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1 /*
2 ** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
6 
7 
8 #ifndef lconfig_h
9 #define lconfig_h
10 
11 #include <limits.h>
12 #include <stddef.h>
13 
14 
15 /*
16 ** ==================================================================
17 ** Search for "@@" to find all configurable definitions.
18 ** ===================================================================
19 */
20 
21 
22 /*
23 @@ LUA_ANSI controls the use of non-ansi features.
24 ** CHANGE it (define it) if you want Lua to avoid the use of any
25 ** non-ansi feature or library.
26 */
27 #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
28 #define LUA_ANSI
29 #endif
30 
31 
32 #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
33 #define LUA_WIN		/* enable goodies for regular Windows platforms */
34 #endif
35 
36 #if defined(LUA_WIN)
37 #define LUA_DL_DLL
38 #define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */
39 #endif
40 
41 
42 
43 #if defined(LUA_USE_LINUX)
44 #define LUA_USE_POSIX
45 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
46 #define LUA_USE_READLINE	/* needs some extra libraries */
47 #define LUA_USE_STRTODHEX	/* assume 'strtod' handles hex formats */
48 #define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */
49 #define LUA_USE_LONGLONG	/* assume support for long long */
50 #endif
51 
52 #if defined(LUA_USE_MACOSX)
53 #define LUA_USE_POSIX
54 #define LUA_USE_DLOPEN		/* does not need -ldl */
55 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
56 #define LUA_USE_STRTODHEX	/* assume 'strtod' handles hex formats */
57 #define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */
58 #define LUA_USE_LONGLONG	/* assume support for long long */
59 #endif
60 
61 
62 
63 /*
64 @@ LUA_USE_POSIX includes all functionality listed as X/Open System
65 @* Interfaces Extension (XSI).
66 ** CHANGE it (define it) if your system is XSI compatible.
67 */
68 #if defined(LUA_USE_POSIX)
69 #define LUA_USE_MKSTEMP
70 #define LUA_USE_ISATTY
71 #define LUA_USE_POPEN
72 #define LUA_USE_ULONGJMP
73 #define LUA_USE_GMTIME_R
74 #endif
75 
76 
77 
78 /*
79 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
80 @* Lua libraries.
81 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
82 @* C libraries.
83 ** CHANGE them if your machine has a non-conventional directory
84 ** hierarchy or if you want to install your libraries in
85 ** non-conventional directories.
86 */
87 #if defined(_WIN32)	/* { */
88 /*
89 ** In Windows, any exclamation mark ('!') in the path is replaced by the
90 ** path of the directory of the executable file of the current process.
91 */
92 #define LUA_LDIR	"!\\lua\\"
93 #define LUA_CDIR	"!\\"
94 #define LUA_PATH_DEFAULT  \
95 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
96 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua"
97 #define LUA_CPATH_DEFAULT \
98 		LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
99 
100 #elif defined(SYSLINUX)
101 /* Extensions for converting the Syslinux path into package load paths */
102 #define LUA_PATH_DEFAULT  ".lua"
103 #define LUA_CPATH_DEFAULT ".c32"
104 #else			/* }{ */
105 
106 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
107 #define LUA_ROOT	"/usr/local/"
108 #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR
109 #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR
110 #define LUA_PATH_DEFAULT  \
111 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
112 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua"
113 #define LUA_CPATH_DEFAULT \
114 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
115 #endif			/* } */
116 
117 
118 /*
119 @@ LUA_DIRSEP is the directory separator (for submodules).
120 ** CHANGE it if your machine does not use "/" as the directory separator
121 ** and is not Windows. (On Windows Lua automatically uses "\".)
122 */
123 #if defined(_WIN32)
124 #define LUA_DIRSEP	"\\"
125 #else
126 #define LUA_DIRSEP	"/"
127 #endif
128 
129 
130 /*
131 @@ LUA_ENV is the name of the variable that holds the current
132 @@ environment, used to access global names.
133 ** CHANGE it if you do not like this name.
