/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkCaps_DEFINED #define GrVkCaps_DEFINED #include "GrCaps.h" #include "GrVkStencilAttachment.h" #include "vk/GrVkDefines.h" struct GrVkInterface; class GrShaderCaps; /** * Stores some capabilities of a Vk backend. */ class GrVkCaps : public GrCaps { public: typedef GrVkStencilAttachment::Format StencilFormat; /** * Creates a GrVkCaps that is set such that nothing is supported. The init function should * be called to fill out the caps. */ GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, VkPhysicalDevice device, uint32_t featureFlags, uint32_t extensionFlags); int getSampleCount(int requestedCount, GrPixelConfig config) const override; bool isConfigTexturable(GrPixelConfig config) const override { return SkToBool(ConfigInfo::kTextureable_Flag & fConfigTable[config].fOptimalFlags); } bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override; bool isConfigCopyable(GrPixelConfig config) const override { return true; } bool isConfigTexturableLinearly(GrPixelConfig config) const { return SkToBool(ConfigInfo::kTextureable_Flag & fConfigTable[config].fLinearFlags); } bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const { return !withMSAA && SkToBool(ConfigInfo::kRenderable_Flag & fConfigTable[config].fLinearFlags); } bool configCanBeDstofBlit(GrPixelConfig config, bool linearTiled) const { const uint16_t& flags = linearTiled ? fConfigTable[config].fLinearFlags : fConfigTable[config].fOptimalFlags; return SkToBool(ConfigInfo::kBlitDst_Flag & flags); } bool configCanBeSrcofBlit(GrPixelConfig config, bool linearTiled) const { const uint16_t& flags = linearTiled ? fConfigTable[config].fLinearFlags : fConfigTable[config].fOptimalFlags; return SkToBool(ConfigInfo::kBlitSrc_Flag & flags); } // Tells of if we can pass in straight GLSL string into vkCreateShaderModule bool canUseGLSLForShaderModule() const { return fCanUseGLSLForShaderModule; } // On Adreno vulkan, they do not respect the imageOffset parameter at least in // copyImageToBuffer. This flag says that we must do the copy starting from the origin always. bool mustDoCopiesFromOrigin() const { return fMustDoCopiesFromOrigin; } // On Nvidia there is a current bug where we must the current command buffer before copy // operations or else the copy will not happen. This includes copies, blits, resolves, and copy // as draws. bool mustSubmitCommandsBeforeCopyOp() const { return fMustSubmitCommandsBeforeCopyOp; } // Sometimes calls to QueueWaitIdle return before actually signalling the fences // on the command buffers even though they have completed. This causes an assert to fire when // destroying the command buffers. Therefore we add a sleep to make sure the fence signals. bool mustSleepOnTearDown() const { return fMustSleepOnTearDown; } // Returns true if while adding commands to command buffers, we must make a new command buffer // everytime we want to bind a new VkPipeline. This is true for both primary and secondary // command buffers. This is to work around a driver bug specifically on AMD. bool newCBOnPipelineChange() const { return fNewCBOnPipelineChange; } // On certain Intel devices/drivers (IntelHD405) there is a bug if we try to flush non-coherent // memory and pass in VK_WHOLE_SIZE. This returns whether or not it is safe to use VK_WHOLE_SIZE // or not. bool canUseWholeSizeOnFlushMappedMemory() const { return fCanUseWholeSizeOnFlushMappedMemory; } /** * Returns both a supported and most prefered stencil format to use in draws. */ const StencilFormat& preferedStencilFormat() const { return fPreferedStencilFormat; } bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, bool* rectsMustMatch, bool* disallowSubrect) const override; bool validateBackendTexture(const GrBackendTexture&, SkColorType, GrPixelConfig*) const override; bool validateBackendRenderTarget(const GrBackendRenderTarget&, SkColorType, GrPixelConfig*) const override; private: enum VkVendor { kAMD_VkVendor = 4098, kARM_VkVendor = 5045, kImagination_VkVendor = 4112, kIntel_VkVendor = 32902, kNvidia_VkVendor = 4318, kQualcomm_VkVendor = 20803, }; void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, VkPhysicalDevice device, uint32_t featureFlags, uint32_t extensionFlags); void initGrCaps(const VkPhysicalDeviceProperties&, const VkPhysicalDeviceMemoryProperties&, uint32_t featureFlags); void initShaderCaps(const VkPhysicalDeviceProperties&, uint32_t featureFlags); void initConfigTable(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&); void initStencilFormat(const GrVkInterface* iface, VkPhysicalDevice physDev); void applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties&); struct ConfigInfo { ConfigInfo() : fOptimalFlags(0), fLinearFlags(0) {} void init(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&, VkFormat); static void InitConfigFlags(VkFormatFeatureFlags, uint16_t* flags); void initSampleCounts(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&, VkFormat); enum { kTextureable_Flag = 0x1, kRenderable_Flag = 0x2, kBlitSrc_Flag = 0x4, kBlitDst_Flag = 0x8, }; uint16_t fOptimalFlags; uint16_t fLinearFlags; SkTDArray fColorSampleCounts; }; ConfigInfo fConfigTable[kGrPixelConfigCnt]; StencilFormat fPreferedStencilFormat; bool fCanUseGLSLForShaderModule; bool fMustDoCopiesFromOrigin; bool fMustSubmitCommandsBeforeCopyOp; bool fMustSleepOnTearDown; bool fNewCBOnPipelineChange; bool fCanUseWholeSizeOnFlushMappedMemory; typedef GrCaps INHERITED; }; #endif