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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_SLOT_SET_H
6 #define V8_SLOT_SET_H
7 
8 #include <map>
9 #include <stack>
10 
11 #include "src/allocation.h"
12 #include "src/base/atomic-utils.h"
13 #include "src/base/bits.h"
14 #include "src/utils.h"
15 
16 namespace v8 {
17 namespace internal {
18 
19 enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT };
20 
21 // Data structure for maintaining a set of slots in a standard (non-large)
22 // page. The base address of the page must be set with SetPageStart before any
23 // operation.
24 // The data structure assumes that the slots are pointer size aligned and
25 // splits the valid slot offset range into kBuckets buckets.
26 // Each bucket is a bitmap with a bit corresponding to a single slot offset.
27 class SlotSet : public Malloced {
28  public:
29   enum EmptyBucketMode {
30     FREE_EMPTY_BUCKETS,     // An empty bucket will be deallocated immediately.
31     PREFREE_EMPTY_BUCKETS,  // An empty bucket will be unlinked from the slot
32                             // set, but deallocated on demand by a sweeper
33                             // thread.
34     KEEP_EMPTY_BUCKETS      // An empty bucket will be kept.
35   };
36 
SlotSet()37   SlotSet() {
38     for (int i = 0; i < kBuckets; i++) {
39       bucket[i].SetValue(nullptr);
40     }
41   }
42 
~SlotSet()43   ~SlotSet() {
44     for (int i = 0; i < kBuckets; i++) {
45       ReleaseBucket(i);
46     }
47     FreeToBeFreedBuckets();
48   }
49 
SetPageStart(Address page_start)50   void SetPageStart(Address page_start) { page_start_ = page_start; }
51 
52   // The slot offset specifies a slot at address page_start_ + slot_offset.
53   // This method should only be called on the main thread because concurrent
54   // allocation of the bucket is not thread-safe.
Insert(int slot_offset)55   void Insert(int slot_offset) {
56     int bucket_index, cell_index, bit_index;
57     SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
58     base::AtomicValue<uint32_t>* current_bucket = bucket[bucket_index].Value();
59     if (current_bucket == nullptr) {
60       current_bucket = AllocateBucket();
61       bucket[bucket_index].SetValue(current_bucket);
62     }
63     if (!(current_bucket[cell_index].Value() & (1u << bit_index))) {
64       current_bucket[cell_index].SetBit(bit_index);
65     }
66   }
67 
68   // The slot offset specifies a slot at address page_start_ + slot_offset.
69   // Returns true if the set contains the slot.
Contains(int slot_offset)70   bool Contains(int slot_offset) {
71     int bucket_index, cell_index, bit_index;
72     SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
73     base::AtomicValue<uint32_t>* current_bucket = bucket[bucket_index].Value();
74     if (current_bucket == nullptr) {
75       return false;
76     }
77     return (current_bucket[cell_index].Value() & (1u << bit_index)) != 0;
78   }
79 
80   // The slot offset specifies a slot at address page_start_ + slot_offset.
Remove(int slot_offset)81   void Remove(int slot_offset) {
82     int bucket_index, cell_index, bit_index;
83     SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
84     base::AtomicValue<uint32_t>* current_bucket = bucket[bucket_index].Value();
85     if (current_bucket != nullptr) {
86       uint32_t cell = current_bucket[cell_index].Value();
87       if (cell) {
88         uint32_t bit_mask = 1u << bit_index;
89         if (cell & bit_mask) {
90           current_bucket[cell_index].ClearBit(bit_index);
91         }
92       }
93     }
94   }
95 
96   // The slot offsets specify a range of slots at addresses:
97   // [page_start_ + start_offset ... page_start_ + end_offset).