134 */
135 #define LUA_ENV		"_ENV"
136 
137 
138 /*
139 @@ LUA_API is a mark for all core API functions.
140 @@ LUALIB_API is a mark for all auxiliary library functions.
141 @@ LUAMOD_API is a mark for all standard library opening functions.
142 ** CHANGE them if you need to define those functions in some special way.
143 ** For instance, if you want to create one Windows DLL with the core and
144 ** the libraries, you may want to use the following definition (define
145 ** LUA_BUILD_AS_DLL to get it).
146 */
147 #if defined(LUA_BUILD_AS_DLL)	/* { */
148 
149 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
150 #define LUA_API __declspec(dllexport)
151 #else						/* }{ */
152 #define LUA_API __declspec(dllimport)
153 #endif						/* } */
154 
155 #else				/* }{ */
156 
157 #define LUA_API		extern
158 
159 #endif				/* } */
160 
161 
162 /* more often than not the libs go together with the core */
163 #define LUALIB_API	LUA_API
164 #define LUAMOD_API	LUALIB_API
165 
166 
167 /*
168 @@ LUAI_FUNC is a mark for all extern functions that are not to be
169 @* exported to outside modules.
170 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
171 @* that are not to be exported to outside modules (LUAI_DDEF for
172 @* definitions and LUAI_DDEC for declarations).
173 ** CHANGE them if you need to mark them in some special way. Elf/gcc
174 ** (versions 3.2 and later) mark them as "hidden" to optimize access
175 ** when Lua is compiled as a shared library. Not all elf targets support
176 ** this attribute. Unfortunately, gcc does not offer a way to check
177 ** whether the target offers that support, and those without support
178 ** give a warning about it. To avoid these warnings, change to the
179 ** default definition.
180 */
181 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
182     defined(__ELF__)		/* { */
183 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
184 #define LUAI_DDEC	LUAI_FUNC
185 #define LUAI_DDEF	/* empty */
186 
187 #else				/* }{ */
188 #define LUAI_FUNC	extern
189 #define LUAI_DDEC	extern
190 #define LUAI_DDEF	/* empty */
191 #endif				/* } */
192 
193 
194 
195 /*
196 @@ LUA_QL describes how error messages quote program elements.
197 ** CHANGE it if you want a different appearance.
198 */
199 #define LUA_QL(x)	"'" x "'"
200 #define LUA_QS		LUA_QL("%s")
201 
202 
203 /*
204 @@ LUA_IDSIZE gives the maximum size for the description of the source
205 @* of a function in debug information.
206 ** CHANGE it if you want a different size.
207 */
208 #define LUA_IDSIZE	60
209 
210 
211 /*
212 @@ luai_writestring/luai_writeline define how 'print' prints its results.
213 ** They are only used in libraries and the stand-alone program. (The #if
214 ** avoids including 'stdio.h' everywhere.)
215 */
216 #if defined(LUA_LIB) || defined(lua_c)
217 #include <stdio.h>
218 #define luai_writestring(s,l)	fwrite((s), sizeof(char), (l), stdout)
219 #define luai_writeline()	(luai_writestring("\n", 1), fflush(stdout))
220 #endif
221 
222 /*
223 @@ luai_writestringerror defines how to print error messages.
224 ** (A format string with one argument is enough for Lua...)
225 */
226 #define luai_writestringerror(s,p) \
227 	(fprintf(stderr, (s), (p)), fflush(stderr))
228 
229 
230 /*
231 @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
232 ** strings that are internalized. (Cannot be smaller than reserved words
233 ** or tags for metamethods, as these strings must be internalized;
234 ** #("function") = 8, #("__newindex") = 10.)
235 */
236 #define LUAI_MAXSHORTLEN        40
237 
238 
239 
240 /*
241 ** {==================================================================
242 ** Compatibility with previous versions
243 ** ===================================================================
244 */
245 
246 /*
247 @@ LUA_COMPAT_ALL controls all compatibility options.
