/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "GLES20RenderEngine.h" #include "GLExtensions.h" #include "Image.h" #include "Mesh.h" #include "RenderEngine.h" #include #include #include #include using namespace android::hardware::configstore; using namespace android::hardware::configstore::V1_0; extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); // --------------------------------------------------------------------------- namespace android { namespace RE { // --------------------------------------------------------------------------- RenderEngine::~RenderEngine() = default; namespace impl { std::unique_ptr RenderEngine::create(int hwcFormat, uint32_t featureFlags) { // initialize EGL for the default display EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, nullptr, nullptr)) { LOG_ALWAYS_FATAL("failed to initialize EGL"); } GLExtensions& extensions = GLExtensions::getInstance(); extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG; if (!extensions.hasNoConfigContext()) { config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } EGLint renderableType = 0; if (config == EGL_NO_CONFIG) { renderableType = EGL_OPENGL_ES2_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } std::vector contextAttributes; contextAttributes.reserve(6); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(contextClientVersion); bool useContextPriority = overrideUseContextPriorityFromConfig(extensions.hasContextPriority()); if (useContextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } contextAttributes.push_back(EGL_NONE); EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data()); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); // now figure out what version of GL did we actually get // NOTE: a dummy surface is not needed if KHR_create_context is supported EGLConfig dummyConfig = config; if (dummyConfig == EGL_NO_CONFIG) { dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer"); EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); GlesVersion version = parseGlesVersion(extensions.getVersion()); // initialize the renderer while GL is current std::unique_ptr engine; switch (version) { case GLES_VERSION_1_0: case GLES_VERSION_1_1: LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); break; case GLES_VERSION_2_0: case GLES_VERSION_3_0: engine = std::make_unique(featureFlags); break; } engine->setEGLHandles(display, config, ctxt); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtensions()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(display, dummy); return engine; } bool RenderEngine::overrideUseContextPriorityFromConfig(bool useContextPriority) { OptionalBool ret; ISurfaceFlingerConfigs::getService()->useContextPriority([&ret](OptionalBool b) { ret = b; }); if (ret.specified) { return ret.value; } else { return useContextPriority; } } RenderEngine::RenderEngine(uint32_t featureFlags) : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(nullptr), mEGLContext(EGL_NO_CONTEXT), mFeatureFlags(featureFlags) {} RenderEngine::~RenderEngine() { eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEGLDisplay); } void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) { mEGLDisplay = display; mEGLConfig = config; mEGLContext = ctxt; } EGLDisplay RenderEngine::getEGLDisplay() const { return mEGLDisplay; } EGLConfig RenderEngine::getEGLConfig() const { return mEGLConfig; } bool RenderEngine::supportsImageCrop() const { return GLExtensions::getInstance().hasImageCrop(); } bool RenderEngine::isCurrent() const { return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext(); } std::unique_ptr RenderEngine::createSurface() { return std::make_unique(*this); } std::unique_ptr RenderEngine::createImage() { return std::make_unique(*this); } bool RenderEngine::setCurrentSurface(const android::RE::Surface& surface) { // Note: RE::Surface is an abstract interface. This implementation only ever // creates RE::impl::Surface's, so it is safe to just cast to the actual // type. return setCurrentSurface(static_cast(surface)); } bool RenderEngine::setCurrentSurface(const android::RE::impl::Surface& surface) { bool success = true; EGLSurface eglSurface = surface.getEGLSurface(); if (eglSurface != eglGetCurrentSurface(EGL_DRAW)) { success = eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext) == EGL_TRUE; if (success && surface.getAsync()) { eglSwapInterval(mEGLDisplay, 0); } } return success; } void RenderEngine::resetCurrentSurface() { eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } base::unique_fd