RemoveRange(int start_offset,int end_offset,EmptyBucketMode mode)98   void RemoveRange(int start_offset, int end_offset, EmptyBucketMode mode) {
99     CHECK_LE(end_offset, 1 << kPageSizeBits);
100     DCHECK_LE(start_offset, end_offset);
101     int start_bucket, start_cell, start_bit;
102     SlotToIndices(start_offset, &start_bucket, &start_cell, &start_bit);
103     int end_bucket, end_cell, end_bit;
104     SlotToIndices(end_offset, &end_bucket, &end_cell, &end_bit);
105     uint32_t start_mask = (1u << start_bit) - 1;
106     uint32_t end_mask = ~((1u << end_bit) - 1);
107     if (start_bucket == end_bucket && start_cell == end_cell) {
108       ClearCell(start_bucket, start_cell, ~(start_mask | end_mask));
109       return;
110     }
111     int current_bucket = start_bucket;
112     int current_cell = start_cell;
113     ClearCell(current_bucket, current_cell, ~start_mask);
114     current_cell++;
115     base::AtomicValue<uint32_t>* bucket_ptr = bucket[current_bucket].Value();
116     if (current_bucket < end_bucket) {
117       if (bucket_ptr != nullptr) {
118         ClearBucket(bucket_ptr, current_cell, kCellsPerBucket);
119       }
120       // The rest of the current bucket is cleared.
121       // Move on to the next bucket.
122       current_bucket++;
123       current_cell = 0;
124     }
125     DCHECK(current_bucket == end_bucket ||
126            (current_bucket < end_bucket && current_cell == 0));
127     while (current_bucket < end_bucket) {
128       if (mode == PREFREE_EMPTY_BUCKETS) {
129         PreFreeEmptyBucket(current_bucket);
130       } else if (mode == FREE_EMPTY_BUCKETS) {
131         ReleaseBucket(current_bucket);
132       } else {
133         DCHECK(mode == KEEP_EMPTY_BUCKETS);
134         bucket_ptr = bucket[current_bucket].Value();
135         if (bucket_ptr) {
136           ClearBucket(bucket_ptr, 0, kCellsPerBucket);
137         }
138       }
139       current_bucket++;
140     }
141     // All buckets between start_bucket and end_bucket are cleared.
142     bucket_ptr = bucket[current_bucket].Value();
143     DCHECK(current_bucket == end_bucket && current_cell <= end_cell);
144     if (current_bucket == kBuckets || bucket_ptr == nullptr) {
145       return;
146     }
147     while (current_cell < end_cell) {
148       bucket_ptr[current_cell].SetValue(0);
149       current_cell++;
150     }
151     // All cells between start_cell and end_cell are cleared.
152     DCHECK(current_bucket == end_bucket && current_cell == end_cell);
153     ClearCell(end_bucket, end_cell, ~end_mask);
154   }
155 
156   // The slot offset specifies a slot at address page_start_ + slot_offset.
Lookup(int slot_offset)157   bool Lookup(int slot_offset) {
158     int bucket_index, cell_index, bit_index;
159     SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
160     if (bucket[bucket_index].Value() != nullptr) {
161       uint32_t cell = bucket[bucket_index].Value()[cell_index].Value();
162       return (cell & (1u << bit_index)) != 0;
163     }
164     return false;
165   }
166 
167   // Iterate over all slots in the set and for each slot invoke the callback.
168   // If the callback returns REMOVE_SLOT then the slot is removed from the set.
169   // Returns the new number of slots.
170   // This method should only be called on the main thread.