248 ** You can define it to get all options, or change specific options
249 ** to fit your specific needs.
250 */
251 #if defined(LUA_COMPAT_ALL)	/* { */
252 
253 /*
254 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
255 ** You can replace it with 'table.unpack'.
256 */
257 #define LUA_COMPAT_UNPACK
258 
259 /*
260 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
261 ** You can replace it with 'package.searchers'.
262 */
263 #define LUA_COMPAT_LOADERS
264 
265 /*
266 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
267 ** You can call your C function directly (with light C functions).
268 */
269 #define lua_cpcall(L,f,u)  \
270 	(lua_pushcfunction(L, (f)), \
271 	 lua_pushlightuserdata(L,(u)), \
272 	 lua_pcall(L,1,0,0))
273 
274 
275 /*
276 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
277 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
278 */
279 #define LUA_COMPAT_LOG10
280 
281 /*
282 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
283 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
284 */
285 #define LUA_COMPAT_LOADSTRING
286 
287 /*
288 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
289 */
290 #define LUA_COMPAT_MAXN
291 
292 /*
293 @@ The following macros supply trivial compatibility for some
294 ** changes in the API. The macros themselves document how to
295 ** change your code to avoid using them.
296 */
297 #define lua_strlen(L,i)		lua_rawlen(L, (i))
298 
299 #define lua_objlen(L,i)		lua_rawlen(L, (i))
300 
301 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
302 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
303 
304 /*
305 @@ LUA_COMPAT_MODULE controls compatibility with previous
306 ** module functions 'module' (Lua) and 'luaL_register' (C).
307 */
308 #define LUA_COMPAT_MODULE
309 
310 #endif				/* } */
311 
312 /* }================================================================== */
313 
314 
315 
316 /*
317 @@ LUAI_BITSINT defines the number of bits in an int.
318 ** CHANGE here if Lua cannot automatically detect the number of bits of
319 ** your machine. Probably you do not need to change this.
320 */
321 /* avoid overflows in comparison */
322 #if INT_MAX-20 < 32760		/* { */
323 #define LUAI_BITSINT	16
324 #elif INT_MAX > 2147483640L	/* }{ */
325 /* int has at least 32 bits */
326 #define LUAI_BITSINT	32
327 #else				/* }{ */
328 #error "you must define LUA_BITSINT with number of bits in an integer"
329 #endif				/* } */
330 
331 
332 /*
333 @@ LUA_INT32 is an signed integer with exactly 32 bits.
334 @@ LUAI_UMEM is an unsigned integer big enough to count the total
335 @* memory used by Lua.
336 @@ LUAI_MEM is a signed integer big enough to count the total memory
337 @* used by Lua.
338 ** CHANGE here if for some weird reason the default definitions are not
339 ** good enough for your machine. Probably you do not need to change
340 ** this.
341 */
342 #if LUAI_BITSINT >= 32		/* { */
343 #define LUA_INT32	int
344 #define LUAI_UMEM	size_t
345 #define LUAI_MEM	ptrdiff_t
346 #else				/* }{ */
347 /* 16-bit ints */
348 #define LUA_INT32	long
349 #define LUAI_UMEM	unsigned long
350 #define LUAI_MEM	long
351 #endif				/* } */
352 
353 
354 /*
355 @@ LUAI_MAXSTACK limits the size of the Lua stack.
356 ** CHANGE it if you need a different limit. This limit is arbitrary;
357 ** its only purpose is to stop Lua to consume unlimited stack
358 ** space (and to reserve some numbers for pseudo-indices).
359 */
360 #if LUAI_BITSINT >= 32
361 #define LUAI_MAXSTACK		1000000
362 #else
363 #define LUAI_MAXSTACK		15000
364 #endif
365 
366 /* reserve some space for error handling */
367 #define LUAI_FIRSTPSEUDOIDX	(-LUAI_MAXSTACK - 1000)
368 
369 
370 
371 
372 /*
373 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
374 ** CHANGE it if it uses too much C-stack space.
