Lines Matching refs:semantic
132 …const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project… in update() local
134 if(semantic.active()) in update()
139 if(semantic == context->vertexShader->getOutput(i, component - project)) in update()
148 switch(semantic.usage) in update()
151 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; in update()
166 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component); in update() local
168 switch(semantic.usage) in update()
173 state.gradient[interpolant][component].attribute = T0 + semantic.index; in update()
174 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update()
177 state.gradient[interpolant][component].attribute = C0 + semantic.index; in update()
178 state.gradient[interpolant][component].flat = semantic.flat || flatShading; in update()