171   //
172   // Sample usage:
173   // Iterate([](Address slot_address) {
174   //    if (good(slot_address)) return KEEP_SLOT;
175   //    else return REMOVE_SLOT;
176   // });
177   template <typename Callback>
Iterate(Callback callback,EmptyBucketMode mode)178   int Iterate(Callback callback, EmptyBucketMode mode) {
179     int new_count = 0;
180     for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) {
181       base::AtomicValue<uint32_t>* current_bucket =
182           bucket[bucket_index].Value();
183       if (current_bucket != nullptr) {
184         int in_bucket_count = 0;
185         int cell_offset = bucket_index * kBitsPerBucket;
186         for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) {
187           if (current_bucket[i].Value()) {
188             uint32_t cell = current_bucket[i].Value();
189             uint32_t old_cell = cell;
190             uint32_t mask = 0;
191             while (cell) {
192               int bit_offset = base::bits::CountTrailingZeros32(cell);
193               uint32_t bit_mask = 1u << bit_offset;
194               uint32_t slot = (cell_offset + bit_offset) << kPointerSizeLog2;
195               if (callback(page_start_ + slot) == KEEP_SLOT) {
196                 ++in_bucket_count;
197               } else {
198                 mask |= bit_mask;
199               }
200               cell ^= bit_mask;
201             }
202             uint32_t new_cell = old_cell & ~mask;
203             if (old_cell != new_cell) {
204               while (!current_bucket[i].TrySetValue(old_cell, new_cell)) {
205                 // If TrySetValue fails, the cell must have changed. We just
206                 // have to read the current value of the cell, & it with the
207                 // computed value, and retry. We can do this, because this
208                 // method will only be called on the main thread and filtering
209                 // threads will only remove slots.
210                 old_cell = current_bucket[i].Value();
211                 new_cell = old_cell & ~mask;
212               }
213             }
214           }
215         }
216         if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) {
217           PreFreeEmptyBucket(bucket_index);
218         }
219         new_count += in_bucket_count;
220       }
221     }
222     return new_count;
223   }
224 
FreeToBeFreedBuckets()225   void FreeToBeFreedBuckets() {
226     base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_);
227     while (!to_be_freed_buckets_.empty()) {
228       base::AtomicValue<uint32_t>* top = to_be_freed_buckets_.top();
229       to_be_freed_buckets_.pop();
230       DeleteArray<base::AtomicValue<uint32_t>>(top);
231     }
232   }
233 
234  private:
235   static const int kMaxSlots = (1 << kPageSizeBits) / kPointerSize;
236   static const int kCellsPerBucket = 32;
237   static const int kCellsPerBucketLog2 = 5;
238   static const int kBitsPerCell = 32;
239   static const int kBitsPerCellLog2 = 5;
240   static const int kBitsPerBucket = kCellsPerBucket * kBitsPerCell;
241   static const int kBitsPerBucketLog2 = kCellsPerBucketLog2 + kBitsPerCellLog2;
242   static const int kBuckets = kMaxSlots / kCellsPerBucket / kBitsPerCell;
243 
AllocateBucket()244   base::AtomicValue<uint32_t>* AllocateBucket() {
245     base::AtomicValue<uint32_t>* result =
246         NewArray<base::AtomicValue<uint32_t>>(kCellsPerBucket);
247     for (int i = 0; i < kCellsPerBucket; i++) {
248       result[i].SetValue(0);
249     }
250     return result;
251   }
252 
ClearBucket(base::AtomicValue<uint32_t> * bucket,int start_cell,int end_cell)253   void ClearBucket(base::AtomicValue<uint32_t>* bucket, int start_cell,
254                    int end_cell) {
255     DCHECK_GE(start_cell, 0);
256     DCHECK_LE(end_cell, kCellsPerBucket);
257     int current_cell = start_cell;
258     while (current_cell < kCellsPerBucket) {
259       bucket[current_cell].SetValue(0);
260       current_cell++;
261     }
262   }
263 
PreFreeEmptyBucket(int bucket_index)264   void PreFreeEmptyBucket(int bucket_index) {
265     base::AtomicValue<uint32_t>* bucket_ptr = bucket[bucket_index].Value();
266     if (bucket_ptr != nullptr) {
267       base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_);
268       to_be_freed_buckets_.push(bucket_ptr);
269       bucket[bucket_index].SetValue(nullptr);
270     }
271   }
272 
ReleaseBucket(int bucket_index)273   void ReleaseBucket(int bucket_index) {
274     DeleteArray<base::AtomicValue<uint32_t>>(bucket[bucket_index].Value());
275     bucket[bucket_index].SetValue(nullptr);
276   }
277 
ClearCell(int bucket_index,int cell_index,uint32_t mask)278   void ClearCell(int bucket_index, int cell_index, uint32_t mask) {
279     if (bucket_index < kBuckets) {
280       base::AtomicValue<uint32_t>* cells = bucket[bucket_index].Value();
281       if (cells != nullptr) {
282         uint32_t cell = cells[cell_index].Value();
283         if (cell) cells[cell_index].SetBits(0, mask);
284       }
285     } else {
286       // GCC bug 59124: Emits wrong warnings
287       // "array subscript is above array bounds"
288       UNREACHABLE();
289     }
290   }
291 
292   // Converts the slot offset into bucket/cell/bit index.
