Lines Matching refs:framebuffer
752 Framebuffer *framebuffer = getReadFramebuffer(); in setFramebufferReadBuffer() local
754 if(framebuffer) in setFramebufferReadBuffer()
756 framebuffer->setReadBuffer(buf); in setFramebufferReadBuffer()
1011 void Context::deleteFramebuffer(GLuint framebuffer) in deleteFramebuffer() argument
1013 detachFramebuffer(framebuffer); in deleteFramebuffer()
1015 Framebuffer *framebufferObject = mFramebufferNameSpace.remove(framebuffer); in deleteFramebuffer()
1183 void Context::bindReadFramebuffer(GLuint framebuffer) in bindReadFramebuffer() argument
1185 if(!getFramebuffer(framebuffer)) in bindReadFramebuffer()
1187 if(framebuffer == 0) in bindReadFramebuffer()
1189 mFramebufferNameSpace.insert(framebuffer, new DefaultFramebuffer()); in bindReadFramebuffer()
1193 mFramebufferNameSpace.insert(framebuffer, new Framebuffer()); in bindReadFramebuffer()
1197 mState.readFramebuffer = framebuffer; in bindReadFramebuffer()
1200 void Context::bindDrawFramebuffer(GLuint framebuffer) in bindDrawFramebuffer() argument
1202 if(!getFramebuffer(framebuffer)) in bindDrawFramebuffer()
1204 if(framebuffer == 0) in bindDrawFramebuffer()
1206 mFramebufferNameSpace.insert(framebuffer, new DefaultFramebuffer()); in bindDrawFramebuffer()
1210 mFramebufferNameSpace.insert(framebuffer, new Framebuffer()); in bindDrawFramebuffer()
1214 mState.drawFramebuffer = framebuffer; in bindDrawFramebuffer()
1980 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() local
1983 if(framebuffer && (framebuffer->completeness(width, height, samples) == GL_FRAMEBUFFER_COMPLETE)) in getIntegerv()
2010 Framebuffer *framebuffer = getReadFramebuffer(); in getIntegerv() local
2011 if(framebuffer) in getIntegerv()
2013 *params = framebuffer->getImplementationColorReadType(); in getIntegerv()
2023 Framebuffer *framebuffer = getReadFramebuffer(); in getIntegerv() local
2024 if(framebuffer) in getIntegerv()
2026 *params = framebuffer->getImplementationColorReadFormat(); in getIntegerv()
2068 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() local
2069 Renderbuffer *colorbuffer = framebuffer ? framebuffer->getColorbuffer(0) : nullptr; in getIntegerv()
2089 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() local
2090 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv()
2104 Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv() local
2105 Renderbuffer *stencilbuffer = framebuffer ? framebuffer->getStencilbuffer() : nullptr; in getIntegerv()
2180 Framebuffer* framebuffer = getDrawFramebuffer(); in getIntegerv() local
2181 *params = framebuffer ? framebuffer->getDrawBuffer(pname - GL_DRAW_BUFFER0) : GL_NONE; in getIntegerv()
2336 Framebuffer* framebuffer = getReadFramebuffer(); in getIntegerv() local
2337 *params = framebuffer ? framebuffer->getReadBuffer() : GL_NONE; in getIntegerv()
2755 Framebuffer *framebuffer = getDrawFramebuffer(); in applyRenderTarget() local
2758 if(!framebuffer || (framebuffer->completeness(width, height, samples) != GL_FRAMEBUFFER_COMPLETE)) in applyRenderTarget()
2765 if(framebuffer->getDrawBuffer(i) != GL_NONE) in applyRenderTarget()
2767 egl::Image *renderTarget = framebuffer->getRenderTarget(i); in applyRenderTarget()
2768 GLint layer = framebuffer->getColorbufferLayer(i); in applyRenderTarget()
2778 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); in applyRenderTarget()
2779 GLint dLayer = framebuffer->getDepthbufferLayer(); in applyRenderTarget()
2783 egl::Image *stencilBuffer = framebuffer->getStencilBuffer(); in applyRenderTarget()
2784 GLint sLayer = framebuffer->getStencilbufferLayer(); in applyRenderTarget()
2819 Framebuffer *framebuffer = getDrawFramebuffer(); in applyState() local
2872 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
2878 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in applyState()
2951 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState()
2985 framebuffer->completeness(width, height, samples); in applyState()
3319 Framebuffer *framebuffer = getReadFramebuffer(); in readPixels() local
3322 …if(!framebuffer || (framebuffer->completeness(framebufferWidth, framebufferHeight, framebufferSamp… in readPixels()
3332 if(!IsValidReadPixelsFormatType(framebuffer, format, type, clientVersion)) in readPixels()
3357 renderTarget = framebuffer->getDepthBuffer(); in readPixels()
3360 renderTarget = framebuffer->getReadRenderTarget(); in readPixels()
3389 Framebuffer *framebuffer = getDrawFramebuffer(); in clear() local
3391 if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) in clear()
3435 Framebuffer *framebuffer = getDrawFramebuffer(); in clearColorBuffer() local
3436 if(!framebuffer) in clearColorBuffer()
3440 egl::Image *colorbuffer = framebuffer->getRenderTarget(drawbuffer); in clearColorBuffer()
3477 Framebuffer *framebuffer = getDrawFramebuffer(); in clearDepthBuffer() local
3478 if(!framebuffer) in clearDepthBuffer()
3482 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); in clearDepthBuffer()
3505 Framebuffer *framebuffer = getDrawFramebuffer(); in clearStencilBuffer() local
3506 if(!framebuffer) in clearStencilBuffer()
3510 egl::Image *stencilbuffer = framebuffer->getStencilBuffer(); in clearStencilBuffer()
3871 void Context::detachFramebuffer(GLuint framebuffer) in detachFramebuffer() argument
3877 if(mState.readFramebuffer == framebuffer) in detachFramebuffer()
3882 if(mState.drawFramebuffer == framebuffer) in detachFramebuffer()