375 */
376 #define LUAL_BUFFERSIZE		BUFSIZ
377 
378 
379 
380 
381 /*
382 ** {==================================================================
383 @@ LUA_NUMBER is the type of numbers in Lua.
384 ** CHANGE the following definitions only if you want to build Lua
385 ** with a number type different from double. You may also need to
386 ** change lua_number2int & lua_number2integer.
387 ** ===================================================================
388 */
389 
390 /* Define LUA_NUMBER_INTEGRAL to produce a system that uses no
391    floating point operations by changing the type of Lua numbers from
392    double to long.  It implements division and modulus so that
393 
394    x == (x / y) * y + x % y.
395 
396    The exponentiation function returns zero for negative exponents.
397    Defining LUA_NUMBER_INTEGRAL also removes the difftime function,
398    and the math module should not be used.  The string.format function
399    no longer handles the floating point directives %e, %E, %f, %g, and
400    %G. */
401 
402 #define LUA_NUMBER_INTEGRAL
403 #ifdef LUA_NUMBER_INTEGRAL
404 #define LUA_NUMBER	long
405 #else
406 #define LUA_NUMBER_DOUBLE
407 #define LUA_NUMBER	double
408 #endif
409 
410 /*
411 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
412 @* over a number.
413 */
414 #define LUAI_UACNUMBER	LUA_NUMBER
415 
416 
417 /*
418 @@ LUA_NUMBER_SCAN is the format for reading numbers.
419 @@ LUA_NUMBER_FMT is the format for writing numbers.
420 @@ lua_number2str converts a number to a string.
421 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
422 */
423 #ifdef LUA_NUMBER_INTEGRAL
424 #define LUA_NUMBER_SCAN		"%ld"
425 #define LUA_NUMBER_FMT		"%ld"
426 #else
427 #define LUA_NUMBER_SCAN		"%lf"
428 #define LUA_NUMBER_FMT		"%.14g"
429 #endif
430 #define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))
431 #define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
432 
433 
434 /*
435 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations
436 */
437 #define l_mathop(x)		(x)
438 
439 
440 /*
441 @@ lua_str2number converts a decimal numeric string to a number.
442 @@ lua_strx2number converts an hexadecimal numeric string to a number.
443 ** In C99, 'strtod' does both conversions. C89, however, has no function
444 ** to convert floating hexadecimal strings to numbers. For these
445 ** systems, you can leave 'lua_strx2number' undefined and Lua will
446 ** provide its own implementation.
447 */
448 #ifdef LUA_NUMBER_INTEGRAL
449 #define lua_str2number(s,p)	strtol((s), (p), 10)
450 #else
451 #define lua_str2number(s,p)	strtod((s), (p))
452 #endif
453 
454 #ifdef SYSLINUX
455 #define lua_strx2number(s,p)	strtol((s), (p), 16)
456 #endif
457 
458 
459 /*
460 @@ The luai_num* macros define the primitive operations over numbers.