SlotToIndices(int slot_offset,int * bucket_index,int * cell_index,int * bit_index)293   void SlotToIndices(int slot_offset, int* bucket_index, int* cell_index,
294                      int* bit_index) {
295     DCHECK_EQ(slot_offset % kPointerSize, 0);
296     int slot = slot_offset >> kPointerSizeLog2;
297     DCHECK(slot >= 0 && slot <= kMaxSlots);
298     *bucket_index = slot >> kBitsPerBucketLog2;
299     *cell_index = (slot >> kBitsPerCellLog2) & (kCellsPerBucket - 1);
300     *bit_index = slot & (kBitsPerCell - 1);
301   }
302 
303   base::AtomicValue<base::AtomicValue<uint32_t>*> bucket[kBuckets];
304   Address page_start_;
305   base::Mutex to_be_freed_buckets_mutex_;
306   std::stack<base::AtomicValue<uint32_t>*> to_be_freed_buckets_;
307 };
308 
309 enum SlotType {
310   EMBEDDED_OBJECT_SLOT,
311   OBJECT_SLOT,
312   CELL_TARGET_SLOT,
313   CODE_TARGET_SLOT,
314   CODE_ENTRY_SLOT,
315   DEBUG_TARGET_SLOT,
316   CLEARED_SLOT
317 };
318 
319 // Data structure for maintaining a multiset of typed slots in a page.
320 // Typed slots can only appear in Code and JSFunction objects, so
321 // the maximum possible offset is limited by the LargePage::kMaxCodePageSize.
322 // The implementation is a chain of chunks, where each chunks is an array of
323 // encoded (slot type, slot offset) pairs.
324 // There is no duplicate detection and we do not expect many duplicates because
325 // typed slots contain V8 internal pointers that are not directly exposed to JS.
326 class TypedSlotSet {
327  public:
328   enum IterationMode { PREFREE_EMPTY_CHUNKS, KEEP_EMPTY_CHUNKS };
329 
330   typedef std::pair<SlotType, uint32_t> TypeAndOffset;
331 
332   struct TypedSlot {
TypedSlotTypedSlot333     TypedSlot() {
334       type_and_offset_.SetValue(0);
335       host_offset_.SetValue(0);
336     }
337 
TypedSlotTypedSlot338     TypedSlot(SlotType type, uint32_t host_offset, uint32_t offset) {
339       type_and_offset_.SetValue(TypeField::encode(type) |
340                                 OffsetField::encode(offset));
341       host_offset_.SetValue(host_offset);
342     }
343 
344     bool operator==(const TypedSlot other) {
345       return type_and_offset_.Value() == other.type_and_offset_.Value() &&
346              host_offset_.Value() == other.host_offset_.Value();
347     }
348 
349     bool operator!=(const TypedSlot other) { return !(*this == other); }
350 
typeTypedSlot351     SlotType type() { return TypeField::decode(type_and_offset_.Value()); }
352 
offsetTypedSlot353     uint32_t offset() { return OffsetField::decode(type_and_offset_.Value()); }
354 
GetTypeAndOffsetTypedSlot355     TypeAndOffset GetTypeAndOffset() {
356       uint32_t type_and_offset = type_and_offset_.Value();
357       return std::make_pair(TypeField::decode(type_and_offset),
358                             OffsetField::decode(type_and_offset));
359     }
360 
host_offsetTypedSlot361     uint32_t host_offset() { return host_offset_.Value(); }
362 
SetTypedSlot363     void Set(TypedSlot slot) {
364       type_and_offset_.SetValue(slot.type_and_offset_.Value());
365       host_offset_.SetValue(slot.host_offset_.Value());
366     }
367 
ClearTypedSlot368     void Clear() {
369       type_and_offset_.SetValue(TypeField::encode(CLEARED_SLOT) |
370                                 OffsetField::encode(0));
