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Lines Matching refs:GL_INVALID_OPERATION

228 				return error(GL_INVALID_OPERATION);  in glReadBuffer()
271 return error(GL_INVALID_OPERATION); in glReadBuffer()
275 return error(GL_INVALID_OPERATION); in glReadBuffer()
328 return error(GL_INVALID_OPERATION); in glDrawRangeElements()
381 return error(GL_INVALID_OPERATION); in glTexImage3D()
483 return error(GL_INVALID_OPERATION); in glCopyTexSubImage3D()
550 return error(GL_INVALID_OPERATION); in glCompressedTexImage3D()
614 return error(GL_INVALID_OPERATION); in glCompressedTexSubImage3D()
620 return error(GL_INVALID_OPERATION); in glCompressedTexSubImage3D()
637 return error(GL_INVALID_OPERATION); in glCompressedTexSubImage3D()
652 return error(GL_INVALID_OPERATION); in glCompressedTexSubImage3D()
735 return error(GL_INVALID_OPERATION); in glBeginQuery()
803 return error(GL_INVALID_OPERATION); in glGetQueryObjectuiv()
808 return error(GL_INVALID_OPERATION); in glGetQueryObjectuiv()
842 return error(GL_INVALID_OPERATION, GL_TRUE); in glUnmapBuffer()
848 return error(GL_INVALID_OPERATION, GL_TRUE); in glUnmapBuffer()
880 return error(GL_INVALID_OPERATION); in glGetBufferPointerv()
904 return error(GL_INVALID_OPERATION); in glDrawBuffers()
914 return error(GL_INVALID_OPERATION); in glDrawBuffers()
956 return error(GL_INVALID_OPERATION); in glDrawBuffers()
961 return error(GL_INVALID_OPERATION); in glDrawBuffers()
966 return error(GL_INVALID_OPERATION); in glDrawBuffers()
996 return error(GL_INVALID_OPERATION); in glUniformMatrix2x3fv()
1006 return error(GL_INVALID_OPERATION); in glUniformMatrix2x3fv()
1028 return error(GL_INVALID_OPERATION); in glUniformMatrix3x2fv()
1038 return error(GL_INVALID_OPERATION); in glUniformMatrix3x2fv()
1060 return error(GL_INVALID_OPERATION); in glUniformMatrix2x4fv()
1070 return error(GL_INVALID_OPERATION); in glUniformMatrix2x4fv()
1092 return error(GL_INVALID_OPERATION); in glUniformMatrix4x2fv()
1102 return error(GL_INVALID_OPERATION); in glUniformMatrix4x2fv()
1124 return error(GL_INVALID_OPERATION); in glUniformMatrix3x4fv()
1134 return error(GL_INVALID_OPERATION); in glUniformMatrix3x4fv()
1156 return error(GL_INVALID_OPERATION); in glUniformMatrix4x3fv()
1166 return error(GL_INVALID_OPERATION); in glUniformMatrix4x3fv()
1185 return error(GL_INVALID_OPERATION); in glBlitFramebuffer()
1204 return error(GL_INVALID_OPERATION); in glBlitFramebuffer()
1235 return error(GL_INVALID_OPERATION); in glFramebufferTextureLayer()
1249 return error(GL_INVALID_OPERATION); in glFramebufferTextureLayer()
1254 return error(GL_INVALID_OPERATION); in glFramebufferTextureLayer()
1265 return error(GL_INVALID_OPERATION); in glFramebufferTextureLayer()
1272 return error(GL_INVALID_OPERATION); in glFramebufferTextureLayer()
1282 return error(GL_INVALID_OPERATION); in glFramebufferTextureLayer()
1350 return error(GL_INVALID_OPERATION, nullptr); in glMapBufferRange()
1355 return error(GL_INVALID_OPERATION, nullptr); in glMapBufferRange()
1360 return error(GL_INVALID_OPERATION, nullptr); in glMapBufferRange()
1376 return error(GL_INVALID_OPERATION, nullptr); in glMapBufferRange()
1382 return error(GL_INVALID_OPERATION, nullptr); in glMapBufferRange()
1430 return error(GL_INVALID_OPERATION); in glFlushMappedBufferRange()
1436 return error(GL_INVALID_OPERATION); in glFlushMappedBufferRange()