461 */
462 
463 #ifndef LUA_NUMBER_INTEGRAL
464 /* the following operations need the math library */
465 #if defined(lobject_c) || defined(lvm_c)
466 #include <math.h>
467 #define luai_nummod(L,a,b)	((a) - l_mathop(floor)((a)/(b))*(b))
468 #define luai_numpow(L,a,b)	(l_mathop(pow)(a,b))
469 #endif
470 #endif
471 
472 /* these are quite standard operations */
473 #if defined(LUA_CORE)
474 #define luai_numadd(L,a,b)	((a)+(b))
475 #define luai_numsub(L,a,b)	((a)-(b))
476 #define luai_nummul(L,a,b)	((a)*(b))
477 #ifdef LUA_NUMBER_INTEGRAL
478 #define luai_numdiv(L,a,b)		\
479   (-1/2?				\
480    (a)/(b):				\
481    (((a)<0)==((b)<0)||(a)%(b)==0?	\
482     (a)/(b):				\
483     (a)/(b)-1))
484 #define luai_nummod(L,a,b)		\
485   (-1/2?				\
486    (a)%(b):				\
487    (((a)<0)==((b)<0)||(a)%(b)==0?	\
488     (a)%(b):				\
489     (a)%(b)+(b)))
490 #define luai_lnumdiv(L,a,b)		\
491   ((b)==0?				\
492    (luaG_runerror(L,"divide by zero"),0): \
493    luai_numdiv(a,b))
494 #define luai_lnummod(L,a,b)		\
495   ((b)==0?				\
496    (luaG_runerror(L,"modulo by zero"),0): \
497    luai_nummod(a,b))
498 LUA_NUMBER luai_ipow(void *L, LUA_NUMBER, LUA_NUMBER);
499 #define luai_numpow(L,a,b)	(luai_ipow(L,a,b))
500 #else
501 #define luai_numdiv(L,a,b)	((a)/(b))
502 #endif
503 #define luai_numunm(L,a)	(-(a))
504 #define luai_numeq(a,b)		((a)==(b))
505 #define luai_numlt(L,a,b)	((a)<(b))
506 #define luai_numle(L,a,b)	((a)<=(b))
507 #define luai_numisnan(L,a)	(!luai_numeq((a), (a)))
508 #endif
509 
510 
511 
512 /*
513 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
514 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
515 ** machines, ptrdiff_t gives a good choice between int or long.)
516 */
517 #define LUA_INTEGER	long
518 /* Changed to long for use with integral Lua numbers. */
519 
520 /*
521 @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
522 ** It must have at least 32 bits.
523 */
524 #define LUA_UNSIGNED	unsigned LUA_INT32
525 
526 
527 
528 /*
529 ** Some tricks with doubles
530 */
531 
532 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)	/* { */
533 /*
534 ** The next definitions activate some tricks to speed up the
535 ** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
536 **
537 @@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
538 ** DirectX idiosyncrasy.
539 **
540 @@ LUA_IEEE754TRICK uses a trick that should work on any machine
541 ** using IEEE754 with a 32-bit integer type.
542 **
543 @@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
544 ** defined when LUA_INTEGER is a 32-bit integer.
545 **
546 @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
547 ** (0 for little endian, 1 for big endian); if not defined, Lua will
548 ** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
549 **
550 @@ LUA_NANTRICK controls the use of a trick to pack all types into
551 ** a single double value, using NaN values to represent non-number
552 ** values. The trick only works on 32-bit machines (ints and pointers
553 ** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
554 ** with conventional endianess (12345678 or 87654321), in CPUs that do
555 ** not produce signaling NaN values (all NaNs are quiet).
556 */
557 
558 /* Microsoft compiler on a Pentium (32 bit) ? */
559 #if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86)	/* { */
560 
561 #define LUA_MSASMTRICK
562 #define LUA_IEEEENDIAN		0
563 #define LUA_NANTRICK
564 
565 
566 /* pentium 32 bits? */
567 #elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
568 
569 #define LUA_IEEE754TRICK
570 #define LUA_IEEELL
571 #define LUA_IEEEENDIAN		0
572 #define LUA_NANTRICK
573 
574 /* pentium 64 bits? */
575 #elif defined(__x86_64)						/* }{ */
576 
577 #define LUA_IEEE754TRICK
578 #define LUA_IEEEENDIAN		0
579 
580 #elif defined(__POWERPC__) || defined(__ppc__)			/* }{ */
581 
582 #define LUA_IEEE754TRICK
583 #define LUA_IEEEENDIAN		1
584 
585 #else								/* }{ */
586 
587 /* assume IEEE754 and a 32-bit integer type */
588 #define LUA_IEEE754TRICK
589 
590 #endif								/* } */
591 
592 #endif							/* } */
593 
594 /* }================================================================== */
595 
596 
597 
598 
599 /* =================================================================== */
600 
601 /*
602 ** Local configuration. You can use this space to add your redefinitions
603 ** without modifying the main part of the file.
604 */
605 
606 
607 
608 #endif
609 
610