371       host_offset_.SetValue(0);
372     }
373 
374     base::AtomicValue<uint32_t> type_and_offset_;
375     base::AtomicValue<uint32_t> host_offset_;
376   };
377   static const int kMaxOffset = 1 << 29;
378 
TypedSlotSet(Address page_start)379   explicit TypedSlotSet(Address page_start) : page_start_(page_start) {
380     chunk_.SetValue(new Chunk(nullptr, kInitialBufferSize));
381   }
382 
~TypedSlotSet()383   ~TypedSlotSet() {
384     Chunk* chunk = chunk_.Value();
385     while (chunk != nullptr) {
386       Chunk* next = chunk->next.Value();
387       delete chunk;
388       chunk = next;
389     }
390     FreeToBeFreedChunks();
391   }
392 
393   // The slot offset specifies a slot at address page_start_ + offset.
394   // This method can only be called on the main thread.
Insert(SlotType type,uint32_t host_offset,uint32_t offset)395   void Insert(SlotType type, uint32_t host_offset, uint32_t offset) {
396     TypedSlot slot(type, host_offset, offset);
397     Chunk* top_chunk = chunk_.Value();
398     if (!top_chunk) {
399       top_chunk = new Chunk(nullptr, kInitialBufferSize);
400       chunk_.SetValue(top_chunk);
401     }
402     if (!top_chunk->AddSlot(slot)) {
403       Chunk* new_top_chunk =
404           new Chunk(top_chunk, NextCapacity(top_chunk->capacity.Value()));
405       bool added = new_top_chunk->AddSlot(slot);
406       chunk_.SetValue(new_top_chunk);
407       DCHECK(added);
408       USE(added);
409     }
410   }
411 
412   // Iterate over all slots in the set and for each slot invoke the callback.
413   // If the callback returns REMOVE_SLOT then the slot is removed from the set.
414   // Returns the new number of slots.
415   //
416   // Sample usage:
417   // Iterate([](SlotType slot_type, Address slot_address) {
418   //    if (good(slot_type, slot_address)) return KEEP_SLOT;
419   //    else return REMOVE_SLOT;
420   // });
421   template <typename Callback>
Iterate(Callback callback,IterationMode mode)422   int Iterate(Callback callback, IterationMode mode) {
423     STATIC_ASSERT(CLEARED_SLOT < 8);
424     Chunk* chunk = chunk_.Value();
425     Chunk* previous = nullptr;
426     int new_count = 0;
427     while (chunk != nullptr) {
428       TypedSlot* buffer = chunk->buffer.Value();
429       int count = chunk->count.Value();
430       bool empty = true;
431       for (int i = 0; i < count; i++) {
432         // Order is important here. We have to read out the slot type last to
433         // observe the concurrent removal case consistently.
434         Address host_addr = page_start_ + buffer[i].host_offset();
435         TypeAndOffset type_and_offset = buffer[i].GetTypeAndOffset();
436         SlotType type = type_and_offset.first;
437         if (type != CLEARED_SLOT) {
438           Address addr = page_start_ + type_and_offset.second;
439           if (callback(type, host_addr, addr) == KEEP_SLOT) {
440             new_count++;
441             empty = false;
442           } else {
443             buffer[i].Clear();
444           }
445         }
446       }
447 
448       Chunk* next = chunk->next.Value();
449       if (mode == PREFREE_EMPTY_CHUNKS && empty) {
450         // We remove the chunk from the list but let it still point its next
451         // chunk to allow concurrent iteration.