RenderEngine::flush() { if (!GLExtensions::getInstance().hasNativeFenceSync()) { return base::unique_fd(); } EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); if (sync == EGL_NO_SYNC_KHR) { ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); return base::unique_fd(); } // native fence fd will not be populated until flush() is done. glFlush(); // get the fence fd base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); eglDestroySyncKHR(mEGLDisplay, sync); if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); } return fenceFd; } bool RenderEngine::finish() { if (!GLExtensions::getInstance().hasFenceSync()) { ALOGW("no synchronization support"); return false; } EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr); if (sync == EGL_NO_SYNC_KHR) { ALOGW("failed to create EGL fence sync: %#x", eglGetError()); return false; } EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/); EGLint error = eglGetError(); eglDestroySyncKHR(mEGLDisplay, sync); if (result != EGL_CONDITION_SATISFIED_KHR) { if (result == EGL_TIMEOUT_EXPIRED_KHR) { ALOGW("fence wait timed out"); } else { ALOGW("error waiting on EGL fence: %#x", error); } return false; } return true; } bool RenderEngine::waitFence(base::unique_fd fenceFd) { if (!GLExtensions::getInstance().hasNativeFenceSync() || !GLExtensions::getInstance().hasWaitSync()) { return false; } EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE}; EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync == EGL_NO_SYNC_KHR) { ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); return false; } // fenceFd is now owned by EGLSync (void)fenceFd.release(); // XXX: The spec draft is inconsistent as to whether this should return an // EGLint or void. Ignore the return value for now, as it's not strictly // needed. eglWaitSyncKHR(mEGLDisplay, sync, 0); EGLint error = eglGetError(); eglDestroySyncKHR(mEGLDisplay, sync); if (error != EGL_SUCCESS) { ALOGE("failed to wait for EGL native fence sync: %#x", error); return false; } return true; } void RenderEngine::checkErrors() const { do { // there could be more than one error flag GLenum error = glGetError(); if (error == GL_NO_ERROR) break; ALOGE("GL error 0x%04x", int(error)); } while (true); } RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { int major, minor; if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); return GLES_VERSION_1_0; } } if (major == 1 && minor == 0) return GLES_VERSION_1_0; if (major == 1 && minor >= 1) return GLES_VERSION_1_1; if (major == 2 && minor >= 0) return GLES_VERSION_2_0; if (major == 3 && minor >= 0) return GLES_VERSION_3_0; ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); return GLES_VERSION_1_0; } void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red, float green, float blue, float alpha) { size_t c; Rect const* r = region.getArray(&c); Mesh mesh(Mesh::TRIANGLES, c * 6, 2); Mesh::VertexArray position(mesh.getPositionArray()); for (size_t i = 0; i < c; i++, r++) { position[i * 6 + 0].x = r->left; position[i * 6 + 0].y = height - r->top; position[i * 6 + 1].x = r->left; position[i * 6 + 1].y = height - r->bottom; position[i * 6 + 2].x = r->right; position[i * 6 + 2].y = height - r->bottom; position[i * 6 + 3].x = r->left; position[i * 6 + 3].y = height - r->top; position[i * 6 + 4].x = r->right; position[i * 6 + 4].y = height - r->bottom; position[i * 6 + 5].x = r->right; position[i * 6 + 5].y = height - r->top; } setupFillWithColor(red, green, blue, alpha); drawMesh(mesh); } void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { glClearColor(red, green, blue, alpha); glClear(GL_COLOR_BUFFER_BIT); } void RenderEngine::setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { glScissor(left, bottom, right, top); glEnable(GL_SCISSOR_TEST); } void RenderEngine::disableScissor() { glDisable(GL_SCISSOR_TEST); } void RenderEngine::genTextures(size_t count, uint32_t* names) { glGenTextures(count, names); } void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { glDeleteTextures(count, names); } void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::Image& image) { // Note: RE::Image is an abstract interface. This implementation only ever // creates RE::impl::Image's, so it is safe to just cast to the actual type. return bindExternalTextureImage(texName, static_cast(image)); } void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::impl::Image& image) { const GLenum target = GL_TEXTURE_EXTERNAL_OES; glBindTexture(target, texName); if (image.getEGLImage() != EGL_NO_IMAGE_KHR) { glEGLImageTargetTexture2DOES(target, static_cast(image.getEGLImage())); } } void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) { glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); } void RenderEngine::dump(String8& result) { const GLExtensions& extensions = GLExtensions::getInstance(); result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion()); result.appendFormat("%s\n", extensions.getEGLExtensions()); result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), extensions.getVersion()); result.appendFormat("%s\n", extensions.getExtensions()); } // --------------------------------------------------------------------------- void RenderEngine::bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, RE::BindNativeBufferAsFramebuffer* bindHelper) { bindHelper->mImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, buffer, nullptr); if (bindHelper->mImage == EGL_NO_IMAGE_KHR) { bindHelper->mStatus = NO_MEMORY; return; } uint32_t glStatus; bindImageAsFramebuffer(bindHelper->mImage, &bindHelper->mTexName, &bindHelper->mFbName, &glStatus); ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", glStatus); bindHelper->mStatus = glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; } void RenderEngine::unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) { if (bindHelper->mImage == EGL_NO_IMAGE_KHR) { return; } // back to main framebuffer unbindFramebuffer(bindHelper->mTexName, bindHelper->mFbName); eglDestroyImageKHR(mEGLDisplay, bindHelper->mImage); // Workaround for b/77935566 to force the EGL driver to release the // screenshot buffer setScissor(0, 0, 0, 0); clearWithColor(0.0, 0.0, 0.0, 0.0); disableScissor(); } // --------------------------------------------------------------------------- static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, nullptr, 0, &numConfigs); EGLConfig* const configs = new EGLConfig[numConfigs]; eglChooseConfig(dpy, attrs, configs, numConfigs, &n); if (n) { if (attribute != EGL_NONE) { for (int i = 0; i < n; i++) { EGLint value = 0; eglGetConfigAttrib(dpy, configs[i], attribute, &value); if (wanted == value) { *outConfig = configs[i]; delete[] configs; return NO_ERROR; } } } else { // just pick the first one *outConfig = configs[0]; delete[] configs; return NO_ERROR; } } delete[] configs; return NAME_NOT_FOUND; } class EGLAttributeVector { struct Attribute; class Adder; friend class Adder; KeyedVector mList; struct Attribute { Attribute() : v(0){}; explicit Attribute(EGLint v) : v(v) {} EGLint v; bool operator<(const Attribute& other) const { // this places EGL_NONE at the end EGLint lhs(v); EGLint rhs(other.v); if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; return lhs < rhs; } }; class Adder { friend class EGLAttributeVector; EGLAttributeVector& v; EGLint attribute; Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {} public: void operator=(EGLint value) { if (attribute != EGL_NONE) { v.mList.add(Attribute(attribute), value); } } operator EGLint() const { return v.mList[attribute]; } }; public: EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); } void remove(EGLint attribute) { if (attribute != EGL_NONE) { mList.removeItem(Attribute(attribute)); } } Adder operator[](EGLint attribute) { return Adder(*this, attribute); } EGLint operator[](EGLint attribute) const { return mList[attribute]; } // cast-operator to (EGLint const*) operator EGLint const*() const { return &mList.keyAt(0).v; } }; static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; EGLAttributeVector attribs; if (renderableType) { attribs[EGL_RENDERABLE_TYPE] = renderableType; attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; attribs[EGL_RED_SIZE] = 8; attribs[EGL_GREEN_SIZE] = 8; attribs[EGL_BLUE_SIZE] = 8; attribs[EGL_ALPHA_SIZE] = 8; wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { status_t err; EGLConfig config; // First try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 fails, try ES1 err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); if (err != NO_ERROR) { // still didn't work, probably because we're on the emulator... // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); } } } if (logConfig) { // print some debugging info EGLint r, g, b, a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); } return config; } void RenderEngine::primeCache() const { ProgramCache::getInstance().primeCache(mFeatureFlags & WIDE_COLOR_SUPPORT); } // --------------------------------------------------------------------------- } // namespace impl } // namespace RE } // namespace android