/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3; import static com.android.launcher3.Utilities.SINGLE_FRAME_MS; import static com.android.launcher3.Utilities.postAsyncCallback; import static com.android.systemui.shared.recents.utilities.Utilities.postAtFrontOfQueueAsynchronously; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.AnimatorSet; import android.annotation.TargetApi; import android.os.Build; import android.os.Handler; import android.support.annotation.BinderThread; import android.support.annotation.UiThread; import com.android.systemui.shared.system.RemoteAnimationRunnerCompat; import com.android.systemui.shared.system.RemoteAnimationTargetCompat; @TargetApi(Build.VERSION_CODES.P) public abstract class LauncherAnimationRunner implements RemoteAnimationRunnerCompat { private final Handler mHandler; private final boolean mStartAtFrontOfQueue; private AnimationResult mAnimationResult; /** * @param startAtFrontOfQueue If true, the animation start will be posted at the front of the * queue to minimize latency. */ public LauncherAnimationRunner(Handler handler, boolean startAtFrontOfQueue) { mHandler = handler; mStartAtFrontOfQueue = startAtFrontOfQueue; } @BinderThread @Override public void onAnimationStart(RemoteAnimationTargetCompat[] targetCompats, Runnable runnable) { Runnable r = () -> { finishExistingAnimation(); mAnimationResult = new AnimationResult(runnable); onCreateAnimation(targetCompats, mAnimationResult); }; if (mStartAtFrontOfQueue) { postAtFrontOfQueueAsynchronously(mHandler, r); } else { postAsyncCallback(mHandler, r); } } /** * Called on the UI thread when the animation targets are received. The implementation must * call {@link AnimationResult#setAnimation(AnimatorSet)} with the target animation to be run. */ @UiThread public abstract void onCreateAnimation( RemoteAnimationTargetCompat[] targetCompats, AnimationResult result); @UiThread private void finishExistingAnimation() { if (mAnimationResult != null) { mAnimationResult.finish(); mAnimationResult = null; } } /** * Called by the system */ @BinderThread @Override public void onAnimationCancelled() { postAsyncCallback(mHandler, this::finishExistingAnimation); } public static final class AnimationResult { private final Runnable mFinishRunnable; private AnimatorSet mAnimator; private boolean mFinished = false; private boolean mInitialized = false; private AnimationResult(Runnable finishRunnable) { mFinishRunnable = finishRunnable; } @UiThread private void finish() { if (!mFinished) { mFinishRunnable.run(); mFinished = true; } } @UiThread public void setAnimation(AnimatorSet animation) { if (mInitialized) { throw new IllegalStateException("Animation already initialized"); } mInitialized = true; mAnimator = animation; if (mAnimator == null) { finish(); } else if (mFinished) { // Animation callback was already finished, skip the animation. mAnimator.start(); mAnimator.end(); } else { // Start the animation mAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { finish(); } }); mAnimator.start(); // Because t=0 has the app icon in its original spot, we can skip the // first frame and have the same movement one frame earlier. mAnimator.setCurrentPlayTime(SINGLE_FRAME_MS); } } } }