1448 return error(GL_INVALID_OPERATION); in glFlushMappedBufferRange()
1465 return error(GL_INVALID_OPERATION); in glBindVertexArray()
1620 return error(GL_INVALID_OPERATION); in glBeginTransformFeedback()
1626 return error(GL_INVALID_OPERATION); in glBeginTransformFeedback()
1645 return error(GL_INVALID_OPERATION); in glEndTransformFeedback()
1651 return error(GL_INVALID_OPERATION); in glEndTransformFeedback()
1835 return error(GL_INVALID_OPERATION); in glVertexAttribIPointer()
2041 return error(GL_INVALID_OPERATION); in glGetUniformuiv()
2051 return error(GL_INVALID_OPERATION); in glGetUniformuiv()
2056 return error(GL_INVALID_OPERATION); in glGetUniformuiv()
2075 return error(GL_INVALID_OPERATION, -1); in glGetFragDataLocation()
2085 return error(GL_INVALID_OPERATION, -1); in glGetFragDataLocation()
2138 return error(GL_INVALID_OPERATION); in glUniform1uiv()
2148 return error(GL_INVALID_OPERATION); in glUniform1uiv()
2171 return error(GL_INVALID_OPERATION); in glUniform2uiv()
2181 return error(GL_INVALID_OPERATION); in glUniform2uiv()
2204 return error(GL_INVALID_OPERATION); in glUniform3uiv()
2214 return error(GL_INVALID_OPERATION); in glUniform3uiv()
2237 return error(GL_INVALID_OPERATION); in glUniform4uiv()
2247 return error(GL_INVALID_OPERATION); in glUniform4uiv()
2429 return error(GL_INVALID_OPERATION); in glCopyBufferSubData()
2471 return error(GL_INVALID_OPERATION); in glGetUniformIndices()
2531 return error(GL_INVALID_OPERATION); in glGetActiveUniformsiv()
2572 return error(GL_INVALID_OPERATION, GL_INVALID_INDEX); in glGetUniformBlockIndex()
2599 return error(GL_INVALID_OPERATION); in glGetActiveUniformBlockiv()
2639 return error(GL_INVALID_OPERATION); in glGetActiveUniformBlockName()
2702 return error(GL_INVALID_OPERATION); in glDrawArraysInstanced()
2750 return error(GL_INVALID_OPERATION); in glDrawElementsInstanced()
3042 return error(GL_INVALID_OPERATION); in glGetBufferParameteri64v()
3148 return error(GL_INVALID_OPERATION); in glBindSampler()
3184 return error(GL_INVALID_OPERATION); in glSamplerParameteriv()
3215 return error(GL_INVALID_OPERATION); in glSamplerParameterfv()
3241 return error(GL_INVALID_OPERATION); in glGetSamplerParameteriv()
3264 return error(GL_INVALID_OPERATION); in glGetSamplerParameterfv()
3305 return error(GL_INVALID_OPERATION); in glBindTransformFeedback()
3310 return error(GL_INVALID_OPERATION); in glBindTransformFeedback()
3338 return error(GL_INVALID_OPERATION); in glDeleteTransformFeedbacks()
3405 return error(GL_INVALID_OPERATION); in glPauseTransformFeedback()
3426 return error(GL_INVALID_OPERATION); in glResumeTransformFeedback()
3451 return error(GL_INVALID_OPERATION); in glGetProgramBinary()
3456 return error(GL_INVALID_OPERATION); in glGetProgramBinary()
3477 return error(GL_INVALID_OPERATION); in glProgramBinary()
3576 return error(GL_INVALID_OPERATION); in glInvalidateSubFramebuffer()
3604 return error(GL_INVALID_OPERATION); in glTexStorage2D()
3636 return error(GL_INVALID_OPERATION); in glTexStorage2D()
3659 return error(GL_INVALID_OPERATION); in glTexStorage2D()
3705 return error(GL_INVALID_OPERATION); in glTexStorage3D()
3711 return error(GL_INVALID_OPERATION); in glTexStorage3D()
3728 return error(GL_INVALID_OPERATION); in glTexStorage3D()
3734 return error(GL_INVALID_OPERATION); in glTexStorage3D()