452         if (previous) {
453           previous->next.SetValue(next);
454         } else {
455           chunk_.SetValue(next);
456         }
457         base::LockGuard<base::Mutex> guard(&to_be_freed_chunks_mutex_);
458         to_be_freed_chunks_.push(chunk);
459       } else {
460         previous = chunk;
461       }
462       chunk = next;
463     }
464     return new_count;
465   }
466 
FreeToBeFreedChunks()467   void FreeToBeFreedChunks() {
468     base::LockGuard<base::Mutex> guard(&to_be_freed_chunks_mutex_);
469     while (!to_be_freed_chunks_.empty()) {
470       Chunk* top = to_be_freed_chunks_.top();
471       to_be_freed_chunks_.pop();
472       delete top;
473     }
474   }
475 
RemoveInvaldSlots(std::map<uint32_t,uint32_t> & invalid_ranges)476   void RemoveInvaldSlots(std::map<uint32_t, uint32_t>& invalid_ranges) {
477     Chunk* chunk = chunk_.Value();
478     while (chunk != nullptr) {
479       TypedSlot* buffer = chunk->buffer.Value();
480       int count = chunk->count.Value();
481       for (int i = 0; i < count; i++) {
482         uint32_t host_offset = buffer[i].host_offset();
483         std::map<uint32_t, uint32_t>::iterator upper_bound =
484             invalid_ranges.upper_bound(host_offset);
485         if (upper_bound == invalid_ranges.begin()) continue;
486         // upper_bounds points to the invalid range after the given slot. Hence,
487         // we have to go to the previous element.
488         upper_bound--;
489         DCHECK_LE(upper_bound->first, host_offset);
490         if (upper_bound->second > host_offset) {
491           buffer[i].Clear();
492         }
493       }
494       chunk = chunk->next.Value();
495     }
496   }
497 
498  private:
499   static const int kInitialBufferSize = 100;
500   static const int kMaxBufferSize = 16 * KB;
501 
NextCapacity(int capacity)502   static int NextCapacity(int capacity) {
503     return Min(kMaxBufferSize, capacity * 2);
504   }
505 
506   class OffsetField : public BitField<int, 0, 29> {};
507   class TypeField : public BitField<SlotType, 29, 3> {};
508 
509   struct Chunk : Malloced {
ChunkChunk510     explicit Chunk(Chunk* next_chunk, int chunk_capacity) {
511       count.SetValue(0);
512       capacity.SetValue(chunk_capacity);
513       buffer.SetValue(NewArray<TypedSlot>(chunk_capacity));
514       next.SetValue(next_chunk);
515     }
AddSlotChunk516     bool AddSlot(TypedSlot slot) {
517       int current_count = count.Value();
518       if (current_count == capacity.Value()) return false;
519       TypedSlot* current_buffer = buffer.Value();
520       // Order is important here. We have to write the slot first before
521       // increasing the counter to guarantee that a consistent state is
522       // observed by concurrent threads.
523       current_buffer[current_count].Set(slot);
524       count.SetValue(current_count + 1);
525       return true;
526     }
~ChunkChunk527     ~Chunk() { DeleteArray(buffer.Value()); }
528     base::AtomicValue<Chunk*> next;
529     base::AtomicValue<int> count;
530     base::AtomicValue<int> capacity;
531     base::AtomicValue<TypedSlot*> buffer;
532   };
533 
534   Address page_start_;
535   base::AtomicValue<Chunk*> chunk_;
536   base::Mutex to_be_freed_chunks_mutex_;
537   std::stack<Chunk*> to_be_freed_chunks_;
538 };
539 
540 }  // namespace internal
541 }  // namespace v8
542 
543 #endif  // V8_SLOT_SET_H
544