderConstantB()
2120 return D3D_OK; in GetVertexShaderConstantF()
2142 return D3D_OK; in GetVertexShaderConstantI()
2158 return D3D_OK; in GetViewport()
2213 return D3D_OK; in LightEnable()
2282 return D3D_OK; in MultiplyTransform()
2307 return D3D_OK; in ProcessVertices()
2558 return D3D_OK; in Reset()
2586 return D3D_OK; in SetClipPlane()
2604 return D3D_OK; in SetClipStatus()
2629 return D3D_OK; in SetCurrentTexturePalette()
2682 return D3D_OK; in SetCursorProperties()
2695 return D3D_OK; in SetDepthStencilSurface()
2713 return D3D_OK; in SetDepthStencilSurface()
2724 return D3D_OK; in SetDialogBoxMode()
2753 return D3D_OK; in SetFVF()
2782 return D3D_OK; in SetIndices()
2802 return D3D_OK; in SetIndices()
2827 return D3D_OK; in SetLight()
2856 return D3D_OK; in SetMaterial()
2881 return D3D_OK; in SetNPatchMode()
2905 return D3D_OK; in SetPaletteEntries()
2920 return D3D_OK; in SetPixelShader()
2941 return D3D_OK; in SetPixelShader()
2965 return D3D_OK; in SetPixelShaderConstantB()
2992 return D3D_OK; in SetPixelShaderConstantF()
3019 return D3D_OK; in SetPixelShaderConstantI()
3030 return D3D_OK; // FIXME: Warning in SetRenderState()
3037 return D3D_OK; in SetRenderState()
4070 return D3D_OK; in SetRenderState()
4133 return D3D_OK; in SetRenderTarget()
4161 return D3D_OK; in SetSamplerState()
4355 return D3D_OK; in SetSamplerState()
4378 return D3D_OK; in SetScissorRect()
4399 return D3D_OK; in SetSoftwareVertexProcessing()
4414 return D3D_OK; in SetStreamSource()
4436 return D3D_OK; in SetStreamSource()
4459 return D3D_OK; in SetStreamSourceFreq()
4484 return D3D_OK; in SetTexture()
4504 return D3D_OK; in SetTexture()
4522 return D3D_OK; in SetTextureStageState()
5065 return D3D_OK; in SetTextureStageState()
5136 return D3D_OK; in SetTransform()
5151 return D3D_OK; in SetVertexDeclaration()
5171 return D3D_OK; in SetVertexDeclaration()
5186 return D3D_OK; in SetVertexShader()
5207 return D3D_OK; in SetVertexShader()
5236 return D3D_OK; in SetVertexShaderConstantB()
5268 return D3D_OK; in SetVertexShaderConstantF()
5300 return D3D_OK; in SetVertexShaderConstantI()
5323 return D3D_OK; in SetViewport()
5374 return D3D_OK; in StretchRect()
5383 return D3D_OK; in TestCooperativeLevel()
5509 return D3D_OK; in UpdateSurface()
5625 return D3D_OK; in UpdateTexture()
5641 return D3D_OK; in ValidateDevice()
6373 return D3D_OK; in updateVolume()