1 /* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27 #ifndef __NV20_DRIVER_H__ 28 #define __NV20_DRIVER_H__ 29 30 enum { 31 NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE, 32 NUM_NV20_STATE 33 }; 34 35 #define NV20_TEXTURE_UNITS 4 36 37 /* nv20_context.c */ 38 extern const struct nouveau_driver nv20_driver; 39 40 /* nv20_render.c */ 41 void 42 nv20_vbo_init(struct gl_context *ctx); 43 44 void 45 nv20_vbo_destroy(struct gl_context *ctx); 46 47 void 48 nv20_swtnl_init(struct gl_context *ctx); 49 50 void 51 nv20_swtnl_destroy(struct gl_context *ctx); 52 53 /* nv20_state_fb.c */ 54 void 55 nv20_emit_framebuffer(struct gl_context *ctx, int emit); 56 57 void 58 nv20_emit_viewport(struct gl_context *ctx, int emit); 59 60 /* nv20_state_polygon.c */ 61 void 62 nv20_emit_point_mode(struct gl_context *ctx, int emit); 63 64 /* nv20_state_raster.c */ 65 void 66 nv20_emit_logic_opcode(struct gl_context *ctx, int emit); 67 68 /* nv20_state_frag.c */ 69 void 70 nv20_emit_tex_env(struct gl_context *ctx, int emit); 71 72 void 73 nv20_emit_frag(struct gl_context *ctx, int emit); 74 75 /* nv20_state_tex.c */ 76 void 77 nv20_emit_tex_gen(struct gl_context *ctx, int emit); 78 79 void 80 nv20_emit_tex_mat(struct gl_context *ctx, int emit); 81 82 void 83 nv20_emit_tex_obj(struct gl_context *ctx, int emit); 84 85 void 86 nv20_emit_tex_shader(struct gl_context *ctx, int emit); 87 88 /* nv20_state_tnl.c */ 89 void 90 nv20_emit_clip_plane(struct gl_context *ctx, int emit); 91 92 void 93 nv20_emit_color_material(struct gl_context *ctx, int emit); 94 95 void 96 nv20_emit_fog(struct gl_context *ctx, int emit); 97 98 void 99 nv20_emit_light_model(struct gl_context *ctx, int emit); 100 101 void 102 nv20_emit_light_source(struct gl_context *ctx, int emit); 103 104 void 105 nv20_emit_material_ambient(struct gl_context *ctx, int emit); 106 107 void 108 nv20_emit_material_diffuse(struct gl_context *ctx, int emit); 109 110 void 111 nv20_emit_material_specular(struct gl_context *ctx, int emit); 112 113 void 114 nv20_emit_material_shininess(struct gl_context *ctx, int emit); 115 116 void 117 nv20_emit_modelview(struct gl_context *ctx, int emit); 118 119 void 120 nv20_emit_projection(struct gl_context *ctx, int emit); 121 122 #endif 123