Lines Matching refs:GL_INVALID_OPERATION
89 return error(GL_INVALID_OPERATION); in AttachShader()
101 return error(GL_INVALID_OPERATION); in AttachShader()
111 return error(GL_INVALID_OPERATION); in AttachShader()
131 return error(GL_INVALID_OPERATION); in BeginQueryEXT()
161 return error(GL_INVALID_OPERATION); in BindAttribLocation()
171 return error(GL_INVALID_OPERATION); in BindAttribLocation()
302 return error(GL_INVALID_OPERATION); in BindTexture()
557 return error(GL_INVALID_OPERATION); in BufferData()
590 return error(GL_INVALID_OPERATION); in BufferSubData()
596 return error(GL_INVALID_OPERATION); in BufferSubData()
723 return error(GL_INVALID_OPERATION); in CompileShader()
814 return error(GL_INVALID_OPERATION); in CompressedTexImage2D()
825 return error(GL_INVALID_OPERATION); in CompressedTexImage2D()
869 return error(GL_INVALID_OPERATION); in CompressedTexSubImage2D()
973 return error(GL_INVALID_OPERATION); in CopyTexImage2D()
1008 return error(GL_INVALID_OPERATION); in CopyTexImage2D()
1023 return error(GL_INVALID_OPERATION); in CopyTexImage2D()
1034 return error(GL_INVALID_OPERATION); in CopyTexImage2D()
1084 return error(GL_INVALID_OPERATION); in CopyTexSubImage2D()
1247 return error(GL_INVALID_OPERATION); in DeleteProgram()
1316 return error(GL_INVALID_OPERATION); in DeleteShader()
1424 return error(GL_INVALID_OPERATION); in DetachShader()
1437 return error(GL_INVALID_OPERATION); in DetachShader()
1443 return error(GL_INVALID_OPERATION); in DetachShader()
1522 return error(GL_INVALID_OPERATION); in DrawArrays()
1560 return error(GL_INVALID_OPERATION); in DrawElements()
1608 return error(GL_INVALID_OPERATION); in DrawArraysInstancedEXT()
1656 return error(GL_INVALID_OPERATION); in DrawElementsInstancedEXT()
1710 return error(GL_INVALID_OPERATION); in DrawArraysInstancedANGLE()
1716 return error(GL_INVALID_OPERATION); in DrawArraysInstancedANGLE()
1763 return error(GL_INVALID_OPERATION); in DrawElementsInstancedANGLE()
1769 return error(GL_INVALID_OPERATION); in DrawElementsInstancedANGLE()
1870 return error(GL_INVALID_OPERATION); in FinishFenceNV()
1931 return error(GL_INVALID_OPERATION); in FramebufferRenderbuffer()
1942 return error(GL_INVALID_OPERATION); in FramebufferRenderbuffer()
2034 return error(GL_INVALID_OPERATION); in FramebufferTexture2D()
2042 return error(GL_INVALID_OPERATION); in FramebufferTexture2D()
2048 return error(GL_INVALID_OPERATION); in FramebufferTexture2D()
2059 return error(GL_INVALID_OPERATION); in FramebufferTexture2D()
2078 return error(GL_INVALID_OPERATION); in FramebufferTexture2D()
2097 return error(GL_INVALID_OPERATION); in FramebufferTexture2D()
2222 return error(GL_INVALID_OPERATION); in GenerateMipmap()
2248 return error(GL_INVALID_OPERATION); in GenerateMipmap()
2376 return error(GL_INVALID_OPERATION); in GetActiveAttrib()
2414 return error(GL_INVALID_OPERATION); in GetActiveUniform()
2451 return error(GL_INVALID_OPERATION); in GetAttachedShaders()
2478 return error(GL_INVALID_OPERATION, -1); in GetAttribLocation()
2488 return error(GL_INVALID_OPERATION, -1); in GetAttribLocation()
2570 return error(GL_INVALID_OPERATION); in GetBufferParameteriv()
2643 return error(GL_INVALID_OPERATION); in GetFenceivNV()
2734 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2750 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2757 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2768 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2776 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2786 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2824 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2948 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
2992 return error(GL_INVALID_OPERATION); in GetFramebufferAttachmentParameteriv()
3102 return error(GL_INVALID_OPERATION); in GetProgramiv()
3216 return error(GL_INVALID_OPERATION); in GetProgramInfoLog()
3269 return error(GL_INVALID_OPERATION); in GetQueryObjectuivEXT()
3274 return error(GL_INVALID_OPERATION); in GetQueryObjectuivEXT()
3306 return error(GL_INVALID_OPERATION); in GetRenderbufferParameteriv()
3348 return error(GL_INVALID_OPERATION); in GetShaderiv()
3399 return error(GL_INVALID_OPERATION); in GetShaderInfoLog()
3468 return error(GL_INVALID_OPERATION); in GetShaderSource()
3846 return error(GL_INVALID_OPERATION); in GetnUniformfvEXT()
3856 return error(GL_INVALID_OPERATION); in GetnUniformfvEXT()
3861 return error(GL_INVALID_OPERATION); in GetnUniformfvEXT()
3880 return error(GL_INVALID_OPERATION); in GetUniformfv()
3890 return error(GL_INVALID_OPERATION); in GetUniformfv()
3895 return error(GL_INVALID_OPERATION); in GetUniformfv()
3920 return error(GL_INVALID_OPERATION); in GetnUniformivEXT()
3930 return error(GL_INVALID_OPERATION); in GetnUniformivEXT()
3935 return error(GL_INVALID_OPERATION); in GetnUniformivEXT()
3954 return error(GL_INVALID_OPERATION); in GetUniformiv()
3964 return error(GL_INVALID_OPERATION); in GetUniformiv()
3969 return error(GL_INVALID_OPERATION); in GetUniformiv()
3993 return error(GL_INVALID_OPERATION, -1); in GetUniformLocation()
4003 return error(GL_INVALID_OPERATION, -1); in GetUniformLocation()
4417 return error(GL_INVALID_OPERATION); in LinkProgram()
4430 return error(GL_INVALID_OPERATION); in LinkProgram()
4638 return error(GL_INVALID_OPERATION); in RenderbufferStorageMultisample()
4648 return error(GL_INVALID_OPERATION); in RenderbufferStorageMultisample()
4712 return error(GL_INVALID_OPERATION); in SetFenceNV()
4766 return error(GL_INVALID_OPERATION); in ShaderSource()
4956 return error(GL_INVALID_OPERATION, GL_TRUE); in TestFenceNV()
4995 return error(GL_INVALID_OPERATION); in TexImage2D()
5060 return error(GL_INVALID_OPERATION); in TexImage2D()
5071 return error(GL_INVALID_OPERATION); in TexImage2D()
5315 return error(GL_INVALID_OPERATION); // Base level has to be 0 in TexParameteri()
5481 return error(GL_INVALID_OPERATION); in Uniform1fv()
5491 return error(GL_INVALID_OPERATION); in Uniform1fv()
5518 return error(GL_INVALID_OPERATION); in Uniform1iv()
5528 return error(GL_INVALID_OPERATION); in Uniform1iv()
5557 return error(GL_INVALID_OPERATION); in Uniform2fv()
5567 return error(GL_INVALID_OPERATION); in Uniform2fv()
5596 return error(GL_INVALID_OPERATION); in Uniform2iv()
5606 return error(GL_INVALID_OPERATION); in Uniform2iv()
5635 return error(GL_INVALID_OPERATION); in Uniform3fv()
5645 return error(GL_INVALID_OPERATION); in Uniform3fv()
5674 return error(GL_INVALID_OPERATION); in Uniform3iv()
5684 return error(GL_INVALID_OPERATION); in Uniform3iv()
5713 return error(GL_INVALID_OPERATION); in Uniform4fv()
5723 return error(GL_INVALID_OPERATION); in Uniform4fv()
5752 return error(GL_INVALID_OPERATION); in Uniform4iv()
5762 return error(GL_INVALID_OPERATION); in Uniform4iv()
5790 return error(GL_INVALID_OPERATION); in UniformMatrix2fv()
5800 return error(GL_INVALID_OPERATION); in UniformMatrix2fv()
5828 return error(GL_INVALID_OPERATION); in UniformMatrix3fv()
5838 return error(GL_INVALID_OPERATION); in UniformMatrix3fv()
5866 return error(GL_INVALID_OPERATION); in UniformMatrix4fv()
5876 return error(GL_INVALID_OPERATION); in UniformMatrix4fv()
5892 return error(GL_INVALID_OPERATION); in UseProgram()
5901 return error(GL_INVALID_OPERATION); in UseProgram()
5911 return error(GL_INVALID_OPERATION); in UseProgram()
5932 return error(GL_INVALID_OPERATION); in ValidateProgram()
6122 return error(GL_INVALID_OPERATION); in VertexAttribPointer()
6152 return error(GL_INVALID_OPERATION); in VertexAttribPointer()
6203 return error(GL_INVALID_OPERATION); in BlitFramebuffer()
6221 return error(GL_INVALID_OPERATION); in BlitFramebufferANGLE()
6242 return error(GL_INVALID_OPERATION); in TexImage3DOES()
6253 return error(GL_INVALID_OPERATION); in TexImage3DOES()
6286 return error(GL_INVALID_OPERATION); in TexImage3DOES()
6381 return error(GL_INVALID_OPERATION); in CopyTexSubImage3DOES()
6439 return error(GL_INVALID_OPERATION); in CompressedTexImage3DOES()
6496 return error(GL_INVALID_OPERATION); in CompressedTexSubImage3DOES()
6533 return error(GL_INVALID_OPERATION); in FramebufferTexture3DOES()
6538 return error(GL_INVALID_OPERATION); in FramebufferTexture3DOES()
6546 return error(GL_INVALID_OPERATION); in FramebufferTexture3DOES()
6574 return error(GL_INVALID_OPERATION); in FramebufferTexture3DOES()
6659 return error(GL_INVALID_OPERATION); in EGLImageTargetTexture2DOES()
6666 return error(GL_INVALID_OPERATION); in EGLImageTargetTexture2DOES()
6772 return error(GL_INVALID_OPERATION); in DrawBuffersEXT()
6782 return error(GL_INVALID_OPERATION); in DrawBuffersEXT()
6808 return error(GL_INVALID_OPERATION); in DrawBuffersEXT()
6813 return error(GL_INVALID_OPERATION); in DrawBuffersEXT()
6818 return error(GL_INVALID_OPERATION); in DrawBuffersEXT()